FBX2glTF/sdk/Linux/2019.2/include/fbxsdk/scene/fbxvideo.h

203 lines
6.9 KiB
C++

/****************************************************************************************
Copyright (C) 2016 Autodesk, Inc.
All rights reserved.
Use of this software is subject to the terms of the Autodesk license agreement
provided at the time of installation or download, or which otherwise accompanies
this software in either electronic or hard copy form.
****************************************************************************************/
//! \file fbxvideo.h
#ifndef _FBXSDK_SCENE_VIDEO_H_
#define _FBXSDK_SCENE_VIDEO_H_
#include <fbxsdk/fbxsdk_def.h>
#include <fbxsdk/scene/fbxmediaclip.h>
#include <fbxsdk/fbxsdk_nsbegin.h>
/** FBX SDK video class.
* \nosubgrouping
*/
class FBXSDK_DLL FbxVideo : public FbxMediaClip
{
FBXSDK_OBJECT_DECLARE(FbxVideo, FbxMediaClip);
public:
/**
*\name Reset video
*/
//@{
//! Reset the video to default values.
void Reset() override;
//@}
/**
* \name Video attributes Management
*/
//@{
/** Set the use of MipMap on the video.
* \param pUseMipMap If \c true, use MipMap on the video.
*/
void ImageTextureSetMipMap(bool pUseMipMap);
/** Retrieve use MipMap state.
* \return MipMap flag state.
*/
bool ImageTextureGetMipMap() const;
/** Specify the Video full filename.
* \param pName Video full filename.
* \return \c True,if update successfully, \c false otherwise.
* \remarks Update the texture filename if the connection exists.
*/
bool SetFileName(const char* pName) override;
/** Specify the Video relative filename.
* \param pName Video relative filename.
* \return \c True, if update successfully, \c false otherwise.
* \remarks Update the texture filename if the connection exists.
*/
bool SetRelativeFileName(const char* pName) override;
/**
* \name Image sequence attributes Management
* Besides storing video clips, the FbxVideo object can also store image sequences. This section contains
* the manipulation methods used in this specialized mode. Note that, except for the GetFileName(),
* SetFileName(), GetRelativeFileName(), SetRelativeFileName() and the methods in this section, all the
* other ones are not mandatory therefore could contain uninitialized or default data values.
*
*/
//@{
/** Specify if this video object is holding the starting point of an image sequence.
* \param pImageSequence If \c true, this object is holding an image sequence.
* \remarks When this object is used as image sequence, the FBX SDK
* will automatically exclude it from the embedding mechanism.
*/
void SetImageSequence(bool pImageSequence);
/** Get the current state of the ImageSequence property.
* \return ImageSequence property value.
*/
bool GetImageSequence() const;
/** Specify the frame offset to be applied to the image sequence.
* \param pOffset The frame offset value.
*/
void SetImageSequenceOffset(int pOffset);
/** Get the current value of the ImageSequenceOffset property.
* \return ImageSequenceOffset property value.
*/
int GetImageSequenceOffset() const;
//@}
/** Retrieve the Frame rate of the video clip.
* \return Frame rate.
*/
double GetFrameRate() const;
/** Retrieve the last frame of the video clip.
* \return Last frame number.
*/
int GetLastFrame() const;
/** Retrieve the clip width.
* \return Video image width.
*/
int GetWidth() const;
/** Retrieve the clip height.
* \return Video image height.
*/
int GetHeight() const;
/** Set the start frame of the video clip.
* \param pStartFrame Start frame number.
* \remarks The parameter value is not checked. It is the responsibility
* of the caller to deal with bad frame numbers.
*/
void SetStartFrame(int pStartFrame);
/** Retrieve the start frame of the video clip.
* \return Start frame number.
*/
int GetStartFrame() const;
/** Set the stop frame of the video clip.
* \param pStopFrame Stop frame number.
* \remarks The parameter value is not checked. It is the responsibility
* of the caller to deal with bad frame numbers.
*/
void SetStopFrame(int pStopFrame);
/** Retrieve the stop frame of the video clip.
* \return Stop frame number.
*/
int GetStopFrame() const;
/** Video interlace modes.
*/
enum EInterlaceMode
{
eNone, //!< Progressive frame (full frame).
eFields, //!< Alternate even/odd fields.
eHalfEven, //!< Half of a frame, even fields only.
eHalfOdd, //!< Half of a frame, odd fields only.
eFullEven, //!< Extract and use the even field of a full frame.
eFullOdd, //!< Extract and use the odd field of a full frame.
eFullEvenOdd, //!< Extract eFields and make full frame with each one beginning with Odd (60fps).
eFullOddEven //!< Extract eFields and make full frame with each one beginning with Even (60fps).
};
/** Set the Interlace mode.
* \param pInterlaceMode Interlace mode identifier.
*/
void SetInterlaceMode(EInterlaceMode pInterlaceMode);
/** Retrieve the Interlace mode.
* \return Interlace mode identifier.
*/
EInterlaceMode GetInterlaceMode() const;
//@}
/*****************************************************************************************************************************
** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
*****************************************************************************************************************************/
#ifndef DOXYGEN_SHOULD_SKIP_THIS
protected:
void Construct(const FbxObject* pFrom) override;
void ConstructProperties(bool pForceSet) override;
bool ConnectNotify(FbxConnectEvent const &pEvent) override;
public:
FbxObject& Copy(const FbxObject& pObject) override;
FbxPropertyT<FbxBool> ImageSequence;
FbxPropertyT<FbxInt> ImageSequenceOffset;
FbxPropertyT<FbxDouble> FrameRate;
FbxPropertyT<FbxInt> LastFrame;
FbxPropertyT<FbxInt> Width;
FbxPropertyT<FbxInt> Height;
FbxPropertyT<FbxInt> StartFrame;
FbxPropertyT<FbxInt> StopFrame;
FbxPropertyT<EInterlaceMode> InterlaceMode;
protected:
void Init();
bool mUseMipMap;
#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
};
inline EFbxType FbxTypeOf(const FbxVideo::EInterlaceMode&){ return eFbxEnum; }
#include <fbxsdk/fbxsdk_nsend.h>
#endif /* _FBXSDK_SCENE_VIDEO_H_ */