/**************************************************************************************** Copyright (C) 2015 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ // use the fbxsdk.h #include // to build a scene from an FBX file bool LoadFBXScene( const char *pFbxFilePath ); // to read a file using an FBX SDK reader bool LoadScene( FbxManager *pSdkManager, FbxScene *pScene, const char *pFbxFilePath ); // to create a SDK manager and a new scene void InitializeSdkManagerAndScene(); // to get the filters for the dialog (description + file extention) const char *GetReaderOFNFilters(); // to destroy an instance of the SDK manager void DestroySdkObjects( FbxManager* pSdkManager, bool pExitStatus ); // to get the root node const FbxNode* GetRootNode(); // to get the root node name const char * GetRootNodeName(); // to get a string from the node name and attribute type FbxString GetNodeNameAndAttributeTypeName( const FbxNode* pNode ); // to get a string from the node default translation values FbxString GetDefaultTranslationInfo( const FbxNode* pNode ); // to get a string from the node visibility value FbxString GetNodeVisibility( const FbxNode* pNode );