Set output path to parent directory for gltf
If the output extension is gltf then set the output directory to the parent. The binary and any associated textures will be written to this directory.
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@ -290,14 +290,17 @@ int main(int argc, char* argv[]) {
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// the path of the actual .glb or .gltf file
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// the path of the actual .glb or .gltf file
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std::string modelPath;
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std::string modelPath;
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if (gltfOptions.outputBinary) {
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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if (gltfOptions.outputBinary || suffix.value() == "glb") {
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// add .glb to output path, unless it already ends in exactly that
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// add .glb to output path, unless it already ends in exactly that
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if (suffix.has_value() && suffix.value() == "glb") {
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if (suffix.has_value() && suffix.value() == "glb") {
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modelPath = outputPath;
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} else {
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modelPath = outputPath + ".glb";
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}
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} else if(suffix.value() == "gltf") {
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modelPath = outputPath;
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modelPath = outputPath;
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} else {
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outputFolder = FileUtils::getFolder(outputPath) + "/";
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modelPath = outputPath + ".glb";
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}
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} else {
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} else {
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// in gltf mode, we create a folder and write into that
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// in gltf mode, we create a folder and write into that
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outputFolder = fmt::format("{}_out/", outputPath.c_str());
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outputFolder = fmt::format("{}_out/", outputPath.c_str());
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