12.2.Positioning and Orienting the Camera
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@ -14,13 +14,15 @@ impl<'a> Camera<'a> {
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fov: f32,
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image_width: i32,
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aspect_ratio: f32,
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camera_center: Point,
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focal_length: f32,
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center: Point,
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look_at: Point,
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v_up: Vec3,
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sample_times: i8,
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reflect_depth: i8,
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ppm_file_writer: &'a mut PPMWriter<BufWriter<File>>
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) -> Self {
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let focal_length = (look_at - center).length();
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let theta = degrees_to_radians(fov);
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let h = f32::tan(theta / 2.);
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@ -29,18 +31,24 @@ impl<'a> Camera<'a> {
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let image_height = ((image_width as f32 / aspect_ratio) as i32).max(1);
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let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
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let viewport_u = Vec3::new(viewport_width, 0.0, 0.0);
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let w = (center - look_at).normalize();
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let u = v_up.cross(w).normalize();
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let v = w.cross(u);
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let viewport_u = viewport_width * u;
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// image x--> right
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// |
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// y
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// space: y up , x right , z back, -z front
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let viewport_v = Vec3::new(0.0, -viewport_height, 0.0);
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let viewport_v = viewport_height * (-1. * v);
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// width per pix
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let viewport_u_delta = viewport_u / (image_width as f32);
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// height per pix
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let viewport_v_delta = viewport_v / (image_height as f32);
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let viewport_top_left_pixel =
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camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2.0 - viewport_v / 2.0;
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center - focal_length * w - viewport_u / 2.0 - viewport_v / 2.0;
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// padding 0.5* delta u/v
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let viewport_top_left_pixel_center =
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viewport_top_left_pixel - viewport_u_delta / 2.0 - viewport_v_delta / 2.0;
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@ -51,7 +59,9 @@ impl<'a> Camera<'a> {
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// aspect_ratio,
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// viewport_width,
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// viewport_height,
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camera_center,
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center,
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look_at,
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v_up,
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// focal_length,
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// viewport_u,
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// viewport_v,
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@ -81,7 +91,7 @@ impl<'a> Camera<'a> {
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let pix_sample = self.viewport_top_left_pixel_center
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+ (i as f32 + bias.x) * self.viewport_u_delta
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+ (j as f32 + bias.y) * self.viewport_v_delta;
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let r = Ray::new(self.camera_center, pix_sample - self.camera_center);
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let r = Ray::new(self.center, pix_sample - self.center);
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let sample_color = self.ray_color(&r, self.reflect_depth, world);
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color = color + sample_color;
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}
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@ -22,11 +22,11 @@ fn main() {
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fn camera_render() {
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let fov: f32 = 90.;
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let fov: f32 = 60.;
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let scale = 1;
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let width: i32 = 800/scale;
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let height: i32 = 600/scale;
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let sample_times = 20;
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let sample_times = 50;
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let reflect_depth = 20;
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@ -44,8 +44,9 @@ fn camera_render() {
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fov,
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width,
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width as f32 / height as f32,
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Point::new(0.0, -0.0, 0.0),
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1.0,
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Point::new(-2.0, 0.0, -1.0),
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Point::new(0.0, 0.0, -1.0),
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Vec3::new(0., 1., 0.),
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sample_times,
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reflect_depth,
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pw
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@ -1,5 +1,5 @@
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use std::{fs::File, io::{BufWriter}};
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use crate::material::{MaterialKind};
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use crate::{material::MaterialKind, vec3};
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use crate::ppm_writer::PPMWriter;
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/*
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@ -37,7 +37,9 @@ pub struct Camera<'a> {
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// pub aspect_ratio: f32,
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// pub viewport_width: f32,
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// pub viewport_height: f32,
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pub camera_center: Point,
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pub center: Point,
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pub look_at: Point,
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pub v_up: Vec3,
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// pub focal_length: Vec3,
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// pub viewport_u: Vec3,
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// pub viewport_v: Vec3,
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