# FBX2GLTF This is an interm fbx2gltf release. Change skinning-weights to 4 if your engine does not support that feature. Change the default import of the engine to be different from 30 fps if needed. There are artifacts in the Github Actions for Windows, MacOS and Linux. ## For Linux Use `./FBX2glTF-linux example.fbx`. ## For Windows Use `FBX2glTF-windows.exe example.fbx`. You need to install the MVSC redistributable. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads. ## For Mac Use `./FBX2glTF-macos example.fbx`. ## Build Instructions Reference the Github workflow.