Set output path to parent directory for gltf
If the output extension is gltf then set the output directory to the parent. The binary and any associated textures will be written to this directory.
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@ -290,14 +290,17 @@ int main(int argc, char* argv[]) {
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// the path of the actual .glb or .gltf file
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std::string modelPath;
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if (gltfOptions.outputBinary) {
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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// add .glb to output path, unless it already ends in exactly that
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if (suffix.has_value() && suffix.value() == "glb") {
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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if (gltfOptions.outputBinary || suffix.value() == "glb") {
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// add .glb to output path, unless it already ends in exactly that
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if (suffix.has_value() && suffix.value() == "glb") {
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modelPath = outputPath;
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} else {
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modelPath = outputPath + ".glb";
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}
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} else if(suffix.value() == "gltf") {
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modelPath = outputPath;
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} else {
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modelPath = outputPath + ".glb";
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}
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outputFolder = FileUtils::getFolder(outputPath) + "/";
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} else {
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// in gltf mode, we create a folder and write into that
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outputFolder = fmt::format("{}_out/", outputPath.c_str());
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