Allow arbitrary number of skinning weights.
Controlled through command line parameter. Defaults to 4 skinning weights.
This commit is contained in:
parent
37f992321e
commit
c2d16f080d
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@ -152,11 +152,24 @@ int main(int argc, char* argv[]) {
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gltfOptions.useBlendShapeTangents,
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gltfOptions.useBlendShapeTangents,
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"Include blend shape tangents, if reported present by the FBX SDK.");
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"Include blend shape tangents, if reported present by the FBX SDK.");
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app.add_option(
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"--normalize-weights",
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gltfOptions.normalizeSkinningWeights,
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"Normalize skinning weights.",
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true);
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app.add_option(
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"--skinning-weights",
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gltfOptions.maxSkinningWeights,
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"The number of joint influences per vertex.",
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true)
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->check(CLI::Range(0, 512));
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app.add_option(
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app.add_option(
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"-k,--keep-attribute",
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"-k,--keep-attribute",
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[&](std::vector<std::string> attributes) -> bool {
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[&](std::vector<std::string> attributes) -> bool {
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gltfOptions.keepAttribs =
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gltfOptions.keepAttribs =
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RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
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RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
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for (std::string attribute : attributes) {
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for (std::string attribute : attributes) {
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if (attribute == "position") {
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if (attribute == "position") {
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gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION;
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gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION;
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@ -216,7 +229,7 @@ int main(int argc, char* argv[]) {
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app.add_option(
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app.add_option(
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"--draco-bits-for-normals",
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"--draco-bits-for-normals",
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gltfOptions.draco.quantBitsNormal,
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gltfOptions.draco.quantBitsNormal,
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"How many bits to quantize nornals to.",
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"How many bits to quantize normals to.",
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true)
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true)
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->check(CLI::Range(1, 32))
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->check(CLI::Range(1, 32))
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->group("Draco");
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->group("Draco");
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@ -334,7 +347,7 @@ int main(int argc, char* argv[]) {
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if (!texturesTransforms.empty()) {
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if (!texturesTransforms.empty()) {
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raw.TransformTextures(texturesTransforms);
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raw.TransformTextures(texturesTransforms);
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}
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}
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raw.Condense();
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raw.Condense(gltfOptions.maxSkinningWeights, gltfOptions.normalizeSkinningWeights);
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raw.TransformGeometry(gltfOptions.computeNormals);
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raw.TransformGeometry(gltfOptions.computeNormals);
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std::ofstream outStream; // note: auto-flushes in destructor
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std::ofstream outStream; // note: auto-flushes in destructor
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@ -112,17 +112,21 @@ struct GltfOptions {
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/** Whether to include lights through the KHR_punctual_lights extension. */
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/** Whether to include lights through the KHR_punctual_lights extension. */
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bool useKHRLightsPunctual{true};
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bool useKHRLightsPunctual{true};
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/** Whether to include blend shape normals, if present according to the SDK. */
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/** Whether to include blend shape normals, if present according to the SDK. */
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bool useBlendShapeNormals{false};
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bool useBlendShapeNormals { false };
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/** Whether to include blend shape tangents, if present according to the SDK. */
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/** Whether to include blend shape tangents, if present according to the SDK. */
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bool useBlendShapeTangents{false};
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bool useBlendShapeTangents { false };
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/** When to compute vertex normals from geometry. */
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/** Whether to normalized skinning weights. */
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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bool normalizeSkinningWeights { true };
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/** When to use 32-bit indices. */
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/** Maximum number of bone influences per vertex. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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int maxSkinningWeights { 4 };
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/** Select baked animation framerate. */
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/** When to compute vertex normals from geometry. */
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AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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/** When to use 32-bit indices. */
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/** Temporary directory used by FBX SDK. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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std::string fbxTempDir;
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/** Select baked animation framerate. */
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AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
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/** Temporary directory used by FBX SDK. */
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std::string fbxTempDir;
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};
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};
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@ -88,6 +88,30 @@ static RawMaterialType GetMaterialType(
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return skinned ? RAW_MATERIAL_TYPE_SKINNED_OPAQUE : RAW_MATERIAL_TYPE_OPAQUE;
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return skinned ? RAW_MATERIAL_TYPE_SKINNED_OPAQUE : RAW_MATERIAL_TYPE_OPAQUE;
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}
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}
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static void calcMinMax(
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RawSurface& rawSurface,
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const FbxSkinningAccess& skinning,
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const FbxVector4& globalPosition,
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const std::vector<RawVertexSkinningInfo>& indicesAndWeights) {
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for (int i = 0; i < indicesAndWeights.size(); i++) {
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if (indicesAndWeights[i].jointWeight > 0.0f) {
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const FbxVector4 localPosition =
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skinning.GetJointInverseGlobalTransforms(indicesAndWeights[i].jointIndex)
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.MultNormalize(globalPosition);
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Vec3f& mins = rawSurface.jointGeometryMins[indicesAndWeights[i].jointIndex];
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mins[0] = std::min(mins[0], (float)localPosition[0]);
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mins[1] = std::min(mins[1], (float)localPosition[1]);
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mins[2] = std::min(mins[2], (float)localPosition[2]);
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Vec3f& maxs = rawSurface.jointGeometryMaxs[indicesAndWeights[i].jointIndex];
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maxs[0] = std::max(maxs[0], (float)localPosition[0]);
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maxs[1] = std::max(maxs[1], (float)localPosition[1]);
