Allow arbitrary number of skinning weights.

Controlled through command line parameter. Defaults to 4 skinning weights.
This commit is contained in:
Henrik Halen 2019-06-26 16:32:42 -07:00 committed by K. S. Ernest (iFire) Lee
parent 37f992321e
commit c2d16f080d
11 changed files with 298 additions and 127 deletions

View File

@ -152,11 +152,24 @@ int main(int argc, char* argv[]) {
gltfOptions.useBlendShapeTangents,
"Include blend shape tangents, if reported present by the FBX SDK.");
app.add_option(
"--normalize-weights",
gltfOptions.normalizeSkinningWeights,
"Normalize skinning weights.",
true);
app.add_option(
"--skinning-weights",
gltfOptions.maxSkinningWeights,
"The number of joint influences per vertex.",
true)
->check(CLI::Range(0, 512));
app.add_option(
"-k,--keep-attribute",
[&](std::vector<std::string> attributes) -> bool {
gltfOptions.keepAttribs =
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
for (std::string attribute : attributes) {
if (attribute == "position") {
gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION;
@ -216,7 +229,7 @@ int main(int argc, char* argv[]) {
app.add_option(
"--draco-bits-for-normals",
gltfOptions.draco.quantBitsNormal,
"How many bits to quantize nornals to.",
"How many bits to quantize normals to.",
true)
->check(CLI::Range(1, 32))
->group("Draco");
@ -334,7 +347,7 @@ int main(int argc, char* argv[]) {
if (!texturesTransforms.empty()) {
raw.TransformTextures(texturesTransforms);
}
raw.Condense();
raw.Condense(gltfOptions.maxSkinningWeights, gltfOptions.normalizeSkinningWeights);
raw.TransformGeometry(gltfOptions.computeNormals);
std::ofstream outStream; // note: auto-flushes in destructor

View File

@ -112,17 +112,21 @@ struct GltfOptions {
/** Whether to include lights through the KHR_punctual_lights extension. */
bool useKHRLightsPunctual{true};
/** Whether to include blend shape normals, if present according to the SDK. */
bool useBlendShapeNormals{false};
/** Whether to include blend shape tangents, if present according to the SDK. */
bool useBlendShapeTangents{false};
/** When to compute vertex normals from geometry. */
ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
/** When to use 32-bit indices. */
UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
/** Select baked animation framerate. */
AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
/** Temporary directory used by FBX SDK. */
std::string fbxTempDir;
/** Whether to include blend shape normals, if present according to the SDK. */
bool useBlendShapeNormals { false };
/** Whether to include blend shape tangents, if present according to the SDK. */
bool useBlendShapeTangents { false };
/** Whether to normalized skinning weights. */
bool normalizeSkinningWeights { true };
/** Maximum number of bone influences per vertex. */
int maxSkinningWeights { 4 };
/** When to compute vertex normals from geometry. */
ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
/** When to use 32-bit indices. */
UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
/** Select baked animation framerate. */
AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
/** Temporary directory used by FBX SDK. */
std::string fbxTempDir;
};

