/**************************************************************************************** Copyright (C) 2015 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ //! \file fbxglobalcamerasettings.h #ifndef _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ #define _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ #include #include #include class FbxStatus; class FbxManager; class FbxScene; class FbxCamera; class FbxCameraSwitcher; #define FBXSDK_CAMERA_PERSPECTIVE "Producer Perspective" #define FBXSDK_CAMERA_TOP "Producer Top" #define FBXSDK_CAMERA_FRONT "Producer Front" #define FBXSDK_CAMERA_BACK "Producer Back" #define FBXSDK_CAMERA_RIGHT "Producer Right" #define FBXSDK_CAMERA_LEFT "Producer Left" #define FBXSDK_CAMERA_BOTTOM "Producer Bottom" #define FBXSDK_CAMERA_SWITCHER "Camera Switcher" /** This class contains the global camera settings. * \nosubgrouping * \remarks This class exists for FBX version 6.x and earlier. The new FBX v7.x file format * that is now the default no longer uses it. The relevant data (a subset of this class) has * been moved to the FbxGlobalSettings object and should be used instead. */ class FBXSDK_DLL FbxGlobalCameraSettings { FBXSDK_FRIEND_NEW(); public: /** \name Default Camera Settings */ //@{ /** \enum EViewingMode Viewing modes. */ enum EViewingMode { eStandard, // #endif /* _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ */