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@ -31,6 +31,7 @@ void create_tables(sqlite3 *db)
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const char *sql_meshes = R"(
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CREATE TABLE IF NOT EXISTS meshes (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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pid INTEGER,
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name TEXT NOT NULL,
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vertex_count INTEGER NOT NULL,
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index_count INTEGER NOT NULL,
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@ -56,11 +57,6 @@ void create_tables(sqlite3 *db)
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position_x REAL NOT NULL,
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position_y REAL NOT NULL,
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position_z REAL NOT NULL,
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normal_x REAL,
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normal_y REAL,
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normal_z REAL,
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uv_u REAL,
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uv_v REAL,
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FOREIGN KEY(mesh_id) REFERENCES meshes(id) ON DELETE CASCADE
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);
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)";
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@ -125,6 +121,7 @@ void create_tables(sqlite3 *db)
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int save_mesh_to_table(FttContext *ctx,
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sqlite3 *db,
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uint id,
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uint pid,
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const std::string &name,
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int vertex_count, int index_count,
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const std::string &fbx_id)
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@ -134,7 +131,7 @@ int save_mesh_to_table(FttContext *ctx,
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return -1;
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sqlite3_stmt *stmt = nullptr;
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const char *sql = "INSERT OR IGNORE INTO meshes (id, name, vertex_count, index_count, fbx_id) VALUES (?, ?, ?, ?, ?);";
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const char *sql = "INSERT OR IGNORE INTO meshes (id, pid, name, vertex_count, index_count, fbx_id) VALUES (?, ?, ?, ?, ?, ?);";
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int rc = sqlite3_prepare_v2(db, sql, -1, &stmt, nullptr);
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if (rc != SQLITE_OK)
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{
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@ -143,10 +140,11 @@ int save_mesh_to_table(FttContext *ctx,
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}
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sqlite3_bind_int64(stmt, 1, id);
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sqlite3_bind_text(stmt, 2, name.c_str(), -1, SQLITE_STATIC);
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sqlite3_bind_int(stmt, 3, vertex_count);
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sqlite3_bind_int(stmt, 4, index_count);
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sqlite3_bind_text(stmt, 5, fbx_id.c_str(), -1, SQLITE_STATIC);
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sqlite3_bind_int64(stmt, 2, pid);
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sqlite3_bind_text(stmt, 3, name.c_str(), -1, SQLITE_STATIC);
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sqlite3_bind_int(stmt, 4, vertex_count);
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sqlite3_bind_int(stmt, 5, index_count);
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sqlite3_bind_text(stmt, 6, fbx_id.c_str(), -1, SQLITE_STATIC);
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rc = sqlite3_step(stmt);
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if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT)
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@ -193,37 +191,43 @@ int save_mesh_vertices(FttContext *ctx, uint mesh_id, std::vector<V3> vertices)
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return 0;
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}
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int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<V3> indices) {
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int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> indices) {
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if (!ctx->db) return -1;
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sqlite3_stmt *stmt = nullptr;
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const char *sql = "INSERT OR IGNORE INTO indices (mesh_id, index_id, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?);";
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int rc = sqlite3_prepare_v2(ctx->db, sql, -1, &stmt, nullptr);
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if (rc != SQLITE_OK) {
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fprintf(stderr, "SQL prepare failed: %s\n", sqlite3_errmsg(ctx->db));
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return rc;
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printf("save indices: %d\n", indices.size());
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for (int i = 0; i < indices.size(); i++)
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{
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printf("%d ", indices[i]);
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}
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sqlite3_exec(ctx->db, "BEGIN TRANSACTION;", nullptr, nullptr, nullptr); // 开启事务
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for (int i = 0; i < indices.size(); i++) {
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sqlite3_reset(stmt); // 重置语句
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sqlite3_bind_int64(stmt, 1, mesh_id);
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sqlite3_bind_int64(stmt, 2, i); // vert_id使用索引
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sqlite3_bind_double(stmt, 3, std::get<0>(indices[i])); // 修正为double类型绑定
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sqlite3_bind_double(stmt, 4, std::get<1>(indices[i]));
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sqlite3_bind_double(stmt, 5, std::get<2>(indices[i]));
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// sqlite3_stmt *stmt = nullptr;
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// const char *sql = "INSERT OR IGNORE INTO indices (mesh_id, index_id, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?);";
