64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
// external
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#include <stdio.h>
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// buz
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#include <fbx_wrap.h>
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#include <db_ops.h>
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using namespace std;
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extern "C" {
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// 定义给Rust调用的接口函数
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void fbx_parse(FttContext* ctx)
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{
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printf("%s\n", ctx->fbx_file);
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FbxManager* lSdkManager = FbxManager::Create();
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if (lSdkManager){
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printf("FbxManager created\n");
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} else{
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printf("FbxManager creation failed.\n");
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}
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FbxScene* lScene = FbxScene::Create(lSdkManager, "myScene");
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if (lScene){
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printf("FbxScene created\n");
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} else{
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printf("FbxScene creation failed.\n");
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}
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FbxImporter* lImporter = FbxImporter::Create(lSdkManager, "");
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bool s = lImporter->Initialize(ctx->fbx_file, -1, lSdkManager->GetIOSettings());
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if (s){
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printf("FbxImporter initialized\n");
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} else{
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printf("FbxImporter initialization failed.\n");
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}
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lImporter->Import(lScene);
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lImporter->Destroy();
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FbxNode* lRootNode = lScene->GetRootNode();
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if (lRootNode) {
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each_node(ctx, lRootNode, 0);
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} else {
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printf("No root node found in the scene.\n");
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}
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}
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void load_fbx_mesh_to_db( FttContext* ctx)
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{
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// get mutable data
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auto temp = ctx_from_const(ctx);
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FttContext* mut_ctx = &temp;
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// 按fbx名称生成 ${ctx.out_dir}/sqlite3.db
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// 初始化db赋值到ctx.db
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sqlite3* db = create_db((std::string(ctx->out_dir) + "/db.sqlite3").c_str(), true);
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if (db == NULL) {
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return;
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}
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mut_ctx->db = db;
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// init db tables
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create_tables(mut_ctx->db);
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FbxNode* root = get_fbx_root_node(ctx->fbx_file);
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each_node(mut_ctx, root, 0);
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}
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}
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