FBX2glTF/src/gltf/properties/MeshData.hpp

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C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <string>
#include <draco/compression/encode.h>
#include "gltf/Raw2Gltf.hpp"
#include "PrimitiveData.hpp"
struct MeshData : Holdable {
MeshData(const std::string& name, const std::vector<float>& weights);
void AddPrimitive(std::shared_ptr<PrimitiveData> primitive) {
primitives.push_back(std::move(primitive));
}
json serialize() const override;
const std::string name;
const std::vector<float> weights;
std::vector<std::shared_ptr<PrimitiveData>> primitives;
};