Fix the --keep-attribute option.
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@ -83,7 +83,7 @@ int main(int argc, char *argv[])
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cxxopts::value<bool>(gltfOptions.usePBRSpecGloss))
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(
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"k,keep-attribute", "Used repeatedly to build a limiting set of vertex attributes to keep.",
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cxxopts::value<std::string>())
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cxxopts::value<std::vector<std::string>>())
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("v,verbose", "Enable verbose output.")
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("h,help", "Show this help.")
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("V,version", "Display the current program version.");
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@ -140,9 +140,9 @@ Copyright (c) 2016-2017 Oculus VR, LLC.
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fmt::printf("Suppressing --flip-v transformation of texture coordinates.\n");
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}
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if (options.count("keepAttribute")) {
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if (options.count("keep-attribute") > 0) {
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gltfOptions.keepAttribs = RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
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for (const auto &attribute : options["keepAttribute"].as<std::vector<std::string>>()) {
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for (const auto &attribute : options["keep-attribute"].as<std::vector<std::string>>()) {
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if (attribute == "position") { gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION; }
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else if (attribute == "normal") { gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_NORMAL; }
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else if (attribute == "tangent") { gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_TANGENT; }
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@ -152,7 +152,7 @@ Copyright (c) 2016-2017 Oculus VR, LLC.
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else if (attribute == "uv1") { gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_UV1; }
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else if (attribute == "auto") { gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_AUTO; }
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else {
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fmt::printf("Unknown --keepAttribute: %s\n", attribute);
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fmt::printf("Unknown --keep-attribute: %s\n", attribute);
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fmt::printf("Valid choices are: position, normal, tangent, binormial, color, uv0, uv1, auto,\n");
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return 1;
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}
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