46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include "gltf/Raw2Gltf.hpp"
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struct AccessorData : Holdable {
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AccessorData(const BufferViewData& bufferView, GLType type, std::string name);
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explicit AccessorData(GLType type);
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json serialize() const override;
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template <class T>
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void appendAsBinaryArray(const std::vector<T>& in, std::vector<uint8_t>& out) {
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const unsigned int stride = type.byteStride();
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const size_t offset = out.size();
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const size_t count = in.size();
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this->count = (unsigned int)count;
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out.resize(offset + count * stride);
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for (int ii = 0; ii < count; ii++) {
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type.write(&out[offset + ii * stride], in[ii]);
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}
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}
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unsigned int byteLength() const {
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return type.byteStride() * count;
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}
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const int bufferView;
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const GLType type;
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unsigned int byteOffset;
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unsigned int count;
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std::vector<float> min;
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std::vector<float> max;
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std::string name;
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};
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