/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #ifndef FBX2GLTF_CAMERADATA_H #define FBX2GLTF_CAMERADATA_H #include "Raw2Gltf.h" // TODO: this class needs some work struct CameraData : Holdable { CameraData(); json serialize() const override; std::string name; std::string type; float aspectRatio; float yfov; float xmag; float ymag; float znear; float zfar; }; #endif //FBX2GLTF_CAMERADATA_H