/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once #include "FBX2glTF.h" class FbxMaterialInfo { public: FbxMaterialInfo(const FbxString& name, const FbxString& shadingModel) : name(name), shadingModel(shadingModel) {} const FbxString name; const FbxString shadingModel; };