FBX2glTF/src
Par Winzell 443243a52c Only ever create one BufferViewData per file.
It is not uncommon for multiple logical textures in an FBX to reference
the same filename. Each such filename should yield one buffer view only,
and all sharing textures should reference it.
2017-10-18 21:49:45 -07:00
..
glTF Multiple fixes for transparency. 2017-10-17 21:14:52 -07:00
utils Initial commit. 2017-10-13 01:55:11 -07:00
FBX2glTF.h Initial commit. 2017-10-13 01:55:11 -07:00
Fbx2Raw.cpp Delete obsolete snippets. 2017-10-17 21:19:36 -07:00
Fbx2Raw.h Initial commit. 2017-10-13 01:55:11 -07:00
Raw2Gltf.cpp Only ever create one BufferViewData per file. 2017-10-18 21:49:45 -07:00
Raw2Gltf.h Initial commit. 2017-10-13 01:55:11 -07:00
RawModel.cpp Multiple fixes for transparency. 2017-10-17 21:14:52 -07:00
RawModel.h Fix build across all platforms. 2017-10-17 17:56:21 -07:00
main.cpp Do a better job resolving texture files. 2017-10-16 23:31:19 -07:00
mathfu.h Initial commit. 2017-10-13 01:55:11 -07:00