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// int rc = sqlite3_prepare_v2(ctx->db, sql, -1, &stmt, nullptr);
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// if (rc != SQLITE_OK) {
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// fprintf(stderr, "SQL prepare failed: %s\n", sqlite3_errmsg(ctx->db));
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// return rc;
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// }
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rc = sqlite3_step(stmt);
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if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT) {
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fprintf(stderr, "SQL step failed at vertex %d: %s\n", i, sqlite3_errmsg(ctx->db));
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sqlite3_exec(ctx->db, "ROLLBACK;", nullptr, nullptr, nullptr);
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sqlite3_finalize(stmt);
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return rc;
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}
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}
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// sqlite3_exec(ctx->db, "BEGIN TRANSACTION;", nullptr, nullptr, nullptr); // 开启事务
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sqlite3_exec(ctx->db, "COMMIT;", nullptr, nullptr, nullptr); // 提交事务
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sqlite3_finalize(stmt);
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// for (int i = 0; i < indices.size(); i++) {
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// sqlite3_reset(stmt); // 重置语句
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// sqlite3_bind_int64(stmt, 1, mesh_id);
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// sqlite3_bind_int64(stmt, 2, i); // vert_id使用索引
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// sqlite3_bind_double(stmt, 3, std::get<0>(indices[i])); // 修正为double类型绑定
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// sqlite3_bind_double(stmt, 4, std::get<1>(indices[i]));
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// sqlite3_bind_double(stmt, 5, std::get<2>(indices[i]));
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// rc = sqlite3_step(stmt);
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// if (rc != SQLITE_DONE && rc != SQLITE_CONSTRAINT) {
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// fprintf(stderr, "SQL step failed at vertex %d: %s\n", i, sqlite3_errmsg(ctx->db));
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// sqlite3_exec(ctx->db, "ROLLBACK;", nullptr, nullptr, nullptr);
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// sqlite3_finalize(stmt);
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// return rc;
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// }
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// }
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// sqlite3_exec(ctx->db, "COMMIT;", nullptr, nullptr, nullptr); // 提交事务
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// sqlite3_finalize(stmt);
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return 0;
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}
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@ -6,32 +6,32 @@
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using namespace std;
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int load_triangles(fbxsdk::FbxNodeAttribute *attr, std::vector<V3> &indices, std::vector<V3> &triangles)
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int load_triangles(fbxsdk::FbxNodeAttribute *attr, std::vector<unsigned int> indices, std::vector<V3> &vertices)
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{
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if (!attr || attr->GetAttributeType() != FbxNodeAttribute::eMesh)
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return false;
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FbxMesh *mesh = static_cast<FbxMesh *>(attr);
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int polyCount = mesh->GetPolygonCount();
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for (int i = 0; i < polyCount; ++i)
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unsigned int index_p = 0;
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FbxVector4* control_points = mesh->GetControlPoints();
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for (int p = 0; p < mesh->GetPolygonCount(); p++)
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{
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int vertexCount = mesh->GetPolygonSize(i);
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std::vector<int> polyIndices;
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for (int j = 0; j < vertexCount; ++j)
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{
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polyIndices.push_back(mesh->GetPolygonVertex(i, j));
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if (mesh->GetPolygonSize(p) != 3) {
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// 不是三角形
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return index_p;
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}
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for (int j = 2; j < vertexCount; ++j)
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for (int p_vertex = 0; p_vertex < mesh->GetPolygonSize(p); p_vertex++)
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{
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indices.push_back({polyIndices[0], polyIndices[j - 1], polyIndices[j]});
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for (int k : {0, j - 1, j})
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{
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FbxVector4 pos = mesh->GetControlPointAt(polyIndices[k]);
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triangles.push_back({(float)pos[0], (float)pos[1], (float)pos[2]});
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int vertex_indexed = mesh->GetPolygonVertex(p, p_vertex);
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FbxVector4 control_point = control_points[vertex_indexed];
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V3 v = V3(control_point.mData[0], control_point.mData[1], control_point.mData[2]);
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vertices.push_back(v);
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indices.push_back(index_p++);
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}
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}
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}
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return 0;
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return index_p;
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}
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FbxNode *get_fbx_root_node(const char *fbx_path)
