# FBX2GLTF A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. Change skinning-weights to 4 if your engine does not support that feature. Change the default import of the engine to be different from 30 fps if needed. ## Platform binaries `FBX2glTF` is for Linux and built on Ubuntu 20.04. `FBX2glTF-macos-x86_64` is for macos. `FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows** https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads ## Build Instructions Reference the Github workflow. There are artifacts in the Github Actions for Windows, MacOS and Linux.