FBX2glTF/src/gltf/properties/MeshData.cpp

35 lines
1.1 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "MeshData.hpp"
#include "PrimitiveData.hpp"
MeshData::MeshData(const std::string& name, const std::vector<float>& weights)
: Holdable(), name(name), weights(weights) {}
json MeshData::serialize() const {
json jsonPrimitivesArray = json::array();
json jsonTargetNamesArray = json::array();
for (const auto& primitive : primitives) {
jsonPrimitivesArray.push_back(*primitive);
if (!primitive->targetNames.empty() && jsonTargetNamesArray.empty()) {
for (auto targetName : primitive->targetNames) {
jsonTargetNamesArray.push_back(targetName);
}
}
}
json result = {{"name", name}, {"primitives", jsonPrimitivesArray}};
if (!weights.empty()) {
result["weights"] = weights;
}
if (!jsonTargetNamesArray.empty()) {
result["extras"]["targetNames"] = jsonTargetNamesArray;
}
return result;
}