Resolve various minor merge conflicts.

This commit is contained in:
Par Winzell 2019-04-18 14:11:48 -07:00
commit dcf14d1039
9 changed files with 68 additions and 7 deletions

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@ -17,10 +17,11 @@ set(CMAKE_CXX_STANDARD 11)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
include(ExternalProject) include(ExternalProject)
if(NOT EXISTS "${CMAKE_BINARY_DIR}/Findboost_filesystem.cmake") if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan_paths.cmake")
message(FATAL_ERROR message(FATAL_ERROR
"The Conan package manager must run ('install') first. ${typical_usage_str}") "The Conan package manager must run ('install') first. ${typical_usage_str}")
endif() endif()
include("${CMAKE_BINARY_DIR}/conan_paths.cmake")
# FBX # FBX
foreach (FBXSDK_VERSION "2019.2") foreach (FBXSDK_VERSION "2019.2")

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@ -46,6 +46,8 @@ Options:
Whether to use 32-bit indices. Whether to use 32-bit indices.
--compute-normals (never|broken|missing|always) --compute-normals (never|broken|missing|always)
When to compute vertex normals from mesh geometry. When to compute vertex normals from mesh geometry.
--anim-framerate (bake24|bake30|bake60)
Select baked animation framerate.
--flip-u Flip all U texture coordinates. --flip-u Flip all U texture coordinates.
--no-flip-u Don't flip U texture coordinates. --no-flip-u Don't flip U texture coordinates.
--flip-v Flip all V texture coordinates. --flip-v Flip all V texture coordinates.

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@ -1,3 +1,12 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
import {assert, expect} from 'chai'; import {assert, expect} from 'chai';
import * as fbx2gltf from 'fbx2gltf'; import * as fbx2gltf from 'fbx2gltf';
import {readFileSync} from 'fs'; import {readFileSync} from 'fs';

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@ -1,3 +1,10 @@
# Copyright (c) 2014-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. An additional grant
# of patent rights can be found in the PATENTS file in the same directory.
--ui mocha-typescript --ui mocha-typescript
--require source-map-support/register --require source-map-support/register
--recursive test --recursive test

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@ -96,6 +96,26 @@ int main(int argc, char* argv[]) {
"When to compute vertex normals from mesh geometry.") "When to compute vertex normals from mesh geometry.")
->type_name("(never|broken|missing|always)"); ->type_name("(never|broken|missing|always)");
app.add_option(
"--anim-framerate",
[&](std::vector<std::string> choices) -> bool {
for (const std::string choice : choices) {
if (choice == "bake24") {
gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE24;
} else if (choice == "bake30") {
gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE30;
} else if (choice == "bake60") {
gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE60;
} else {
fmt::printf("Unknown --anim-framerate: %s\n", choice);
throw CLI::RuntimeError(1);
}
}
return true;
},
"Select baked animation framerate.")
->type_name("(bake24|bake30|bake60)");
const auto opt_flip_u = app.add_flag("--flip-u", "Flip all U texture coordinates."); const auto opt_flip_u = app.add_flag("--flip-u", "Flip all U texture coordinates.");
const auto opt_no_flip_u = app.add_flag("--no-flip-u", "Don't flip U texture coordinates."); const auto opt_no_flip_u = app.add_flag("--no-flip-u", "Don't flip U texture coordinates.");
const auto opt_flip_v = app.add_flag("--flip-v", "Flip all V texture coordinates."); const auto opt_flip_v = app.add_flag("--flip-v", "Flip all V texture coordinates.");
@ -295,7 +315,7 @@ int main(int argc, char* argv[]) {
if (verboseOutput) { if (verboseOutput) {
fmt::printf("Loading FBX File: %s\n", inputPath); fmt::printf("Loading FBX File: %s\n", inputPath);
} }
if (!LoadFBXFile(raw, inputPath, {"png", "jpg", "jpeg"})) { if (!LoadFBXFile(raw, inputPath, {"png", "jpg", "jpeg"}, gltfOptions)) {
fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", inputPath); fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", inputPath);
return 1; return 1;
} }

