FBX2glTF/src/glTF/CameraData.h

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef FBX2GLTF_CAMERADATA_H
#define FBX2GLTF_CAMERADATA_H
#include "Raw2Gltf.h"
// TODO: this class needs some work
struct CameraData : Holdable
{
CameraData();
json serialize() const override;
std::string name;
std::string type;
float aspectRatio;
float yfov;
float xmag;
float ymag;
float znear;
float zfar;
};
#endif //FBX2GLTF_CAMERADATA_H