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@ -88,6 +88,30 @@ static RawMaterialType GetMaterialType(
return skinned ? RAW_MATERIAL_TYPE_SKINNED_OPAQUE : RAW_MATERIAL_TYPE_OPAQUE;
}
static void calcMinMax(
RawSurface& rawSurface,
const FbxSkinningAccess& skinning,
const FbxVector4& globalPosition,
const std::vector<RawVertexSkinningInfo>& indicesAndWeights) {
for (int i = 0; i < indicesAndWeights.size(); i++) {
if (indicesAndWeights[i].jointWeight > 0.0f) {
const FbxVector4 localPosition =
skinning.GetJointInverseGlobalTransforms(indicesAndWeights[i].jointIndex)
.MultNormalize(globalPosition);
Vec3f& mins = rawSurface.jointGeometryMins[indicesAndWeights[i].jointIndex];
mins[0] = std::min(mins[0], (float)localPosition[0]);
mins[1] = std::min(mins[1], (float)localPosition[1]);
mins[2] = std::min(mins[2], (float)localPosition[2]);
Vec3f& maxs = rawSurface.jointGeometryMaxs[indicesAndWeights[i].jointIndex];
maxs[0] = std::max(maxs[0], (float)localPosition[0]);
maxs[1] = std::max(maxs[1], (float)localPosition[1]);
maxs[2] = std::max(maxs[2], (float)localPosition[2]);
}
}
}
static void ReadMesh(
RawModel& raw,
FbxScene* pScene,
@ -177,10 +201,6 @@ static void ReadMesh(
if (uvLayer1.LayerPresent()) {
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_UV1);
}
if (skinning.IsSkinned()) {
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS);
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES);
}
RawSurface& rawSurface = raw.GetSurface(rawSurfaceIndex);
@ -361,8 +381,15 @@ static void ReadMesh(
vertex.uv0[1] = (float)fbxUV0[1];
vertex.uv1[0] = (float)fbxUV1[0];
vertex.uv1[1] = (float)fbxUV1[1];
vertex.jointIndices = skinning.GetVertexIndices(controlPointIndex);
vertex.jointWeights = skinning.GetVertexWeights(controlPointIndex);
if (skinning.IsSkinned()) {
const std::vector<FbxVertexSkinningInfo> skinningInfo =
skinning.GetVertexSkinningInfo(controlPointIndex);
for (int skinningIndex = 0; skinningIndex < skinningInfo.size(); skinningIndex++) {
const FbxVertexSkinningInfo& sourceSkinningInfo = skinningInfo[skinningIndex];
vertex.skinningInfo.push_back(
RawVertexSkinningInfo{sourceSkinningInfo.jointId, sourceSkinningInfo.weight});
}
}
vertex.polarityUv0 = false;
// flag this triangle as transparent if any of its corner vertices substantially deviates from
@ -406,38 +433,13 @@ static void ReadMesh(
}
if (skinning.IsSkinned()) {
const int jointIndices[FbxSkinningAccess::MAX_WEIGHTS] = {vertex.jointIndices[0],
vertex.jointIndices[1],
vertex.jointIndices[2],
vertex.jointIndices[3]};
const float jointWeights[FbxSkinningAccess::MAX_WEIGHTS] = {vertex.jointWeights[0],
vertex.jointWeights[1],
vertex.jointWeights[2],
vertex.jointWeights[3]};
const FbxMatrix skinningMatrix =
skinning.GetJointSkinningTransform(jointIndices[0]) * jointWeights[0] +
skinning.GetJointSkinningTransform(jointIndices[1]) * jointWeights[1] +
skinning.GetJointSkinningTransform(jointIndices[2]) * jointWeights[2] +
skinning.GetJointSkinningTransform(jointIndices[3]) * jointWeights[3];
FbxMatrix skinningMatrix = FbxMatrix() * 0.0;
for (int j = 0; j < vertex.skinningInfo.size(); j++)
skinningMatrix += skinning.GetJointSkinningTransform(vertex.skinningInfo[j].jointIndex) *
vertex.skinningInfo[j].jointWeight;
const FbxVector4 globalPosition = skinningMatrix.MultNormalize(fbxPosition);
for (int i = 0; i < FbxSkinningAccess::MAX_WEIGHTS; i++) {
if (jointWeights[i] > 0.0f) {
const FbxVector4 localPosition =
skinning.GetJointInverseGlobalTransforms(jointIndices[i])
.MultNormalize(globalPosition);
Vec3f& mins = rawSurface.jointGeometryMins[jointIndices[i]];
mins[0] = std::min(mins[0], (float)localPosition[0]);
mins[1] = std::min(mins[1], (float)localPosition[1]);
mins[2] = std::min(mins[2], (float)localPosition[2]);
Vec3f& maxs = rawSurface.jointGeometryMaxs[jointIndices[i]];
maxs[0] = std::max(maxs[0], (float)localPosition[0]);
maxs[1] = std::max(maxs[1], (float)localPosition[1]);
maxs[2] = std::max(maxs[2], (float)localPosition[2]);
}
}
calcMinMax(rawSurface, skinning, globalPosition, vertex.skinningInfo);
}
}

