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dqn 2025-09-16 16:10:47 +08:00
parent 93b4efead1
commit c05f74cc19
4 changed files with 149 additions and 46 deletions

View File

@ -1,8 +1,5 @@
#include <db_ops.h>
#include <string>
#include <cstring>
#include <tools.h>
using namespace std;
sqlite3 *create_db(const char *db_path, bool overwrite_file)
{
@ -28,25 +25,23 @@ sqlite3 *create_db(const char *db_path, bool overwrite_file)
void create_tables(sqlite3 *db)
{
const char *sql_nodes = R"
const char *sql_nodes = R"(
CREATE TABLE IF NOT EXISTS nodes (
id INTEGER PRIMARY KEY,
unique_id INTEGER NOT NULL UNIQUE,
parent_id INTEGER,
pid INTEGER,
name TEXT NOT NULL,
lcl_translation_x REAL,
lcl_translation_y REAL,
lcl_translation_z REAL,
lcl_rotation_x REAL,
lcl_rotation_y REAL,
lcl_rotation_z REAL,
lcl_scaling_x REAL,
lcl_scaling_y REAL,
lcl_scaling_z REAL,
properties TEXT,
FOREIGN KEY (parent_id) REFERENCES fbx_nodes(unique_id)
t_x,
t_y,
t_z,
r_x,
r_y,
r_z,
s_x,
s_y,
s_z,
properties TEXT
);
";
)";
const char *sql_meshes = R"(
CREATE TABLE IF NOT EXISTS meshes (
@ -105,7 +100,7 @@ void create_tables(sqlite3 *db)
);
)";
const char *sql[] = {sql_meshes, sql_materials, sql_vertices, sql_indices, sql_material_props};
const char *sql[] = {sql_nodes, sql_meshes, sql_materials, sql_vertices, sql_indices, sql_material_props};
for (int i = 0; i < sizeof(sql) / sizeof(sql[0]); ++i)
{
printf("开始执行:%s", sql[i]);
@ -176,29 +171,34 @@ int save_mesh_to_table(FttContext *ctx,
return rc == SQLITE_DONE ? 0 : -1;
}
int save_mesh_vertices(FttContext *ctx, uint mesh_id, std::vector<V3> vertices) {
if (!ctx->db) return -1;
int save_mesh_vertices(FttContext *ctx, uint mesh_id, std::vector<V3> vertices)
{
if (!ctx->db)
return -1;
sqlite3_stmt *stmt = nullptr;
const char *sql = "INSERT OR IGNORE INTO vertices (mesh_id, vert_id, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?);";
int rc = sqlite3_prepare_v2(ctx->db, sql, -1, &stmt, nullptr);
if (rc != SQLITE_OK) {
if (rc != SQLITE_OK)
{
fprintf(stderr, "SQL prepare failed: %s\n", sqlite3_errmsg(ctx->db));
return rc;
}
sqlite3_exec(ctx->db, "BEGIN TRANSACTION;", nullptr, nullptr, nullptr); // 开启事务
for (int i = 0; i < vertices.size(); i++) {
for (int i = 0; i < vertices.size(); i++)
{
sqlite3_reset(stmt); // 重置语句
sqlite3_bind_int64(stmt, 1, mesh_id);
sqlite3_bind_int64(stmt, 2, i); // vert_id使用索引
sqlite3_bind_int64(stmt, 2, i); // vert_id使用索引
sqlite3_bind_double(stmt, 3, std::get<0>(vertices[i])); // 修正为double类型绑定
sqlite3_bind_double(stmt, 4, std::get<1>(vertices[i]));
sqlite3_bind_double(stmt, 5, std::get<2>(vertices[i]));
rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT) {
if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT)
{
fprintf(stderr, "SQL step failed at vertex %d: %s\n", i, sqlite3_errmsg(ctx->db));
sqlite3_exec(ctx->db, "ROLLBACK;", nullptr, nullptr, nullptr);
sqlite3_finalize(stmt);
@ -211,14 +211,15 @@ int save_mesh_vertices(FttContext *ctx, uint mesh_id, std::vector<V3> vertices)
return 0;
}
int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> indices) {
if (!ctx->db) return -1;
int save_mesh_indices(FttContext *ctx, uint mesh_id, std::vector<unsigned int> indices)
{
if (!ctx->db)
return -1;
printf("save indices: %d\n", indices.size());
for (int i = 0; i < indices.size(); i++)
{
printf("%d ", indices[i]);
}
// sqlite3_stmt *stmt = nullptr;
// const char *sql = "INSERT OR IGNORE INTO indices (mesh_id, index_id, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?);";
@ -251,3 +252,52 @@ int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> i
// sqlite3_finalize(stmt);
return 0;
}
int save_nodes(FttContext *ctx, uint id, uint pid,
const std::string &name,
double t_x,
double t_y,
double t_z,
double r_x,
double r_y,
double r_z,
double s_x,
double s_y,
double s_z,
const std::string &properties)
{
if (!ctx->db)
return -1;
sqlite3_stmt *stmt = nullptr;
const char *sql = "INSERT OR IGNORE INTO nodes(id,pid,name,t_x,t_y,t_z,r_x,r_y,r_z,s_x,s_y,s_z,properties) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);";
int rc = sqlite3_prepare_v2(ctx->db, sql, -1, &stmt, nullptr);
if (rc != SQLITE_OK)
{
fprintf(stderr, "SQL prepare failed: %s\n", sqlite3_errmsg(ctx->db));
return rc;
}
sqlite3_bind_int64(stmt, 1, id);
sqlite3_bind_int64(stmt, 2, pid);
sqlite3_bind_text(stmt, 3, name.c_str(), -1, SQLITE_STATIC);
sqlite3_bind_double(stmt, 4, t_x);
sqlite3_bind_double(stmt, 5, t_y);
sqlite3_bind_double(stmt, 6, t_z);
sqlite3_bind_double(stmt, 7, r_x);
sqlite3_bind_double(stmt, 8, r_y);
sqlite3_bind_double(stmt, 9, r_z);
sqlite3_bind_double(stmt, 10, s_x);
sqlite3_bind_double(stmt, 11, s_y);
sqlite3_bind_double(stmt, 12, s_z);
sqlite3_bind_text(stmt, 13, properties.c_str(), -1, SQLITE_STATIC);
rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT)
{
fprintf(stderr, "SQL step failed: %s\n", sqlite3_errmsg(ctx->db));
}
sqlite3_finalize(stmt);
return rc == SQLITE_DONE ? 0 : -1;
}