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@ -69,6 +69,12 @@ enum class UseLongIndicesOptions {
ALWAYS, // only ever use 32-bit indices ALWAYS, // only ever use 32-bit indices
}; };
enum class AnimationFramerateOptions {
BAKE24, // bake animations at 24 fps
BAKE30, // bake animations at 30 fps
BAKE60, // bake animations at 60 fps
};
/** /**
* User-supplied options that dictate the nature of the glTF being generated. * User-supplied options that dictate the nature of the glTF being generated.
*/ */
@ -115,4 +121,6 @@ struct GltfOptions {
ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN; ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
/** When to use 32-bit indices. */ /** When to use 32-bit indices. */
UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO; UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
/** Select baked animation framerate. */
AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
}; };

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@ -721,8 +721,19 @@ static void ReadNodeHierarchy(
} }
} }
static void ReadAnimations(RawModel& raw, FbxScene* pScene) { static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& options) {
FbxTime::EMode eMode = FbxTime::eFrames24; FbxTime::EMode eMode = FbxTime::eFrames24;
switch (options.animationFramerate) {
case AnimationFramerateOptions::BAKE24:
eMode = FbxTime::eFrames24;
break;
case AnimationFramerateOptions::BAKE30:
eMode = FbxTime::eFrames30;
break;
case AnimationFramerateOptions::BAKE60:
eMode = FbxTime::eFrames60;
break;
}
const double epsilon = 1e-5f; const double epsilon = 1e-5f;
const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>(); const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>();
@ -1027,7 +1038,8 @@ static void FindFbxTextures(
bool LoadFBXFile( bool LoadFBXFile(
RawModel& raw, RawModel& raw,
const std::string fbxFileName, const std::string fbxFileName,
const std::set<std::string>& textureExtensions) { const std::set<std::string>& textureExtensions,
const GltfOptions& options) {
FbxManager* pManager = FbxManager::Create(); FbxManager* pManager = FbxManager::Create();
FbxIOSettings* pIoSettings = FbxIOSettings::Create(pManager, IOSROOT); FbxIOSettings* pIoSettings = FbxIOSettings::Create(pManager, IOSROOT);
pManager->SetIOSettings(pIoSettings); pManager->SetIOSettings(pIoSettings);
@ -1073,7 +1085,7 @@ bool LoadFBXFile(
ReadNodeHierarchy(raw, pScene, pScene->GetRootNode(), 0, ""); ReadNodeHierarchy(raw, pScene, pScene->GetRootNode(), 0, "");
ReadNodeAttributes(raw, pScene, pScene->GetRootNode(), textureLocations); ReadNodeAttributes(raw, pScene, pScene->GetRootNode(), textureLocations);
ReadAnimations(raw, pScene); ReadAnimations(raw, pScene, options);
pScene->Destroy(); pScene->Destroy();
pManager->Destroy(); pManager->Destroy();

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@ -14,6 +14,7 @@
bool LoadFBXFile( bool LoadFBXFile(
RawModel& raw, RawModel& raw,
const std::string fbxFileName, const std::string fbxFileName,
const std::set<std::string>& textureExtensions); const std::set<std::string>& textureExtensions,
const GltfOptions& options);
json TranscribeProperty(FbxProperty& prop); json TranscribeProperty(FbxProperty& prop);

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@ -75,7 +75,8 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
} }
} }
for (int i = 0; i < controlPointCount; i++) { for (int i = 0; i < controlPointCount; i++) {
vertexJointWeights[i] = vertexJointWeights[i].Normalized(); const float weightSumRcp = 1.0 / (vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] + vertexJointWeights[i][3]);
vertexJointWeights[i] *= weightSumRcp;
} }
} }
} }