46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/****************************************************************************************
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Copyright (C) 2015 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxopticalreference.h
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#ifndef _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
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#define _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
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#include <fbxsdk/fbxsdk_def.h>
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#include <fbxsdk/scene/geometry/fbxnodeattribute.h>
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#include <fbxsdk/fbxsdk_nsbegin.h>
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/** \brief This node attribute contains the properties of an optical reference.
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* \nosubgrouping
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* Mainly used for optical motion capture systems.
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*/
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class FBXSDK_DLL FbxOpticalReference : public FbxNodeAttribute
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{
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FBXSDK_OBJECT_DECLARE(FbxOpticalReference,FbxNodeAttribute);
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public:
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//! Return the type of node attribute which is FbxNodeAttribute::EType::eOpticalReference.
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FbxNodeAttribute::EType GetAttributeType() const override;
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/*****************************************************************************************************************************
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** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
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*****************************************************************************************************************************/
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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protected:
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FbxStringList GetTypeFlags() const override;
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#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
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};
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#include <fbxsdk/fbxsdk_nsend.h>
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#endif /* _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_ */
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