35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/****************************************************************************************
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Copyright (C) 2015 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxproceduralgeometry.h
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#ifndef _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_
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#define _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_
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#include <fbxsdk/fbxsdk_def.h>
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#include <fbxsdk/scene/geometry/fbxgeometry.h>
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#include <fbxsdk/fbxsdk_nsbegin.h>
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/** Base class for procedural geometry. In a standard geometry (FbxGeometry, FbxGeometryBase), control points,
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* normals, possibly polygons (FbxMesh) and other specifications are described. A procedural geometry contains minimal information
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* to be created on-the-fly.
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* \nosubgrouping
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*/
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class FBXSDK_DLL FbxProceduralGeometry : public FbxGeometry
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{
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FBXSDK_OBJECT_DECLARE(FbxProceduralGeometry, FbxGeometry);
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};
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#include <fbxsdk/fbxsdk_nsend.h>
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#endif /* _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ */
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