View File

@ -19,8 +19,7 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
continue;
}
int controlPointCount = pMesh->GetControlPointsCount();
vertexJointIndices.resize(controlPointCount, Vec4i(0, 0, 0, 0));
vertexJointWeights.resize(controlPointCount, Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
vertexSkinning.resize(controlPointCount);
for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
FbxCluster* cluster = skin->GetCluster(clusterIndex);
@ -56,31 +55,18 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
continue;
}
if (clusterWeights[i] <= vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1]) {
if (clusterWeights[i] <= 0.0) {
continue;
}
vertexJointIndices[clusterIndices[i]][MAX_WEIGHTS - 1] = clusterIndex;
vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1] = (float)clusterWeights[i];
for (int j = MAX_WEIGHTS - 1; j > 0; j--) {
if (vertexJointWeights[clusterIndices[i]][j - 1] >=
vertexJointWeights[clusterIndices[i]][j]) {
break;
}
std::swap(
vertexJointIndices[clusterIndices[i]][j - 1],
vertexJointIndices[clusterIndices[i]][j]);
std::swap(
vertexJointWeights[clusterIndices[i]][j - 1],
vertexJointWeights[clusterIndices[i]][j]);
}
vertexSkinning[clusterIndices[i]].push_back(FbxVertexSkinningInfo{(int) clusterIndex, (float)clusterWeights[i]});
}
}
for (int i = 0; i < controlPointCount; i++) {
const float weightSumRcp = 1.0 /
(vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] +
vertexJointWeights[i][3]);
vertexJointWeights[i] *= weightSumRcp;
}
for (int i = 0; i < vertexSkinning.size(); i++)
maxBoneInfluences = std::max((int) vertexSkinning[i].size(), maxBoneInfluences);
}
}

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@ -18,16 +18,22 @@
#include "FBX2glTF.h"
struct FbxVertexSkinningInfo {
int jointId;
float weight;
};
class FbxSkinningAccess {
public:
static const int MAX_WEIGHTS = 4;
FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode);
bool IsSkinned() const {
return (vertexJointWeights.size() > 0);
return (vertexSkinning.size() > 0);
}
int GetNodeCount() const {
return (int)jointNodes.size();
}
@ -56,24 +62,18 @@ class FbxSkinningAccess {
const FbxAMatrix& GetInverseBindMatrix(const int jointIndex) const {
return inverseBindMatrices[jointIndex];
}
const Vec4i GetVertexIndices(const int controlPointIndex) const {
return (!vertexJointIndices.empty()) ? vertexJointIndices[controlPointIndex]
: Vec4i(0, 0, 0, 0);
}
const Vec4f GetVertexWeights(const int controlPointIndex) const {
return (!vertexJointWeights.empty()) ? vertexJointWeights[controlPointIndex]
: Vec4f(0, 0, 0, 0);
}
const std::vector<FbxVertexSkinningInfo> GetVertexSkinningInfo(const int controlPointIndex) const {
return vertexSkinning[controlPointIndex];
}
private:
int rootIndex;
std::vector<uint64_t> jointIds;
int maxBoneInfluences;
std::vector<long> jointIds;
std::vector<FbxNode*> jointNodes;
std::vector<FbxMatrix> jointSkinningTransforms;
std::vector<FbxMatrix> jointInverseGlobalTransforms;
std::vector<FbxAMatrix> inverseBindMatrices;
std::vector<Vec4i> vertexJointIndices;
std::vector<Vec4f> vertexJointWeights;
std::vector<std::vector<FbxVertexSkinningInfo>> vertexSkinning;
};

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@ -122,6 +122,31 @@ class GltfModel {
return accessor;
};
template <class T>
std::shared_ptr<AccessorData> AddAttributeArrayToPrimitive(
BufferData& buffer,
const RawModel& surfaceModel,
PrimitiveData& primitive,
const AttributeArrayDefinition<T>& attrDef) {
// copy attribute data into vector
std::vector<T> attribArr;
surfaceModel.GetArrayAttributeArray<T>(attribArr, attrDef.rawAttributeIx, attrDef.arrayOffset);
std::shared_ptr<AccessorData> accessor;
if (attrDef.dracoComponentType != draco::DT_INVALID && primitive.dracoMesh != nullptr) {
primitive.AddDracoArrayAttrib(attrDef, attribArr);
accessor = accessors.hold(new AccessorData(attrDef.glType));
accessor->count = attribArr.size();
}
else {
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
}
primitive.AddAttrib(attrDef.gltfName, *accessor);
return accessor;
};
template <class T>
void serializeHolder(json& glTFJson, std::string key, const Holder<T> holder) {
if (!holder.ptrs.empty()) {

