64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/****************************************************************************************
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Copyright (C) 2015 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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#include "DisplayPatch.h"
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#include "DisplayTexture.h"
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#include "DisplayMaterial.h"
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#include "DisplayLink.h"
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#include "DisplayShape.h"
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void DisplayPatch(FbxNode* pNode)
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{
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FbxPatch* lPatch = (FbxPatch*) pNode->GetNodeAttribute();
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DisplayString("Patch Name: ", (char *) pNode->GetName());
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DisplayMetaDataConnections(lPatch);
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const char* lSurfaceModes[] = { "Raw", "Low No Normals", "Low", "High No Normals", "High" };
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DisplayString(" Surface Mode: ", lSurfaceModes[lPatch->GetSurfaceMode()]);
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int i, lControlPointsCount = lPatch->GetControlPointsCount();
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FbxVector4* lControlPoints = lPatch->GetControlPoints();
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for (i = 0; i < lControlPointsCount; i++)
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{
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DisplayInt(" Control Point ", i);
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Display3DVector(" Coordinates: ", lControlPoints[i]);
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DisplayDouble(" Weight: ", lControlPoints[i][3]);
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}
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const char* lPatchTypes[] = { "Bezier", "Bezier Quadric", "Cardinal", "B-Spline", "Linear" };
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DisplayString(" Patch U Type: ", lPatchTypes[lPatch->GetPatchUType()]);
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DisplayInt(" U Count: ", lPatch->GetUCount());
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DisplayString(" Patch V Type: ", lPatchTypes[lPatch->GetPatchVType()]);
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DisplayInt(" V Count: ", lPatch->GetVCount());
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DisplayInt(" U Step: ", lPatch->GetUStep());
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DisplayInt(" V Step: ", lPatch->GetVStep());
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DisplayBool(" U Closed: ", lPatch->GetUClosed());
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DisplayBool(" V Closed: ", lPatch->GetVClosed());
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DisplayBool(" U Capped Top: ", lPatch->GetUCappedTop());
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DisplayBool(" U Capped Bottom: ", lPatch->GetUCappedBottom());
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DisplayBool(" V Capped Top: ", lPatch->GetVCappedTop());
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DisplayBool(" V Capped Bottom: ", lPatch->GetVCappedBottom());
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DisplayString("");
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DisplayTexture(lPatch);
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DisplayMaterial(lPatch);
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DisplayLink(lPatch);
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DisplayShape(lPatch);
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}
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