10.5.A Scene with Metal Spheres

This commit is contained in:
dengqn 2025-08-09 16:10:52 +08:00
parent 11245af112
commit bceb4ae244
8 changed files with 200 additions and 27 deletions

View File

@ -7,6 +7,7 @@ use crate::ppm_writer::PPMWriter;
use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
use rand::rngs::ThreadRng;
use rand::{Rng, thread_rng};
use crate::material::{Material, MaterialKind};
impl<'a> Camera<'a> {
pub fn new(
@ -61,9 +62,9 @@ impl<'a> Camera<'a> {
// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
for j in 0..self.image_height {
if j % 10 == 0 {
// if j % 10 == 0 {
println!("scan line {}/{} ", j + 1, self.image_height);
}
// }
for i in 0..self.image_width {
// color
@ -105,17 +106,65 @@ impl<'a> Camera<'a> {
// 限制出射光线的角度0.001经验值)
let hit_record = &mut HitRecord{
t: 0.0,
p: Vec3::new(0.0, 0.0, 0.0),
normal: Vec3::new(0.0, 0.0, 0.0),
front_face: false,
material: None,
};
let hit = world.hit(&ray, 0.001, f32::MAX, hit_record);
if hit_record.t >= 0.0 {
// diffuse normal vec
let diffuse_vec = Vec3::random_unit();
let lambertian_vec = diffuse_vec + hit_record.normal;
// 每次反射按0.5计算颜色(反射率
return 0.5 * self.ray_color(&Ray::new(ray.point, lambertian_vec), depth - 1, world);
if hit {
let scatted = &mut Ray::new(Point::new(0.0, 0.0, 0.0), Vec3::random());
let attenuation = &mut Color::new(1.0, 1.0, 1.0);
let hit_m = &hit_record.material;
let hc = &mut HitRecord{
t: hit_record.t,
p: hit_record.p,
normal: hit_record.normal,
front_face: hit_record.front_face,
material: None,
};
let hit_c = match hit_m {
Some(mk) => {
let mc = match mk {
MaterialKind::Lambertian(l) => {
if l.scatter(ray, hc, attenuation, scatted) {
let r_c = self.ray_color(scatted, depth - 1, world);
let sc_color = Vec3::new(attenuation.x * r_c.x, attenuation.y * r_c.y, attenuation.z * r_c.z);
// *attenuation * ;
Color::new(sc_color.x, sc_color.y, sc_color.z)
} else {
Color::new(0.0, 0.0, 0.0)
}
},
MaterialKind::Metal(m) => {
if m.scatter(ray, hc, attenuation, scatted) {
let r_c = self.ray_color(scatted, depth - 1, world);
let sc_color = Vec3::new(attenuation.x * r_c.x, attenuation.y * r_c.y, attenuation.z * r_c.z);
// *attenuation * ;
Color::new(sc_color.x, sc_color.y, sc_color.z)
} else {
Color::new(0.0, 0.0, 0.0)
}
}
};
return mc
},
None => {
// if hit_record.t >= 0.0 {
// // diffuse normal vec
// let diffuse_vec = Vec3::random_unit();
// let lambertian_vec = diffuse_vec + hit_record.normal;
// // 每次反射按0.5计算颜色(反射率
// return 0.5 * self.ray_color(&Ray::new(ray.point, lambertian_vec), depth - 1, world);
// }
Color::new(0.0, 0.0, 0.0)
}
};
return hit_c;
}
// v / |v|
let unit_direction = ray.direction / ray.direction.length();
let a = 0.5 * (unit_direction.y + 1.0);

View File

@ -1,15 +1,14 @@
use crate::material::MaterialKind;
use crate::types_defined::{HitRecord, Ray, Vec3};
pub trait Hittable {
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
}
pub struct HittableList {
pub objects: Vec<Box<dyn Hittable>>
pub objects: Vec<Box<dyn Hittable>>,
}
impl HittableList {
pub fn new() -> Self {
HittableList { objects: vec![] }
@ -20,14 +19,15 @@ impl HittableList {
}
pub fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool {
let mut hits = false;
let mut closest_so_far = t_max;
let temp_hit_record = &mut HitRecord{
let temp_hit_record = &mut HitRecord {
t: 0.0,
normal: Vec3::new(0.0, 0.0, 0.0),
p: Vec3::new(0.0, 0.0, 0.0),
front_face: false,
material: None,
};
for object in &self.objects {
@ -35,10 +35,18 @@ impl HittableList {
if hit {
hits = true;
closest_so_far = temp_hit_record.t;
hit_record.t = temp_hit_record.t;
hit_record.p = temp_hit_record.p;
hit_record.front_face = temp_hit_record.front_face;
hit_record.normal = temp_hit_record.normal;
hit_record.material = if let Some(ref m) = temp_hit_record.material {
match m {
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
}
} else {
None
};
if temp_hit_record.t >= 0.0 {
return true;
}
@ -48,4 +56,3 @@ impl HittableList {
hits
}
}