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@ -496,8 +496,8 @@ ModelData* Raw2Gltf(
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_TANGENT) != 0) {
const AttributeDefinition<Vec4f> ATTR_TANGENT("TANGENT", &RawVertex::tangent, GLT_VEC4F);
const auto _ = gltf->AddAttributeToPrimitive<Vec4f>(
buffer, surfaceModel, *primitive, ATTR_TANGENT);
const auto _ =
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_TANGENT);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_COLOR) != 0) {
const AttributeDefinition<Vec4f> ATTR_COLOR(
@ -530,24 +530,30 @@ ModelData* Raw2Gltf(
buffer, surfaceModel, *primitive, ATTR_TEXCOORD_1);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) != 0) {
const AttributeDefinition<Vec4i> ATTR_JOINTS(
"JOINTS_0",
&RawVertex::jointIndices,
GLT_VEC4I,
draco::GeometryAttribute::GENERIC,
draco::DT_UINT16);
const auto _ =
gltf->AddAttributeToPrimitive<Vec4i>(buffer, surfaceModel, *primitive, ATTR_JOINTS);
for (int i = 0; i < surfaceModel.GetGlobalWeightCount(); i += 4) {
const AttributeArrayDefinition<Vec4i> ATTR_JOINTS(
std::string("JOINTS_") + std::to_string(i / 4),
&RawVertex::jointIndices,
GLT_VEC4I,
draco::GeometryAttribute::GENERIC,
draco::DT_UINT16,
i / 4);
const auto _ = gltf->AddAttributeArrayToPrimitive<Vec4i>(
buffer, surfaceModel, *primitive, ATTR_JOINTS);
}
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) != 0) {
const AttributeDefinition<Vec4f> ATTR_WEIGHTS(
"WEIGHTS_0",
&RawVertex::jointWeights,
GLT_VEC4F,
draco::GeometryAttribute::GENERIC,
draco::DT_FLOAT32);
const auto _ =
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
for (int i = 0; i < surfaceModel.GetGlobalWeightCount(); i += 4) {
const AttributeArrayDefinition<Vec4f> ATTR_WEIGHTS(
std::string("WEIGHTS_") + std::to_string(i / 4),
&RawVertex::jointWeights,
GLT_VEC4F,
draco::GeometryAttribute::GENERIC,
draco::DT_FLOAT32,
i / 4);
const auto _ = gltf->AddAttributeArrayToPrimitive<Vec4f>(
buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
}
}
// each channel present in the mesh always ends up a target in the primitive
@ -632,7 +638,8 @@ ModelData* Raw2Gltf(
draco::Status status = encoder.EncodeMeshToBuffer(*primitive->dracoMesh, &dracoBuffer);
assert(status.code() == draco::Status::OK);
auto view = gltf->AddRawBufferView(buffer, dracoBuffer.data(), to_uint32(dracoBuffer.size()));
auto view =
gltf->AddRawBufferView(buffer, dracoBuffer.data(), to_uint32(dracoBuffer.size()));
primitive->NoteDracoBuffer(*view);
}
mesh->AddPrimitive(primitive);

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@ -155,6 +155,30 @@ struct AttributeDefinition {
dracoComponentType(draco::DataType::DT_INVALID) {}
};
template <class T>
struct AttributeArrayDefinition {
const std::string gltfName;
const std::vector<T> RawVertex::*rawAttributeIx;
const GLType glType;
const int arrayOffset;
const draco::GeometryAttribute::Type dracoAttribute;
const draco::DataType dracoComponentType;
AttributeArrayDefinition(
const std::string gltfName,
const std::vector<T> RawVertex::*rawAttributeIx,
const GLType& _glType,
const draco::GeometryAttribute::Type dracoAttribute,
const draco::DataType dracoComponentType,
const int arrayOffset)
: gltfName(gltfName),
rawAttributeIx(rawAttributeIx),
glType(_glType),
dracoAttribute(dracoAttribute),
dracoComponentType(dracoComponentType),
arrayOffset(arrayOffset) {}
};
struct AccessorData;
struct AnimationData;
struct BufferData;

