FBX2glTF/src/fbx/FbxRoughMetMaterialInfo.hpp

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1.3 KiB
C++

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#include <fstream>
#include <string>
#include <set>
#include <map>
#include <unordered_map>
#include <vector>
#include <algorithm>
#include "FbxMaterialInfo.hpp"
struct FbxRoughMetMaterialInfo : FbxMaterialInfo {
static constexpr const char *FBX_SHADER_METROUGH = "MetallicRoughness";
static std::unique_ptr<FbxRoughMetMaterialInfo> From(
FbxSurfaceMaterial *fbxMaterial,
const std::map<const FbxTexture *, FbxString> &textureLocations);
FbxRoughMetMaterialInfo(const FbxString &name, const FbxString &shadingModel)
: FbxMaterialInfo(name, shadingModel)
{}
const FbxFileTexture *texColor {};
FbxVector4 colBase {};
const FbxFileTexture *texNormal {};
const FbxFileTexture *texMetallic {};
FbxDouble metallic {};
const FbxFileTexture *texRoughness {};
FbxDouble roughness {};
const FbxFileTexture *texEmissive {};
FbxVector4 colEmissive {};
FbxDouble emissiveIntensity {};
const FbxFileTexture *texAmbientOcclusion {};
};