FBX2glTF/sdk/Darwin/2019.2/include/fbxsdk/scene/shading/fbxbindingsentryview.h

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2.1 KiB
C++

/****************************************************************************************
Copyright (C) 2015 Autodesk, Inc.
All rights reserved.
Use of this software is subject to the terms of the Autodesk license agreement
provided at the time of installation or download, or which otherwise accompanies
this software in either electronic or hard copy form.
****************************************************************************************/
//! \file fbxbindingsentryview.h
#ifndef _FBXSDK_SCENE_SHADING_BINDINGS_ENTRY_VIEW_H_
#define _FBXSDK_SCENE_SHADING_BINDINGS_ENTRY_VIEW_H_
#include <fbxsdk/fbxsdk_def.h>
#include <fbxsdk/scene/shading/fbxentryview.h>
#include <fbxsdk/fbxsdk_nsbegin.h>
/** FbxBindingsEntryView represents binding table entry in entry tables.
* The name of the binding table can be used as source or destination for the binding entry.
* \see FbxBindingTableEntry and FbxBindingTable.
*/
class FBXSDK_DLL FbxBindingsEntryView : public FbxEntryView
{
public:
/** Name of the entry type used in the binding entry.
* It should be "FbxBindingsEntry" in this case.
*/
static const char* sEntryType;
/** Constructor.
* \param pEntry The binding table entry to create the entry view for.
* \param pAsSource \c true to create the entry view as source, \c false as destination.
* \param pCreate \c true to create the entry view, \c false otherwise.
*/
FbxBindingsEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false );
//! Destructor.
~FbxBindingsEntryView();
/** Get the binding table's name for the binding entry.
* \return The binding table's name.
*/
const char* GetBindingTableName() const;
/** Set the binding table's name for binding entry.
* \param pName The binding table's name to set.
*/
void SetBindingTableName(const char* pName);
/** Get the entry type.
* \return Entry type as string "FbxBindingsEntry".
* \remarks Always use EntryType() to get the right entry type.
*/
virtual const char* EntryType() const;
};
#include <fbxsdk/fbxsdk_nsend.h>
#endif /* _FBXSDK_SCENE_SHADING_BINDINGS_ENTRY_VIEW_H_ */