View File

@ -4,8 +4,6 @@
#include <db_ops.h>
#include <tools.h>
using namespace std;
int load_triangles(fbxsdk::FbxNodeAttribute *attr, std::vector<unsigned int> indices, std::vector<V3> &vertices)
{
if (!attr || attr->GetAttributeType() != FbxNodeAttribute::eMesh)
@ -71,14 +69,29 @@ FbxNode *get_fbx_root_node(const char *fbx_path)
return lScene->GetRootNode();
}
void each_node(FttContext *ctx, FbxNode *parent_node, int level)
void each_node(FttContext *ctx, FbxNode *node, int level)
{
// info
print_node_info(parent_node, level);
uint id = node->GetUniqueID();
uint pid = node->GetParent() == NULL ? 0 : node->GetParent()->GetUniqueID();
FbxString name = node->GetNameOnly();
print_node_info(node, level);
// 变化矩阵信息
FbxDouble3 t = node->LclTranslation.Get();
FbxDouble3 r = node->LclRotation.Get();
FbxDouble3 s = node->LclScaling.Get();
save_nodes(ctx, id, pid, name.Buffer(),
t[0], t[1], t[2],
r[0], r[1], r[2],
s[0], s[1], s[2],
""
);
// data
for (int i = 0; i < parent_node->GetNodeAttributeCount(); i++)
for (int i = 0; i < node->GetNodeAttributeCount(); i++)
{
FbxNodeAttribute *attr = parent_node->GetNodeAttributeByIndex(i);
FbxNodeAttribute *attr = node->GetNodeAttributeByIndex(i);
if (attr && attr->GetAttributeType() == FbxNodeAttribute::eMesh)
{
std::vector<unsigned int> indices;
@ -86,9 +99,6 @@ void each_node(FttContext *ctx, FbxNode *parent_node, int level)
int count = load_triangles(attr, indices, vertices);
uint id = attr->GetUniqueID();
uint pid = parent_node->GetUniqueID();
printf("[%d]vertices: %ld\n", count);
// save data to database
sqlite3 *db = ctx->db;
@ -99,7 +109,7 @@ void each_node(FttContext *ctx, FbxNode *parent_node, int level)
pid,
attr->GetName(),
vertices.size(), indices.size(),
parent_node->GetNameOnly().Buffer());
node->GetNameOnly().Buffer());
save_mesh_vertices(ctx, id, vertices);
save_mesh_indices(ctx, id, indices);
@ -107,11 +117,11 @@ void each_node(FttContext *ctx, FbxNode *parent_node, int level)
}
// children
if (parent_node->GetChildCount())
if (node->GetChildCount())
{
for (int i = 0; i < parent_node->GetChildCount(); i++)
for (int i = 0; i < node->GetChildCount(); i++)
{
FbxNode *child = parent_node->GetChild(i);
FbxNode *child = node->GetChild(i);
each_node(ctx, child, level + 1);
}
}
@ -142,7 +152,6 @@ void print_node_info(FbxNode* node, int level) {
int prop_count = 0;
printf(" Properties: ");
while (p.IsValid() && prop_count < 5) {
printf("%s[%.2f] ", p.GetName().Buffer(), p.Get<double>());
prop_count++;
p = node->GetNextProperty(p);

View File

@ -1,4 +1,5 @@
#include <tools.h>
using namespace std;
/**
* @brief SQLite数据库连接
@ -33,6 +34,49 @@ void create_tables(sqlite3* db);
* 2. name会触发唯一键冲突
*/
int save_mesh_to_table(FttContext* ctx, sqlite3 *db, uint id, uint pid, const std::string &name, int vertex_count, int index_count, const std::string &fbx_id);
/**
* @brief
* @param ctx FttContext上下文指针
* @param mesh_id
* @param vertices V3类型的顶点坐标集合
* @return 00
*/
int save_mesh_vertices(FttContext* ctx, uint mesh_id, std::vector<V3> vertices);
int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> indices);
/**
* @brief
* @param ctx FttContext上下文指针
* @param mesh_id mesh_id对应
* @param indices unsigned int类型的顶点索引集合
* @return 00
*/
int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> indices);
/*
id INTEGER PRIMARY KEY,
pid INTEGER,
name TEXT NOT NULL,
t_x REAL,
t_y REAL,
t_z REAL,
r_x REAL,
r_y REAL,
r_z REAL,
s_x REAL,
s_y REAL,
s_z REAL,
properties TEXT
*/
int save_nodes(FttContext* ctx, uint id, uint pid,
const std::string &name,
double t_x,
double t_y,
double t_z,
double r_x,
double r_y,
double r_z,
double s_x,
double s_y,
double s_z,
const std::string &properties
);

View File

@ -5,7 +5,7 @@
#include <tuple>
#include <vector>
#include <sqlite3.h>
#include <cstring>
#include <string>
using namespace std;