Actually initialize the dracoMesh pointer.

This commit is contained in:
Par Winzell 2017-10-24 09:15:59 -07:00
parent e417fbe90e
commit fb7dae380b
1 changed files with 1 additions and 1 deletions

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@ -527,7 +527,7 @@ ModelData *Raw2Gltf(
int triangleCount = surfaceModel.GetTriangleCount(); int triangleCount = surfaceModel.GetTriangleCount();
// initialize Draco mesh with vertex index information // initialize Draco mesh with vertex index information
std::shared_ptr<draco::Mesh> dracoMesh; auto dracoMesh { std::make_shared<draco::Mesh>() };
dracoMesh->SetNumFaces(static_cast<size_t>(triangleCount)); dracoMesh->SetNumFaces(static_cast<size_t>(triangleCount));
for (uint32_t ii = 0; ii < triangleCount; ii++) { for (uint32_t ii = 0; ii < triangleCount; ii++) {