38 lines
951 B
C++
38 lines
951 B
C++
/**
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* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#ifndef FBX2GLTF_MESHDATA_H
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#define FBX2GLTF_MESHDATA_H
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#include <string>
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#include <draco/compression/encode.h>
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#include "Raw2Gltf.h"
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#include "PrimitiveData.h"
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struct MeshData : Holdable
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{
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MeshData(const std::string &name, const std::vector<float> &weights);
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void AddPrimitive(std::shared_ptr<PrimitiveData> primitive)
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{
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primitives.push_back(std::move(primitive));
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}
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json serialize() const override;
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const std::string name;
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const std::vector<float> weights;
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std::vector<std::shared_ptr<PrimitiveData>> primitives;
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};
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#endif //FBX2GLTF_MESHDATA_H
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