Use gltf instead of binary.
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@ -32,7 +32,7 @@ func _import_scene(path: String, flags: int, bake_fps: int):
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ProjectSettings.add_property_info(property_info)
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var user_path_base = OS.get_user_data_dir()
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var path_global : String = ProjectSettings.globalize_path(path)
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var output_path : String = "res://.godot/imported/" + path.get_file().get_basename() + "-" + path.md5_text() + ".glb"
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var output_path : String = "res://.godot/imported/" + path.get_file().get_basename() + "-" + path.md5_text() + ".gltf"
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var output_path_global = ProjectSettings.globalize_path(output_path)
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var stdout = [].duplicate()
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var temp_dir_global = ProjectSettings.globalize_path("res://.godot/imported/")
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