/**************************************************************************************** Copyright (C) 2015 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ //! \file fbxhik2fbxcharacter.h #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ #include #include #include class FbxCharacterPropertyInfo { public: const char* mHIKPropertyName; const char* mFbxCharacterPropertyModeName; const char* mFbxCharacterPropertyName; int mIndex; FbxCharacter::EPropertyUnit mUnit; }; static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[] = { { "PullIterationCount" ,NULL,"PullIterationCount",0,FbxCharacter::ePropertyReal}, { "Posture" ,NULL,"Posture",0,FbxCharacter::ePropertyEnum}, { "ForceActorSpace" ,"ForceActorSpace",NULL,0,FbxCharacter::ePropertyNoUnit}, { "ScaleCompensation" ,"ScaleCompensationMode","ScaleCompensation",0,FbxCharacter::ePropertyReal}, { "HipsHeightCompensation" ,"HipsHeightCompensationMode","HipsHeightCompensation",0,FbxCharacter::ePropertyCentimeter}, { "AnkleHeightCompensation" ,"AnkleHeightCompensationMode","AnkleHeightCompensation",0,FbxCharacter::ePropertyCentimeter}, { "AnkleProximityCompensation" ,"AnkleProximityCompensationMode","AnkleProximityCompensation",0,FbxCharacter::ePropertyCentimeter}, { "MassCenterCompensation" ,NULL,"MassCenterCompensation",0,FbxCharacter::ePropertyReal}, { "ApplyLimits" ,"ApplyLimits",NULL,0,FbxCharacter::ePropertyNoUnit}, { "ChestReduction" ,NULL,"ChestReduction",0,FbxCharacter::ePropertyPercent}, { "CollarReduction" ,NULL,"CollarReduction",0,FbxCharacter::ePropertyPercent}, { "NeckReduction" ,NULL,"NeckReduction",0,FbxCharacter::ePropertyPercent}, { "HeadReduction" ,NULL,"HeadReduction",0,FbxCharacter::ePropertyPercent}, { "ParamFootContactStiffness" ,NULL,"FootContactStiffness",0,FbxCharacter::ePropertyPercent}, { "ParamHandContactStiffness" ,NULL,"HandContactStiffness",0,FbxCharacter::ePropertyPercent}, { "ParamFootFingerContactRollStiffness" ,NULL,"FootFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent}, { "ParamHandFingerContactRollStiffness" ,NULL,"HandFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftAnkle" ,NULL,"ReachActorLeftAnkle",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightAnkle" ,NULL,"ReachActorRightAnkle",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftKnee" ,NULL,"ReachActorLeftKnee",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightKnee" ,NULL,"ReachActorRightKnee",0,FbxCharacter::ePropertyPercent}, { "ReachActorChest" ,NULL,"ReachActorChest",0,FbxCharacter::ePropertyPercent}, { "ReachActorHead" ,NULL,"ReachActorHead",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftWrist" ,NULL,"ReachActorLeftWrist",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightWrist" ,NULL,"ReachActorRightWrist",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftElbow" ,NULL,"ReachActorLeftElbow",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightElbow" ,NULL,"ReachActorRightElbow",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightFingerBase" ,NULL,"ReachActorRightFingerBase",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftFingerBase" ,NULL,"ReachActorLeftFingerBase",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightToesBase" ,NULL,"ReachActorRightToesBase",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftToesBase" ,NULL,"ReachActorLeftToesBase",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightFingerBaseRotation" ,NULL,"ReachActorRightFingerBaseRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftFingerBaseRotation" ,NULL,"ReachActorLeftFingerBaseRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightToesBaseRotation" ,NULL,"ReachActorRightToesBaseRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftToesBaseRotation" ,NULL,"ReachActorLeftToesBaseRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftAnkleRotationRotation" ,NULL,"ReachActorLeftAnkleRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightAnkleRotation" ,NULL,"ReachActorRightAnkleRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorHeadRotation" ,NULL,"ReachActorHeadRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorLeftWristRotation" ,NULL,"ReachActorLeftWristRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorRightWristRotation" ,NULL,"ReachActorRightWristRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorChestRotation" ,NULL,"ReachActorChestRotation",0,FbxCharacter::ePropertyPercent}, { "ReachActorLowerChestRotation" ,NULL,"ReachActorLowerChestRotation",0,FbxCharacter::ePropertyPercent}, { "HipsTOffsetX" ,NULL,"HipsTOffset",0,FbxCharacter::ePropertyCentimeter}, { "HipsTOffsetY" ,NULL,"HipsTOffset",1,FbxCharacter::ePropertyCentimeter}, { "HipsTOffsetZ" ,NULL,"HipsTOffset",2,FbxCharacter::ePropertyCentimeter}, { "ChestTOffsetX" ,NULL,"ChestTOffset",0,FbxCharacter::ePropertyCentimeter}, { "ChestTOffsetY" ,NULL,"ChestTOffset",1,FbxCharacter::ePropertyCentimeter}, { "ChestTOffsetZ" ,NULL,"ChestTOffset",2,FbxCharacter::ePropertyCentimeter}, { "LeftUpLegRollEx" ,"LeftUpLegRollExMode","LeftUpLegRollEx",0,FbxCharacter::ePropertyPercent}, { "LeftLegRollEx" ,"LeftLegRollExMode","LeftLegRollEx",0,FbxCharacter::ePropertyPercent}, { "RightUpLegRollEx" ,"RightUpLegRollExMode","RightUpLegRollEx",0,FbxCharacter::ePropertyPercent}, { "RightLegRollEx" ,"RightLegRollExMode","RightLegRollEx",0,FbxCharacter::ePropertyPercent}, { "LeftArmRollEx" ,"LeftArmRollExMode","LeftArmRollEx",0,FbxCharacter::ePropertyPercent}, { "LeftForeArmRollEx" ,"LeftForeArmRollExMode","LeftForeArmRollEx",0,FbxCharacter::ePropertyPercent}, { "RightArmRollEx" ,"RightArmRollExMode","RightArmRollEx",0,FbxCharacter::ePropertyPercent}, { "RightForeArmRollEx" ,"RightForeArmRollExMode","RightForeArmRollEx",0,FbxCharacter::ePropertyPercent}, { "LeftUpLegRoll" ,"LeftUpLegRollMode","LeftUpLegRoll",0,FbxCharacter::ePropertyPercent}, { "LeftLegRoll" ,"LeftLegRollMode","LeftLegRoll",0,FbxCharacter::ePropertyPercent}, { "RightUpLegRoll" ,"RightUpLegRollMode","RightUpLegRoll",0,FbxCharacter::ePropertyPercent}, { "RightLegRoll" ,"RightLegRollMode","RightLegRoll",0,FbxCharacter::ePropertyPercent}, { "LeftArmRoll" ,"LeftArmRollMode","LeftArmRoll",0,FbxCharacter::ePropertyPercent}, { "LeftForeArmRoll" ,"LeftForeArmRollMode","LeftForeArmRoll",0,FbxCharacter::ePropertyPercent}, { "RightArmRoll" ,"RightArmRollMode","RightArmRoll",0,FbxCharacter::ePropertyPercent}, { "RightForeArmRoll" ,"RightForeArmRollMode","RightForeArmRoll",0,FbxCharacter::ePropertyPercent}, { "FloorContact" ,"FootFloorContact","FootFloorContact",0,FbxCharacter::ePropertyNoUnit}, { "AutomaticToes" ,"FootAutomaticToes",NULL,0,FbxCharacter::ePropertyNoUnit}, { "RollExtractionMode" ,NULL,"RollExtractionMode",0,FbxCharacter::ePropertyEnum}, { "FloorPivot" ,NULL,"FootFloorPivot",0,FbxCharacter::ePropertyEnum}, { "FootBottomToAnkle" ,NULL,"FootBottomToAnkle",0,FbxCharacter::ePropertyCentimeter}, { "FootBackToAnkle" ,NULL,"FootBackToAnkle",0,FbxCharacter::ePropertyCentimeter}, { "FootMiddleToAnkle" ,NULL,"FootMiddleToAnkle",0,FbxCharacter::ePropertyCentimeter}, { "FootFrontToMiddle" ,NULL,"FootFrontToMiddle",0,FbxCharacter::ePropertyCentimeter}, { "FootInToAnkle" ,NULL,"FootInToAnkle",0,FbxCharacter::ePropertyCentimeter}, { "FootOutToAnkle" ,NULL,"FootOutToAnkle",0,FbxCharacter::ePropertyCentimeter}, { "ContactSize" ,NULL,"FootContactSize",0,FbxCharacter::ePropertyReal}, { "HandFloorContact" ,"HandFloorContact","HandFloorContact",0,FbxCharacter::ePropertyNoUnit}, { "AutomaticFingers" ,"HandAutomaticFingers",NULL,0,FbxCharacter::ePropertyNoUnit}, { "HandFloorPivot" ,NULL,"HandFloorPivot",0,FbxCharacter::ePropertyEnum}, { "HandBottomToWrist" ,NULL,"HandBottomToWrist",0,FbxCharacter::ePropertyCentimeter}, { "HandBackToWrist" ,NULL,"HandBackToWrist",0,FbxCharacter::ePropertyCentimeter}, { "HandMiddleToWrist" ,NULL,"HandMiddleToWrist",0,FbxCharacter::ePropertyCentimeter}, { "HandFrontToMiddle" ,NULL,"HandFrontToMiddle",0,FbxCharacter::ePropertyCentimeter}, { "HandInToWrist" ,NULL,"HandInToWrist",0,FbxCharacter::ePropertyCentimeter}, { "HandOutToWrist" ,NULL,"HandOutToWrist",0,FbxCharacter::ePropertyCentimeter}, { "HandContactSize" ,NULL,"HandContactSize",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandThumbTip" ,NULL,"LeftHandThumbTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandIndexTip" ,NULL,"LeftHandIndexTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandMiddleTip" ,NULL,"LeftHandMiddleTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandRingTip" ,NULL,"LeftHandRingTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandPinkyTip" ,NULL,"LeftHandPinkyTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftHandExtraFingerTip" ,NULL,"LeftHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandThumbTip" ,NULL,"RightHandThumbTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandIndexTip" ,NULL,"RightHandIndexTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandMiddleTip" ,NULL,"RightHandMiddleTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandRingTip" ,NULL,"RightHandRingTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandPinkyTip" ,NULL,"RightHandPinkyTip",0,FbxCharacter::ePropertyCentimeter}, { "RightHandExtraFingerTip" ,NULL,"RightHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootThumbTip" ,NULL,"LeftFootThumbTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootIndexTip" ,NULL,"LeftFootIndexTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootMiddleTip" ,NULL,"LeftFootMiddleTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootRingTip" ,NULL,"LeftFootRingTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootPinkyTip" ,NULL,"LeftFootPinkyTip",0,FbxCharacter::ePropertyCentimeter}, { "LeftFootExtraFingerTip" ,NULL,"LeftFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootThumbTip" ,NULL,"RightFootThumbTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootIndexTip" ,NULL,"RightFootIndexTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootMiddleTip" ,NULL,"RightFootMiddleTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootRingTip" ,NULL,"RightFootRingTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootPinkyTip" ,NULL,"RightFootPinkyTip",0,FbxCharacter::ePropertyCentimeter}, { "RightFootExtraFingerTip" ,NULL,"RightFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter}, { "FingerSolving" ,"FingerSolving",NULL,0,FbxCharacter::ePropertyNoUnit}, { "FootFingerContact" ,"FootFingerContact","FootFingerContact",0,FbxCharacter::ePropertyNoUnit}, { "FootContactType" ,NULL,"FootContactType",0,FbxCharacter::ePropertyEnum}, { "FootFingerContactMode" ,NULL,"FootFingerContactMode",0,FbxCharacter::ePropertyEnum}, { "HandFingerContact" ,"HandFingerContact","HandFingerContact",0,FbxCharacter::ePropertyNoUnit}, { "HandContactType" ,NULL,"HandContactType",0,FbxCharacter::ePropertyEnum}, { "HandFingerContactMode" ,NULL,"HandFingerContactMode",0,FbxCharacter::ePropertyEnum}, { "CtrlPullLeftToeBase" ,NULL,"CtrlPullLeftToeBase",0,FbxCharacter::ePropertyPercent}, { "CtrlPullLeftFoot" ,NULL,"CtrlPullLeftFoot",0,FbxCharacter::ePropertyPercent}, { "CtrlPullLeftKnee" ,NULL,"CtrlPullLeftKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightToeBase" ,NULL,"CtrlPullRightToeBase",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightFoot" ,NULL,"CtrlPullRightFoot",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightKnee" ,NULL,"CtrlPullRightKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlPullLeftFingerBase" ,NULL,"CtrlPullLeftFingerBase",0,FbxCharacter::ePropertyPercent}, { "CtrlPullLeftHand" ,NULL,"CtrlPullLeftHand",0,FbxCharacter::ePropertyPercent}, { "CtrlPullLeftElbow" ,NULL,"CtrlPullLeftElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightFingerBase" ,NULL,"CtrlPullRightFingerBase",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightHand" ,NULL,"CtrlPullRightHand",0,FbxCharacter::ePropertyPercent}, { "CtrlPullRightElbow" ,NULL,"CtrlPullRightElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlChestPullLeftHand" ,NULL,"CtrlChestPullLeftHand",0,FbxCharacter::ePropertyPercent}, { "CtrlChestPullRightHand" ,NULL,"CtrlChestPullRightHand",0,FbxCharacter::ePropertyPercent}, { "CtrlPullHead" ,NULL,"CtrlPullHead",0,FbxCharacter::ePropertyPercent}, { "CtrlResistHipsPosition" ,NULL,"CtrlResistHipsPosition",0,FbxCharacter::ePropertyPercent}, { "CtrlEnforceGravity" ,NULL,"CtrlEnforceGravity",0,FbxCharacter::ePropertyPercent}, { "CtrlResistHipsOrientation" ,NULL,"CtrlResistHipsOrientation",0,FbxCharacter::ePropertyPercent}, { "CtrlResistChestPosition" ,NULL,"CtrlResistChestPosition",0,FbxCharacter::ePropertyPercent}, { "CtrlResistChestOrientation" ,NULL,"CtrlResistChestOrientation",0,FbxCharacter::ePropertyPercent}, { "CtrlResistLeftCollar" ,NULL,"CtrlResistLeftCollar",0,FbxCharacter::ePropertyPercent}, { "CtrlResistRightCollar" ,NULL,"CtrlResistRightCollar",0,FbxCharacter::ePropertyPercent}, { "CtrlResistLeftKnee" ,NULL,"CtrlResistLeftKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistMaximumExtensionLeftKnee" ,NULL,"CtrlResistMaximumExtensionLeftKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistCompressionFactorLeftKnee" ,NULL,"CtrlResistCompressionFactorLeftKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistRightKnee" ,NULL,"CtrlResistRightKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistMaximumExtensionRightKnee" ,NULL,"CtrlResistMaximumExtensionRightKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistCompressionFactorRightKnee" ,NULL,"CtrlResistCompressionFactorRightKnee",0,FbxCharacter::ePropertyPercent}, { "CtrlResistLeftElbow" ,NULL,"CtrlResistLeftElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlResistMaximumExtensionLeftElbow" ,NULL,"CtrlResistMaximumExtensionLeftElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlResistCompressionFactorLeftElbow" ,NULL,"CtrlResistCompressionFactorLeftElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlResistRightElbow" ,NULL,"CtrlResistRightElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlResistMaximumExtensionRightElbow" ,NULL,"CtrlResistMaximumExtensionRightElbow",0,FbxCharacter::ePropertyPercent}, { "CtrlResistCompressionFactorRightElbow" ,NULL,"CtrlResistCompressionFactorRightElbow",0,FbxCharacter::ePropertyPercent}, { "ParamCtrlSpineStiffness" ,NULL,"CtrlSpineStiffness",0,FbxCharacter::ePropertyPercent}, { "ParamCtrlNeckStiffness" ,NULL,"CtrlNeckStiffness",0,FbxCharacter::ePropertyPercent}, { "Mirror" ,"MirrorMode",NULL,0,FbxCharacter::ePropertyNoUnit}, { "ShoulderCorrection" ,NULL,"ShoulderCorrection",0,FbxCharacter::ePropertyPercent}, { "LeftKneeKillPitch" ,"LeftKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit}, { "RightKneeKillPitch" ,"RightKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit}, { "LeftElbowKillPitch" ,"LeftElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit}, { "RightElbowKillPitch" ,"RightElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit}, { "HipsTranslationMode" ,NULL,"HipsTranslationMode",0,FbxCharacter::ePropertyEnum}, { "WriteReference" ,"WriteReference",NULL,0,FbxCharacter::ePropertyNoUnit}, { "SyncMode" ,"SyncMode",NULL,0,FbxCharacter::ePropertyNoUnit}, { "Damping" ,NULL,"Damping",0,FbxCharacter::ePropertyReal}, { "Orientation" ,"OrientationDampingMode","OrientationDamping",0,FbxCharacter::ePropertySecond}, { "Displacement" ,"DisplacementDampingMode","DisplacementDamping",0,FbxCharacter::ePropertyReal}, { "DisplacementMemory" ,"DisplacementMemoryMode","DisplacementMemory",0,FbxCharacter::ePropertySecond}, { "HipsDisplacementDamping" ,"HipsDisplacementDampingMode","HipsDisplacementDamping",0,FbxCharacter::ePropertyReal}, { "AnkleDisplacementDamping" ,"AnkleDisplacementDampingMode","AnkleDisplacementDamping",0,FbxCharacter::ePropertyReal}, { "WristDisplacementDamping" ,"WristDisplacementDampingMode","WristDisplacementDamping",0,FbxCharacter::ePropertyReal}, { "Stabilization" ,NULL,"Stabilization",0,FbxCharacter::ePropertyReal}, { "AnkleStabilizationTime" ,"AnkleStabilizationTimeMode","AnkleStabilizationTime",0,FbxCharacter::ePropertySecond}, { "AnkleStabilizationPerimeter" ,"AnkleStabilizationPerimeterMode","AnkleStabilizationPerimeter",0,FbxCharacter::ePropertyCentimeter}, { "AnkleStabilizationAngularPerimeter" ,"AnkleStabilizationAngularPerimeterMode","AnkleStabilizationAngularPerimeter",0,FbxCharacter::ePropertyDegree}, { "AnkleStabilizationFloorProximity" ,"AnkleStabilizationFloorProximityMode","AnkleStabilizationFloorProximity",0,FbxCharacter::ePropertyCentimeter}, { "AnkleStabilizationDamping" ,"AnkleStabilizationDampingMode","AnkleStabilizationDamping",0,FbxCharacter::ePropertySecond}, { "AnkleStabilizationRecoveryTime" ,"AnkleStabilizationRecoveryTimeMode","AnkleStabilizationRecoveryTime",0,FbxCharacter::ePropertySecond}, { "ContactBehaviour" ,NULL,"ContactBehaviour",0,FbxCharacter::ePropertyNoUnit}, { "ShoulderCorrection", NULL, "RealisticShoulder",0,FbxCharacter::ePropertyReal}, { "CollarStiffnessX", NULL, "CollarStiffnessX",0,FbxCharacter::ePropertyReal}, { "CollarStiffnessY", NULL, "CollarStiffnessY",0,FbxCharacter::ePropertyReal}, { "CollarStiffnessZ", NULL, "CollarStiffnessZ",0,FbxCharacter::ePropertyReal}, { "ExtraCollarRatio", NULL, "ExtraCollarRatio",0,FbxCharacter::ePropertyPercent}, { "LeftLegMaxExtensionAngle", NULL, "LeftLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal}, { "RightLegMaxExtensionAngle", NULL, "RightLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal}, { "LeftArmMaxExtensionAngle", NULL, "LeftArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal}, { "RightArmMaxExtensionAngle", NULL