View File

@ -61,6 +61,32 @@ struct PrimitiveData {
dracoAttributes[attribute.gltfName] = dracoAttId;
}
template <class T>
void AddDracoArrayAttrib(const AttributeArrayDefinition<T> attribute, const std::vector<T>& attribArr) {
draco::PointAttribute att;
int8_t componentCount = attribute.glType.count;
att.Init(
attribute.dracoAttribute,
nullptr,
componentCount,
attribute.dracoComponentType,
false,
componentCount * draco::DataTypeLength(attribute.dracoComponentType),
0);
const int dracoAttId = dracoMesh->AddAttribute(att, true, attribArr.size());
draco::PointAttribute* attPtr = dracoMesh->attribute(dracoAttId);
std::vector<uint8_t> buf(sizeof(T));
for (uint32_t ii = 0; ii < attribArr.size(); ii++) {
uint8_t* ptr = &buf[0];
attribute.glType.write(ptr, attribArr[ii]);
attPtr->SetAttributeValue(attPtr->mapped_index(draco::PointIndex(ii)), ptr);
}
dracoAttributes[attribute.gltfName] = dracoAttId;
}
void NoteDracoBuffer(const BufferViewData& data);
const int indices;

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@ -34,8 +34,9 @@ size_t VertexHasher::operator()(const RawVertex& v) const {
bool RawVertex::operator==(const RawVertex& other) const {
return (position == other.position) && (normal == other.normal) && (tangent == other.tangent) &&
(binormal == other.binormal) && (color == other.color) && (uv0 == other.uv0) &&
(uv1 == other.uv1) && (jointIndices == other.jointIndices) &&
(jointWeights == other.jointWeights) && (polarityUv0 == other.polarityUv0) &&
(uv1 == other.uv1) &&
(jointWeights == other.jointWeights) && (jointIndices == other.jointIndices) &&
(polarityUv0 == other.polarityUv0) &&
(blendSurfaceIx == other.blendSurfaceIx) && (blends == other.blends);
}
@ -63,16 +64,13 @@ size_t RawVertex::Difference(const RawVertex& other) const {
attributes |= RAW_VERTEX_ATTRIBUTE_UV1;
}
// Always need both or neither.
if (jointIndices != other.jointIndices) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
}
if (jointWeights != other.jointWeights) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
if (jointIndices != other.jointIndices || jointWeights != other.jointWeights) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
}
return attributes;
}
RawModel::RawModel() : vertexAttributes(0) {}
RawModel::RawModel() : vertexAttributes(0){}
void RawModel::AddVertexAttribute(const RawVertexAttribute attrib) {
vertexAttributes |= attrib;
@ -335,7 +333,7 @@ int RawModel::AddNode(const long id, const char* name, const long parentId) {
return (int)nodes.size() - 1;
}
void RawModel::Condense() {
void RawModel::Condense(const int maxSkinningWeights, const bool normalizeWeights) {
// Only keep surfaces that are referenced by one or more triangles.
{
std::vector<RawSurface> oldSurfaces = surfaces;
@ -405,6 +403,53 @@ void RawModel::Condense() {
}
}
}
{
globalMaxWeights = 0;
for (auto& vertex: vertices) {
// Sort from largest to smallest weight.
std::sort(vertex.skinningInfo.begin(), vertex.skinningInfo.end(), std::greater<RawVertexSkinningInfo>());
// Reduce to fit the requirements.
if (maxSkinningWeights < vertex.skinningInfo.size())
vertex.skinningInfo.resize(maxSkinningWeights);
globalMaxWeights = std::max(globalMaxWeights, (int) vertex.skinningInfo.size());
// Normalize weights if requested.
if (normalizeWeights) {
float weightSum = 0;
for (auto& jointWeight : vertex.skinningInfo)
weightSum += jointWeight.jointWeight;
const float weightSumRcp = 1.0 / weightSum;
for (auto& jointWeight : vertex.skinningInfo)
jointWeight.jointWeight *= weightSumRcp;
}
}
if (globalMaxWeights > 0) {
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES);
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS);
}
assert(globalMaxWeights >= 0);
// Copy to gltf friendly structure
for (auto& vertex : vertices) {
vertex.jointIndices.reserve(globalMaxWeights);
vertex.jointWeights.reserve(globalMaxWeights);
for (int i = 0; i < globalMaxWeights; i += 4) { // ensure every vertex has the same amount of weights
Vec4f weights{0.0};
Vec4i jointIds{0,0,0,0};
for (int j = i; j < i + 4 && j < vertex.skinningInfo.size(); j++) {
weights[j - i] = vertex.skinningInfo[j].jointWeight;
jointIds[j - i] = vertex.skinningInfo[j].jointIndex;
}
vertex.jointIndices.push_back(jointIds);
vertex.jointWeights.push_back(weights);
}
}
}
}
void RawModel::TransformGeometry(ComputeNormalsOption normals) {
@ -554,6 +599,7 @@ void RawModel::CreateMaterialModels(
surfaces[sortedTriangles[i - 1].surfaceIndex].discrete))) {
materialModels.resize(materialModels.size() + 1);
model = &materialModels[materialModels.size() - 1];
model->globalMaxWeights = globalMaxWeights;
}
// FIXME: will have to unlink from the nodes, transform both surfaces into a
@ -622,11 +668,11 @@ void RawModel::CreateMaterialModels(
if ((keep & RAW_VERTEX_ATTRIBUTE_UV1) == 0) {
vertex.uv1 = defaultVertex.uv1;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) == 0) {
vertex.jointIndices = defaultVertex.jointIndices;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) == 0) {
vertex.jointWeights = defaultVertex.jointWeights;
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) == 0) {
vertex.jointIndices = defaultVertex.jointIndices;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) == 0) {
vertex.jointWeights = defaultVertex.jointWeights;
}
}