View File

@ -2,8 +2,9 @@ use std::fs::File;
use std::io::BufWriter;
use crate::hittable::HittableList;
use crate::material::{Lambertian, MaterialKind, Metal};
use crate::ppm_writer::PPMWriter;
use crate::types_defined::{Camera, Point, Sphere, Vec3};
use crate::types_defined::{Camera, Color, Point, Sphere, Vec3};
mod camera;
mod color;
mod hittable;
@ -14,6 +15,7 @@ mod vec3;
mod write_file_util;
mod math_utils;
mod ppm_writer;
mod material;
fn main() {
camera_render();
@ -37,20 +39,26 @@ fn camera_render() {
width,
16.0 / 9.0,
2.0,
Point::new(0.0, 0.0, 1.0),
Point::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, -1.0),
50,
100,
50,
pw
);
// world
// world objects(spheres)
let mut world = HittableList::new();
world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5)));
world.put(Box::new(Sphere::new(Point::new(0.3, 0.1, -1.0), 0.1)));
world.put(Box::new(Sphere::new(Point::new(-0.5, 0.0, -1.0), 0.3)));
world.put(Box::new(Sphere::new(Point::new(0.0, -1000.0, -1.0), 1000.0)));
world.put(Box::new(Sphere::new(Point::new(-0.5, 0.2, -0.5), 0.4)));
let plane_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.3, 0.2, 0.5)}));
let plane2_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.3, 0.2, 0.5)}));
let center_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.1, 0.2, 0.5)}));
let left_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.8, 0.8)}));
let right_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.6, 0.2)}));
world.put(Box::new(Sphere::new(Point::new(0.0, -100.5, -1.2), 100.0, plane2_m)));
world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.2), 0.5, center_m)));
world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_m)));
world.put(Box::new(Sphere::new(Point::new(1.0, 0.0, -1.0), 0.5, right_m)));
camera.render(&world);
// write_image(

71
src/material.rs Normal file
View File

@ -0,0 +1,71 @@
use crate::math_utils::{near_zero, reflect};
use crate::types_defined::{Color, HitRecord, Ray, Vec3};
#[derive(Debug)]
pub enum MaterialKind {
Lambertian(Lambertian),
Metal(Metal),
}
pub trait Material {
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, ray: &mut Ray) -> bool;
}
#[derive(Debug)]
pub struct Lambertian {
pub albedo: Color,
}
impl Clone for Lambertian {
fn clone(&self) -> Self {
Lambertian {
albedo: self.albedo,
}
}
}
impl Material for Lambertian {
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
let scatter_direction = hit_record.normal + Vec3::random_unit();
// let scatter_direction = reflect(r_in.direction, hit_record.normal);
if near_zero(scatter_direction) {
scattered.direction = hit_record.normal;
}
*scattered = Ray::new(hit_record.p, scatter_direction);
*attenuation = self.albedo.clone();
true
}
}
#[derive(Debug)]
pub struct Metal {
pub albedo: Color,
}
impl Clone for Metal {
fn clone(&self) -> Self {
Metal {
albedo: self.albedo,
}
}
}
impl Material for Metal {
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
/*
vec3 reflected = reflect(r_in.direction(), rec.normal);
scattered = ray(rec.p, reflected);
attenuation = albedo;
return true;
*/
let reflected = reflect(r_in.direction, hit_record.normal);
*scattered = Ray::new(hit_record.p, reflected);
*attenuation = self.albedo.clone();
true
}
}

View File

@ -1,3 +1,4 @@
use crate::types_defined::Vec3;
pub fn clamp(value: f32, low: f32, high: f32) -> f32 {
if value < low {
@ -7,4 +8,14 @@ pub fn clamp(value: f32, low: f32, high: f32) -> f32 {
return high;
}
return value;
}
pub fn near_zero(v: Vec3) -> bool {
const EPSILON: f32 = 1e-8;
v.x.abs() < EPSILON && v.y.abs() < EPSILON && v.z.abs() < EPSILON
}
pub fn reflect(v: Vec3, n: Vec3) -> Vec3 {
v - ((2.0 * v.dot(n)) * n)
}

View File

@ -1,11 +1,13 @@
use crate::hittable;
use crate::types_defined::{HitRecord, Point, Ray, Sphere};
use crate::material::{Lambertian, Material, MaterialKind, Metal};
use crate::types_defined::{Color, HitRecord, Point, Ray, Sphere};
impl Sphere {
pub fn new(c: Point, r: f32) -> Self {
pub fn new(c: Point, r: f32, m: Option<MaterialKind>) -> Self {
Self {
center: c,
radius: r,
material: m,
}
}
}
@ -19,6 +21,10 @@ impl hittable::Hittable for Sphere {
let discriminant = h * h - a * c;
if discriminant < 0.0 {
return false;
}
// // 两个交点
let disc_sqrt = discriminant.sqrt();
let near = (h - disc_sqrt) / a;
@ -37,8 +43,17 @@ impl hittable::Hittable for Sphere {
let normal = (p - self.center) / self.radius;
hit_record.t = root;
hit_record.p = p;
hit_record.normal = normal;
hit_record.front_face = r.direction.dot(normal) < 0.0;
hit_record.material = if let Some(ref m) = self.material {
match m {
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
}
} else {
None
};
true
}

View File

@ -1,5 +1,6 @@
use std::{fs::File, io::{BufWriter, Write}};
use rand::distributions::Open01;
use crate::material::{Material, MaterialKind};
use crate::ppm_writer::PPMWriter;
/*
@ -25,9 +26,10 @@ pub struct Ray {
pub struct HitRecord {
pub t: f32,
// pub p: Vec3,
pub p: Vec3,
pub normal: Vec3,
pub front_face: bool,
pub material: Option<MaterialKind>,
}
pub struct Camera<'a> {
@ -60,4 +62,5 @@ pub struct Camera<'a> {
pub struct Sphere {
pub center: Point,
pub radius: f32,
pub material: Option<MaterialKind>,
}

View File

@ -125,6 +125,15 @@ impl Div<f32> for Vec3 {
}
}
// Vec * Vec
impl Mul<Vec3> for Vec3 {
type Output = Self;
fn mul(self, rhs: Vec3) -> Self::Output {
Vec3::new(self.x * rhs.x, self.y * rhs.y, self.z * rhs.z)
}
}
// 加法赋值: Vec3 += Vec3
impl AddAssign for Vec3 {
fn add_assign(&mut self, other: Self) {