65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
/****************************************************************************************
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Copyright (C) 2015 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxprocessorxrefuserlib.h
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#ifndef _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_
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#define _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_
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#include <fbxsdk/fbxsdk_def.h>
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#include <fbxsdk/utils/fbxprocessorxref.h>
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#include <fbxsdk/fbxsdk_nsbegin.h>
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/**
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* Specialized xref copy processor
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*/
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class FBXSDK_DLL FbxProcessorXRefCopyUserLibrary : public FbxProcessorXRefCopy
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{
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FBXSDK_OBJECT_DECLARE(FbxProcessorXRefCopyUserLibrary, FbxProcessorXRefCopy);
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public:
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/**
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* \name Properties
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*/
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//@{
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// Do we copy files even if they are in the system library?
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// Defaults to FALSE.
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FbxPropertyT<FbxBool> CopyAllAssets;
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// Do we copy files even if they are not within the scene? This is
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// the typical use case when creating a new library, and defaults to
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// TRUE. If you want to extract assets from a specific library you
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// you would set this to FALSE to ignore assets from external (user,
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// system) libraries.
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FbxPropertyT<FbxBool> CopyExternalAssets;
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// Do we copy assets that use absolute paths? If true, then after
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// the scene processor has run through the URL will be relative to
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// the scene document.
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// Defaults to TRUE.
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FbxPropertyT<FbxBool> CopyAbsoluteUrlAssets;
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//@}
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/*****************************************************************************************************************************
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** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
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*****************************************************************************************************************************/
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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protected:
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void ConstructProperties(bool pForceSet) override;
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bool ValidPropertyForXRefCopy(FbxObject* pObject, FbxProperty& lProperty) const override;
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#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
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};
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#include <fbxsdk/fbxsdk_nsend.h>
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#endif /* _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_ */
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