View File

@ -22,7 +22,7 @@ enum RawVertexAttribute {
RAW_VERTEX_ATTRIBUTE_COLOR = 1 << 4,
RAW_VERTEX_ATTRIBUTE_UV0 = 1 << 5,
RAW_VERTEX_ATTRIBUTE_UV1 = 1 << 6,
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS = 1 << 8,
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
@ -38,6 +38,16 @@ struct RawBlendVertex {
}
};
struct RawVertexSkinningInfo
{
int jointIndex;
float jointWeight;
bool operator>(const RawVertexSkinningInfo& rjw) const {
return jointWeight > rjw.jointWeight;
}
};
struct RawVertex {
Vec3f position{0.0f};
Vec3f normal{0.0f};
@ -46,8 +56,10 @@ struct RawVertex {
Vec4f color{0.0f};
Vec2f uv0{0.0f};
Vec2f uv1{0.0f};
Vec4i jointIndices{0, 0, 0, 0};
Vec4f jointWeights{0.0f};
std::vector<Vec4i> jointIndices;
std::vector<Vec4f> jointWeights;
std::vector<RawVertexSkinningInfo> skinningInfo;
// end of members that directly correspond to vertex attributes
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh;
@ -347,6 +359,7 @@ struct RawNode {
class RawModel {
public:
RawModel();
// Add geometry.
@ -407,7 +420,7 @@ class RawModel {
// Remove unused vertices, textures or materials after removing vertex attributes, textures,
// materials or surfaces.
void Condense();
void Condense(const int maxSkinningWeights, const bool normalizeWeights);
void TransformGeometry(ComputeNormalsOption);
@ -424,6 +437,11 @@ class RawModel {
int GetVertexCount() const {
return (int)vertices.size();
}
int GetGlobalWeightCount() const{
return globalMaxWeights;
}
const RawVertex& GetVertex(const int index) const {
return vertices[index];
}
@ -506,6 +524,14 @@ class RawModel {
void GetAttributeArray(std::vector<_attrib_type_>& out, const _attrib_type_ RawVertex::*ptr)
const;
// Create individual attribute arrays, with the source as an array.
// Returns true if the vertices store the particular attribute.
template <typename _attrib_type_>
void GetArrayAttributeArray(std::vector<_attrib_type_>& out,
const std::vector<_attrib_type_> RawVertex::*ptr,
const int arrayOffset)
const;
// Create an array with a raw model for each material.
// Multiple surfaces with the same material will turn into a single model.
// However, surfaces that are marked as 'discrete' will turn into separate models.
@ -520,6 +546,7 @@ class RawModel {
long rootNodeId;
int vertexAttributes;
int globalMaxWeights;
std::unordered_map<RawVertex, int, VertexHasher> vertexHash;
std::vector<RawVertex> vertices;
std::vector<RawTriangle> triangles;
@ -541,3 +568,14 @@ void RawModel::GetAttributeArray(
out[i] = vertices[i].*ptr;
}
}
template <typename _attrib_type_>
void RawModel::GetArrayAttributeArray(
std::vector<_attrib_type_>& out,
const std::vector<_attrib_type_> RawVertex::*ptr,
const int arrayOffset) const {
out.resize(vertices.size());
for (size_t i = 0; i < vertices.size(); i++) {
out[i] = (vertices[i].*ptr)[arrayOffset];
}
}