96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
/****************************************************************************************
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Copyright (C) 2016 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxanimlayer.h
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#ifndef _FBXSDK_SCENE_AUDIO_LAYER_H_
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#define _FBXSDK_SCENE_AUDIO_LAYER_H_
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#include <fbxsdk/fbxsdk_def.h>
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#include <fbxsdk/scene/fbxcollection.h>
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#include <fbxsdk/fbxsdk_nsbegin.h>
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class FbxAudio;
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/** The audio layer is a collection of audio clips. Its purpose is to store
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* a variable number of FbxAudio objects representing audio clips. The class provides
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* a Mute, Solo and Lock states flags (bool properties), as well as a Clolor (double3 property).
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* There is no evaluation system for audio layers inside the FBX SDK and an audio layer can be
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* empty.
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* \nosubgrouping
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*/
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class FBXSDK_DLL FbxAudioLayer : public FbxCollection
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{
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FBXSDK_OBJECT_DECLARE(FbxAudioLayer, FbxCollection);
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public:
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//////////////////////////////////////////////////////////////////////////
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//
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// Properties
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//
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//////////////////////////////////////////////////////////////////////////
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/** This property stores the mute state.
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* The mute state indicates that this layer should be excluded from the evaluation.
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*
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* Default value is \c false
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*/
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FbxPropertyT<FbxBool> Mute;
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/** This property stores the solo state.
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* The solo state indicates that this layer is the only one that should be
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* processed during the evaluation.
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*
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* Default value is \c false
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*/
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FbxPropertyT<FbxBool> Solo;
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/** This property stores the volume increment value.
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* This property can be animated.
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* Default value is \c 0.0
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*/
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FbxPropertyT<FbxDouble> Volume;
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/** This property stores the lock state.
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* The lock state indicates that this layer has been "locked" from editing operations
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* and should no longer receive keyframes.
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*
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* Default value is \c false
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*/
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FbxPropertyT<FbxBool> Lock;
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/** This property stores the display color.
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* This color can be used by applications if they display a graphical representation
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* of the layer. The FBX SDK does not use it but guarantees that the value is saved to the FBX
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* file and retrieved from it.
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*
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* Default value is \c (0.8, 0.8, 0.8)
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*/
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FbxPropertyT<FbxDouble3> Color;
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//! Reset this object properties to their default value.
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void Reset();
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/*****************************************************************************************************************************
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** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
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*****************************************************************************************************************************/
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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protected:
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void ConstructProperties(bool pForceSet) override;
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#endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
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};
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#include <fbxsdk/fbxsdk_nsend.h>
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#endif /* _FBXSDK_SCENE_AUDIO_LAYER_H_ */
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