107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/****************************************************************************************
|
|
|
|
Copyright (C) 2015 Autodesk, Inc.
|
|
All rights reserved.
|
|
|
|
Use of this software is subject to the terms of the Autodesk license agreement
|
|
provided at the time of installation or download, or which otherwise accompanies
|
|
this software in either electronic or hard copy form.
|
|
|
|
****************************************************************************************/
|
|
|
|
//! \file fbxsurfacematerial.h
|
|
#ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
|
|
#define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
|
|
|
|
#include <fbxsdk/fbxsdk_def.h>
|
|
|
|
#include <fbxsdk/core/fbxobject.h>
|
|
|
|
#include <fbxsdk/fbxsdk_nsbegin.h>
|
|
|
|
/** This class contains material settings.
|
|
* \nosubgrouping
|
|
*/
|
|
class FBXSDK_DLL FbxSurfaceMaterial : public FbxObject
|
|
{
|
|
FBXSDK_OBJECT_DECLARE(FbxSurfaceMaterial, FbxObject);
|
|
|
|
public:
|
|
/**
|
|
* \name Standard Material Property Names
|
|
*/
|
|
//@{
|
|
|
|
static const char* sShadingModel;
|
|
static const char* sMultiLayer;
|
|
|
|
static const char* sEmissive;
|
|
static const char* sEmissiveFactor;
|
|
|
|
static const char* sAmbient;
|
|
static const char* sAmbientFactor;
|
|
|
|
static const char* sDiffuse;
|
|
static const char* sDiffuseFactor;
|
|
|
|
static const char* sSpecular;
|
|
static const char* sSpecularFactor;
|
|
static const char* sShininess;
|
|
|
|
static const char* sBump;
|
|
static const char* sNormalMap;
|
|
static const char* sBumpFactor;
|
|
|
|
static const char* sTransparentColor;
|
|
static const char* sTransparencyFactor;
|
|
|
|
static const char* sReflection;
|
|
static const char* sReflectionFactor;
|
|
|
|
static const char* sDisplacementColor;
|
|
static const char* sDisplacementFactor;
|
|
|
|
static const char* sVectorDisplacementColor;
|
|
static const char* sVectorDisplacementFactor;
|
|
//@}
|
|
|
|
/**
|
|
* \name Material Properties
|
|
*/
|
|
//@{
|
|
FbxPropertyT<FbxString> ShadingModel;
|
|
FbxPropertyT<FbxBool> MultiLayer;
|
|
//@}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Static values
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* \name Default property values
|
|
*/
|
|
//@{
|
|
|
|
static const FbxBool sMultiLayerDefault;
|
|
static const char* sShadingModelDefault;
|
|
|
|
//@}
|
|
|
|
/*****************************************************************************************************************************
|
|
** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
|
|
*****************************************************************************************************************************/
|
|
#ifndef DOXYGEN_SHOULD_SKIP_THIS
|
|
protected:
|
|
bool SetColorParameter(FbxProperty pProperty, FbxColor const& pColor);
|
|
bool GetColorParameter(FbxProperty pProperty, FbxColor& pColor) const;
|
|
bool SetDoubleParameter(FbxProperty pProperty, double pDouble);
|
|
bool GetDoubleParameter(FbxProperty pProperty, double pDouble) const;
|
|
|
|
void ConstructProperties(bool pForceSet) override;
|
|
#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
|
|
};
|
|
|
|
#include <fbxsdk/fbxsdk_nsend.h>
|
|
|
|
#endif /* _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ */
|