FBX2glTF/src/raw
Par Winzell a596073f04 Identify materials by unique ID, not name.
At the end of the various material/mesh transformations we do, we were still using a ridiculously simplistic method of mapping RawMaterial to glTF MaterialData.

This switches to using FBX's GetUniqueID(), which should be the law of the land in general. Other model entities may need further investigation as well.
2019-02-24 19:32:13 -08:00
..
RawModel.cpp Identify materials by unique ID, not name. 2019-02-24 19:32:13 -08:00
RawModel.hpp Identify materials by unique ID, not name. 2019-02-24 19:32:13 -08:00