74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/****************************************************************************************
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Copyright (C) 2015 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxreference.h
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#ifndef _FBXSDK_SCENE_REFERENCE_H_
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#define _FBXSDK_SCENE_REFERENCE_H_
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#include <fbxsdk/fbxsdk_def.h>
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#include <fbxsdk/core/fbxobject.h>
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#include <fbxsdk/fbxsdk_nsbegin.h>
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/** Contains information about a referenced file.
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* \nosubgrouping
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*/
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class FBXSDK_DLL FbxSceneReference : public FbxObject
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{
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FBXSDK_OBJECT_DECLARE(FbxSceneReference, FbxObject);
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public:
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/// \name Basic properties
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//@{
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//! Path to the referenced file.
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FbxPropertyT< FbxString > ReferenceFilePath;
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//! Referenced file's namespace.
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FbxPropertyT< FbxString > ReferenceNameSpace;
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//! Referenced file's node name.
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FbxPropertyT< FbxString > ReferenceNodeName;
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//! Referenced file's node depth.
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FbxPropertyT< FbxInt> ReferenceDepth;
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//! \c True if referenced file is loaded.
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FbxPropertyT< FbxBool > IsLoaded;
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//! \c True if referenced file is locked.
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FbxPropertyT< FbxBool > IsLocked;
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//@}
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/// \name Proxy related properties.
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//@{
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//! \c True if referenced file is the original proxy.
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FbxPropertyT< FbxBool > IsOriginalProxy;
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//! \c True if referenced file is active.
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FbxPropertyT< FbxBool > IsActiveProxy;
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//! The name of proxy manager where the referenced file's proxy can be found.
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FbxPropertyT< FbxString > ProxyManagerName;
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/** Referenced file's proxy tag.
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* \remarks Proxy tags are unique names assigned to proxy references to more easily manage those references in Maya.
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*/
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FbxPropertyT< FbxString > ProxyTag;
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//@}
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/*****************************************************************************************************************************
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** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
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*****************************************************************************************************************************/
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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protected:
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void ConstructProperties(bool pForceSet) override;
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#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
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};
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#include <fbxsdk/fbxsdk_nsend.h>
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#endif /* _FBXSDK_SCENE_REFERENCE_H_ */
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