/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #ifndef FBX2GLTF_SKINDATA_H #define FBX2GLTF_SKINDATA_H #include "Raw2Gltf.h" struct SkinData : Holdable { SkinData( const std::vector joints, const AccessorData &inverseBindMatricesAccessor, const NodeData &skeletonRootNode); json serialize() const override; const std::vector joints; const uint32_t skeletonRootNode; const uint32_t inverseBindMatrices; }; #endif //FBX2GLTF_SKINDATA_H