FBX2glTF/src/gltf/properties/AccessorData.hpp

47 lines
1.3 KiB
C++

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include "gltf/Raw2Gltf.hpp"
struct AccessorData : Holdable
{
AccessorData(const BufferViewData &bufferView, GLType type, std::string name);
explicit AccessorData(GLType type);
json serialize() const override;
template<class T>
void appendAsBinaryArray(const std::vector<T> &in, std::vector<uint8_t> &out)
{
const unsigned int stride = type.byteStride();
const size_t offset = out.size();
const size_t count = in.size();
this->count = (unsigned int) count;
out.resize(offset + count * stride);
for (int ii = 0; ii < count; ii ++) {
type.write(&out[offset + ii * stride], in[ii]);
}
}
unsigned int byteLength() const { return type.byteStride() * count; }
const int bufferView;
const GLType type;
unsigned int byteOffset;
unsigned int count;
std::vector<float> min;
std::vector<float> max;
std::string name;
};