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@ -81,23 +81,28 @@ void each_node(FttContext *ctx, FbxNode *parent_node, int level)
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FbxNodeAttribute *attr = parent_node->GetNodeAttributeByIndex(i);
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if (attr && attr->GetAttributeType() == FbxNodeAttribute::eMesh)
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{
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std::vector<unsigned int> indices;
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std::vector<V3> vertices;
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std::vector<V3> triangles;
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int count = load_triangles(attr, vertices, triangles);
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int count = load_triangles(attr, indices, vertices);
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uint id = attr->GetUniqueID();
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printf("[%d]triangles: %ld\n", id, triangles.size());
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uint pid = parent_node->GetUniqueID();
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printf("[%d]vertices: %ld\n", count);
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// save data to database
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sqlite3 *db = ctx->db;
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// todo save mesh into db
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save_mesh_to_table(ctx, ctx->db,
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id,
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pid,
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attr->GetName(),
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vertices.size(), triangles.size(),
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vertices.size(), indices.size(),
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parent_node->GetNameOnly().Buffer());
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save_mesh_vertices(ctx, id, triangles);
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save_mesh_indices(ctx, id, vertices);
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save_mesh_vertices(ctx, id, vertices);
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save_mesh_indices(ctx, id, indices);
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}
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}
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void print_node_info(FbxNode *node, int level)
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{
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// todo 打印一下节点信息
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// 1. 平移、旋转、缩放等矩阵
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// 2. 名称,id, pid等
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// 3. 节点其他properties
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// 打印一下节点信息
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printf("|");
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for (int i = 0; i < level; i++)
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printf("-");
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}
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printf("> ");
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printf("[%lld]: %s\n", node->GetUniqueID(), node->GetNameOnly().Buffer());
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FbxNode* parent = node->GetParent();
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uint parent_id = 0;
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if (parent != NULL) {
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parent_id = parent->GetUniqueID();
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}
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printf("[%lld/%lld]: %s\n", node->GetUniqueID(), parent_id, node->GetNameOnly().Buffer());
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}
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@ -32,7 +32,7 @@ void create_tables(sqlite3* db);
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* @note 1. 参数需确保有效:ctx/db非NULL,name/fbx_id非空
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* 2. 内部自动处理事务,重复name会触发唯一键冲突
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*/
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int save_mesh_to_table(FttContext* ctx, sqlite3 *db, uint id, const std::string &name, int vertex_count, int index_count, const std::string &fbx_id);
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int save_mesh_to_table(FttContext* ctx, sqlite3 *db, uint id, uint pid, const std::string &name, int vertex_count, int index_count, const std::string &fbx_id);
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int save_mesh_vertices(FttContext* ctx, uint mesh_id, std::vector<V3> vertices);
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int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<V3> indices);
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int save_mesh_indices(FttContext* ctx, uint mesh_id, std::vector<unsigned int> indices);
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@ -32,9 +32,9 @@ FbxNode* get_fbx_root_node(const char* fbx_path);
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/**
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* @brief 从FBX网格属性加载顶点数据和三角化索引
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* @param[in] attr FBX节点属性,需为FbxMesh类型
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* @param[out] indices 输出三角形索引数组(每个Triangle存储3个顶点索引)
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* @param[out] vertices 输出顶点坐标数组(每个Triangle存储3个FbxVector4顶点)
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* @param[out] triangles 输出三角形索引数组(每个Triangle存储3个顶点索引)
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* @return bool 成功返回true,失败返回false
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* @note 内部会强制三角化网格,非三角形多边形将被忽略
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*/
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int load_triangles(fbxsdk::FbxNodeAttribute* attr, std::vector<V3>& indices, std::vector<V3>& triangles);
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int load_triangles(fbxsdk::FbxNodeAttribute* attr, std::vector<unsigned int> indices, std::vector<V3> &vertices);
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@ -17,7 +17,7 @@ typedef struct {
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sqlite3* db;
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} FttContext;
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using V3 = std::tuple<int, int, int>;
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using V3 = std::tuple<double, double, double>;
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FttContext ctx_from_const(const FttContext* ctx);
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