, "RightArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal}, { "StretchStartArmsAndLegs", NULL, "StretchStartArmsAndLegs",0,FbxCharacter::ePropertyReal}, { "StretchStopArmsAndLegs", NULL, "StretchStopArmsAndLegs",0,FbxCharacter::ePropertyReal}, { "SnSScaleArmsAndLegs", NULL, "SnSScaleArmsAndLegs",0,FbxCharacter::ePropertyPercent}, { "SnSReachLeftWrist", NULL, "SnSReachLeftWrist",0,FbxCharacter::ePropertyPercent}, { "SnSReachRightWrist", NULL, "SnSReachRightWrist",0,FbxCharacter::ePropertyPercent}, { "SnSReachLeftAnkle", NULL, "SnSReachLeftAnkle",0,FbxCharacter::ePropertyPercent}, { "SnSReachRightAnkle", NULL, "SnSReachRightAnkle",0,FbxCharacter::ePropertyPercent}, { "SnSScaleSpine", NULL, "SnSScaleSpine",0,FbxCharacter::ePropertyPercent}, { "SnSScaleSpineChildren", NULL, "SnSScaleSpineChildren",0,FbxCharacter::ePropertyPercent}, { "SnSSpineFreedom", NULL, "SnSSpineFreedom",0,FbxCharacter::ePropertyPercent}, { "SnSReachChestEnd", NULL, "SnSReachChestEnd",0,FbxCharacter::ePropertyPercent}, { "SnSScaleNeck", NULL, "SnSScaleNeck",0,FbxCharacter::ePropertyPercent}, { "SnSNeckFreedom", NULL, "SnSNeckFreedom",0,FbxCharacter::ePropertyPercent}, { "SnSReachHead", NULL, "SnSReachHead",0,FbxCharacter::ePropertyPercent}, { "LeafLeftUpLegRoll1" ,"LeafLeftUpLegRoll1Mode","LeafLeftUpLegRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafLeftLegRoll1" ,"LeafLeftLegRoll1Mode","LeafLeftLegRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafRightUpLegRoll1" ,"LeafRightUpLegRoll1Mode","LeafRightUpLegRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafRightLegRoll1" ,"LeafRightLegRoll1Mode","LeafRightLegRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafLeftArmRoll1" ,"LeafLeftArmRoll1Mode","LeafLeftArmRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafLeftForeArmRoll1" ,"LeafLeftForeArmRoll1Mode","LeafLeftForeArmRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafRightArmRoll1" ,"LeafRightArmRoll1Mode","LeafRightArmRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafRightForeArmRoll1" ,"LeafRightForeArmRoll1Mode","LeafRightForeArmRoll1",0,FbxCharacter::ePropertyPercent}, { "LeafLeftUpLegRoll2" ,"LeafLeftUpLegRoll2Mode","LeafLeftUpLegRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafLeftLegRoll2" ,"LeafLeftLegRoll2Mode","LeafLeftLegRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafRightUpLegRoll2" ,"LeafRightUpLegRoll2Mode","LeafRightUpLegRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafRightLegRoll2" ,"LeafRightLegRoll2Mode","LeafRightLegRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafLeftArmRoll2" ,"LeafLeftArmRoll2Mode","LeafLeftArmRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafLeftForeArmRoll2" ,"LeafLeftForeArmRoll2Mode","LeafLeftForeArmRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafRightArmRoll2" ,"LeafRightArmRoll2Mode","LeafRightArmRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafRightForeArmRoll2" ,"LeafRightForeArmRoll2Mode","LeafRightForeArmRoll2",0,FbxCharacter::ePropertyPercent}, { "LeafLeftUpLegRoll3" ,"LeafLeftUpLegRoll3Mode","LeafLeftUpLegRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafLeftLegRoll3" ,"LeafLeftLegRoll3Mode","LeafLeftLegRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafRightUpLegRoll3" ,"LeafRightUpLegRoll3Mode","LeafRightUpLegRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafRightLegRoll3" ,"LeafRightLegRoll3Mode","LeafRightLegRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafLeftArmRoll3" ,"LeafLeftArmRoll3Mode","LeafLeftArmRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafLeftForeArmRoll3" ,"LeafLeftForeArmRoll3Mode","LeafLeftForeArmRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafRightArmRoll3" ,"LeafRightArmRoll3Mode","LeafRightArmRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafRightForeArmRoll3" ,"LeafRightForeArmRoll3Mode","LeafRightForeArmRoll3",0,FbxCharacter::ePropertyPercent}, { "LeafLeftUpLegRoll4" ,"LeafLeftUpLegRoll4Mode","LeafLeftUpLegRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafLeftLegRoll4" ,"LeafLeftLegRoll4Mode","LeafLeftLegRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafRightUpLegRoll4" ,"LeafRightUpLegRoll4Mode","LeafRightUpLegRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafRightLegRoll4" ,"LeafRightLegRoll4Mode","LeafRightLegRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafLeftArmRoll4" ,"LeafLeftArmRoll4Mode","LeafLeftArmRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafLeftForeArmRoll4" ,"LeafLeftForeArmRoll4Mode","LeafLeftForeArmRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafRightArmRoll4" ,"LeafRightArmRoll4Mode","LeafRightArmRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafRightForeArmRoll4" ,"LeafRightForeArmRoll4Mode","LeafRightForeArmRoll4",0,FbxCharacter::ePropertyPercent}, { "LeafLeftUpLegRoll5" ,"LeafLeftUpLegRoll5Mode","LeafLeftUpLegRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafLeftLegRoll5" ,"LeafLeftLegRoll5Mode","LeafLeftLegRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafRightUpLegRoll5" ,"LeafRightUpLegRoll5Mode","LeafRightUpLegRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafRightLegRoll5" ,"LeafRightLegRoll5Mode","LeafRightLegRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafLeftArmRoll5" ,"LeafLeftArmRoll5Mode","LeafLeftArmRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafLeftForeArmRoll5" ,"LeafLeftForeArmRoll5Mode","LeafLeftForeArmRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafRightArmRoll5" ,"LeafRightArmRoll5Mode","LeafRightArmRoll5",0,FbxCharacter::ePropertyPercent}, { "LeafRightForeArmRoll5" ,"LeafRightForeArmRoll5Mode","LeafRightForeArmRoll5",0,FbxCharacter::ePropertyPercent}, { "LeftLegFullRollExtraction" ,NULL,"LeftLegFullRollExtraction",0,FbxCharacter::ePropertyPercent}, { "RightLegFullRollExtraction" ,NULL,"RightLegFullRollExtraction",0,FbxCharacter::ePropertyPercent}, { "LeftArmFullRollExtraction" ,NULL,"LeftArmFullRollExtraction",0,FbxCharacter::ePropertyPercent}, { "RightArmFullRollExtraction" ,NULL,"RightArmFullRollExtraction",0,FbxCharacter::ePropertyPercent} }; class HIK2FbxCharacterPropertyBridge { public: enum { mParamCount = sizeof(gHIK2FbxCharacterPropertyBridge) / sizeof(FbxCharacterPropertyInfo) }; static inline const FbxCharacterPropertyInfo& GetAt(int i) { return gHIK2FbxCharacterPropertyBridge[i] ;} static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromFbxCharacterProperty(const char* pCharacterPropertyName) { int lCounter = 0; for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) { if(GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName)) { return &GetAt(lCounter); } } return NULL; } static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromHIKProperty(const char* pHIKPropertyName) { int lCounter = 0; for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) { if(!strcmp(GetAt(lCounter).mHIKPropertyName, pHIKPropertyName)) { return &GetAt(lCounter); } } return NULL; } }; #include #endif /* _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ */