/**************************************************************************************** Copyright (C) 2015 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ #include "MyOwnWriter.h" MyOwnWriter::MyOwnWriter(FbxManager &pManager, int pID): FbxWriter(pManager, pID, FbxStatusGlobal::GetRef()), mFilePointer(NULL), mManager(&pManager) { } MyOwnWriter::~MyOwnWriter() { FileClose(); } // Create a file stream with pFileName bool MyOwnWriter::FileCreate(char* pFileName) { if(mFilePointer != NULL) { FileClose(); } FBXSDK_fopen(mFilePointer,pFileName,"w"); if(mFilePointer == NULL) { return false; } return true; } // Close the file stream bool MyOwnWriter::FileClose() { if(mFilePointer != NULL) { fclose(mFilePointer); return true; } return false; } // Check whether the file stream is open. bool MyOwnWriter::IsFileOpen() { if(mFilePointer != NULL) return true; return false; } // Get the file stream options void MyOwnWriter::GetWriteOptions() { } // Write file with stream options bool MyOwnWriter::Write(FbxDocument* pDocument) { if (!pDocument) { GetStatus().SetCode(FbxStatus::eFailure, "Invalid document handle"); return false; } FbxScene* lScene = FbxCast(pDocument); bool lIsAScene = (lScene != NULL); bool lResult = false; if(lIsAScene) { PreprocessScene(*lScene); FBXSDK_printf("I'm in my own writer\n"); FbxNode* lRootNode = lScene->GetRootNode(); PrintHierarchy(lRootNode); PostprocessScene(*lScene); lResult = true; } return lResult; } // Write out Node Hierarchy recursively void MyOwnWriter::PrintHierarchy(FbxNode* pStartNode) { FbxNode* lChildNode; const char* lParentName = pStartNode->GetName(); for(int i = 0; iGetChildCount(); i++) { lChildNode = pStartNode->GetChild(i); const char* lChildName = lChildNode->GetName(); FBXSDK_fprintf(mFilePointer,"%s%s%s%s%s%s%s","\"",lChildName,"\"",", parent is ","\"",lParentName,"\"\n"); } int lNodeChildCount = pStartNode->GetChildCount (); while (lNodeChildCount > 0) { lNodeChildCount--; lChildNode = pStartNode->GetChild (lNodeChildCount); PrintHierarchy(lChildNode); } } // Pre-process the scene before write it out bool MyOwnWriter::PreprocessScene(FbxScene& /*pScene*/) { FBXSDK_printf("I'm in pre-process\n"); return true; } // Post-process the scene after write it out bool MyOwnWriter::PostprocessScene(FbxScene& /*pScene*/) { FBXSDK_printf("I'm in post process\n"); return true; }