FBX2glTF/src/glTF/MaterialData.h

110 lines
3.4 KiB
C++

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef FBX2GLTF_MATERIALDATA_H
#define FBX2GLTF_MATERIALDATA_H
#include <string>
#include "Raw2Gltf.h"
struct Tex
{
static std::unique_ptr<Tex> ref(const TextureData *tex, uint32_t texCoord = 0);
explicit Tex(uint32_t texRef, uint32_t texCoord);
const uint32_t texRef;
const uint32_t texCoord;
};
struct KHRCommonMats
{
enum MaterialType
{
Blinn,
Phong,
Lambert,
Constant,
};
KHRCommonMats(
MaterialType type,
const TextureData *shininessTexture, float shininess,
const TextureData *ambientTexture, const Vec3f &ambientFactor,
const TextureData *diffuseTexture, const Vec4f &diffuseFactor,
const TextureData *specularTexture, const Vec3f &specularFactor);
static std::string typeDesc(MaterialType type);
const MaterialType type;
const std::unique_ptr<Tex> shininessTexture;
const float shininess;
const std::unique_ptr<Tex> ambientTexture;
const Vec3f ambientFactor;
const std::unique_ptr<Tex> diffuseTexture;
const Vec4f diffuseFactor;
const std::unique_ptr<Tex> specularTexture;
const Vec3f specularFactor;
};
struct PBRSpecularGlossiness
{
PBRSpecularGlossiness(
const TextureData *diffuseTexture, const Vec4f &diffuseFactor,
const TextureData *specularGlossinessTexture,
const Vec3f &specularFactor, float glossinessFactor);
std::unique_ptr<Tex> diffuseTexture;
const Vec4f diffuseFactor;
std::unique_ptr<Tex> specularGlossinessTexture;
const Vec3f specularFactor;
const float glossinessFactor;
};
struct PBRMetallicRoughness
{
PBRMetallicRoughness(
const TextureData *baseColorTexture, const Vec4f &baseolorFactor,
float metallic = 0.1f, float roughness = 0.4f);
std::unique_ptr<Tex> baseColorTexture;
const Vec4f baseColorFactor;
const float metallic;
const float roughness;
};
struct MaterialData : Holdable
{
MaterialData(
std::string name, bool isTransparent, const TextureData *normalTexture,
const TextureData *emissiveTexture, const Vec3f &emissiveFactor,
std::shared_ptr<KHRCommonMats> const khrCommonMats,
std::shared_ptr<PBRMetallicRoughness> const pbrMetallicRoughness,
std::shared_ptr<PBRSpecularGlossiness> const pbrSpecularGlossiness);
json serialize() const override;
const std::string name;
const bool isTransparent;
const std::unique_ptr<const Tex> normalTexture;
const std::unique_ptr<const Tex> emissiveTexture;
const Vec3f emissiveFactor;
const std::shared_ptr<const KHRCommonMats> khrCommonMats;
const std::shared_ptr<const PBRMetallicRoughness> pbrMetallicRoughness;
const std::shared_ptr<const PBRSpecularGlossiness> pbrSpecularGlossiness;
};
void to_json(json &j, const Tex &data);
void to_json(json &j, const KHRCommonMats &d);
void to_json(json &j, const PBRSpecularGlossiness &d);
void to_json(json &j, const PBRMetallicRoughness &d);
#endif //FBX2GLTF_MATERIALDATA_H