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maxs[2] = std::max(maxs[2], (float)localPosition[2]);
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}
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}
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}
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static void ReadMesh(
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static void ReadMesh(
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RawModel& raw,
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RawModel& raw,
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FbxScene* pScene,
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FbxScene* pScene,
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@ -177,10 +201,6 @@ static void ReadMesh(
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if (uvLayer1.LayerPresent()) {
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if (uvLayer1.LayerPresent()) {
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raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_UV1);
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raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_UV1);
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}
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}
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if (skinning.IsSkinned()) {
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raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS);
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raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES);
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}
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RawSurface& rawSurface = raw.GetSurface(rawSurfaceIndex);
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RawSurface& rawSurface = raw.GetSurface(rawSurfaceIndex);
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@ -361,8 +381,15 @@ static void ReadMesh(
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vertex.uv0[1] = (float)fbxUV0[1];
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vertex.uv0[1] = (float)fbxUV0[1];
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vertex.uv1[0] = (float)fbxUV1[0];
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vertex.uv1[0] = (float)fbxUV1[0];
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vertex.uv1[1] = (float)fbxUV1[1];
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vertex.uv1[1] = (float)fbxUV1[1];
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vertex.jointIndices = skinning.GetVertexIndices(controlPointIndex);
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if (skinning.IsSkinned()) {
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vertex.jointWeights = skinning.GetVertexWeights(controlPointIndex);
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const std::vector<FbxVertexSkinningInfo> skinningInfo =
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skinning.GetVertexSkinningInfo(controlPointIndex);
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for (int skinningIndex = 0; skinningIndex < skinningInfo.size(); skinningIndex++) {
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const FbxVertexSkinningInfo& sourceSkinningInfo = skinningInfo[skinningIndex];
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vertex.skinningInfo.push_back(
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RawVertexSkinningInfo{sourceSkinningInfo.jointId, sourceSkinningInfo.weight});
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}
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}
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vertex.polarityUv0 = false;
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vertex.polarityUv0 = false;
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// flag this triangle as transparent if any of its corner vertices substantially deviates from
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// flag this triangle as transparent if any of its corner vertices substantially deviates from
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@ -406,38 +433,13 @@ static void ReadMesh(
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}
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}
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if (skinning.IsSkinned()) {
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if (skinning.IsSkinned()) {
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const int jointIndices[FbxSkinningAccess::MAX_WEIGHTS] = {vertex.jointIndices[0],
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FbxMatrix skinningMatrix = FbxMatrix() * 0.0;
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vertex.jointIndices[1],
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for (int j = 0; j < vertex.skinningInfo.size(); j++)
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vertex.jointIndices[2],
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skinningMatrix += skinning.GetJointSkinningTransform(vertex.skinningInfo[j].jointIndex) *
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vertex.jointIndices[3]};
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vertex.skinningInfo[j].jointWeight;
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const float jointWeights[FbxSkinningAccess::MAX_WEIGHTS] = {vertex.jointWeights[0],
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vertex.jointWeights[1],
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vertex.jointWeights[2],
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vertex.jointWeights[3]};
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const FbxMatrix skinningMatrix =
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skinning.GetJointSkinningTransform(jointIndices[0]) * jointWeights[0] +
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skinning.GetJointSkinningTransform(jointIndices[1]) * jointWeights[1] +
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skinning.GetJointSkinningTransform(jointIndices[2]) * jointWeights[2] +
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skinning.GetJointSkinningTransform(jointIndices[3]) * jointWeights[3];
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const FbxVector4 globalPosition = skinningMatrix.MultNormalize(fbxPosition);
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const FbxVector4 globalPosition = skinningMatrix.MultNormalize(fbxPosition);
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for (int i = 0; i < FbxSkinningAccess::MAX_WEIGHTS; i++) {
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calcMinMax(rawSurface, skinning, globalPosition, vertex.skinningInfo);
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if (jointWeights[i] > 0.0f) {
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const FbxVector4 localPosition =
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skinning.GetJointInverseGlobalTransforms(jointIndices[i])
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.MultNormalize(globalPosition);
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Vec3f& mins = rawSurface.jointGeometryMins[jointIndices[i]];
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mins[0] = std::min(mins[0], (float)localPosition[0]);
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mins[1] = std::min(mins[1], (float)localPosition[1]);
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mins[2] = std::min(mins[2], (float)localPosition[2]);
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Vec3f& maxs = rawSurface.jointGeometryMaxs[jointIndices[i]];
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maxs[0] = std::max(maxs[0], (float)localPosition[0]);
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maxs[1] = std::max(maxs[1], (float)localPosition[1]);
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maxs[2] = std::max(maxs[2], (float)localPosition[2]);
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}
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}
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}
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}
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}
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}
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@ -19,8 +19,7 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
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continue;
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continue;
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}
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}
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int controlPointCount = pMesh->GetControlPointsCount();
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int controlPointCount = pMesh->GetControlPointsCount();
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vertexJointIndices.resize(controlPointCount, Vec4i(0, 0, 0, 0));
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vertexSkinning.resize(controlPointCount);
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vertexJointWeights.resize(controlPointCount, Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
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for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
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for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
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FbxCluster* cluster = skin->GetCluster(clusterIndex);
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FbxCluster* cluster = skin->GetCluster(clusterIndex);
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@ -56,31 +55,18 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
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if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
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if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
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continue;
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continue;
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}
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}
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if (clusterWeights[i] <= vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1]) {
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if (clusterWeights[i] <= 0.0) {
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continue;
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continue;
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}
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}
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vertexJointIndices[clusterIndices[i]][MAX_WEIGHTS - 1] = clusterIndex;
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vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1] = (float)clusterWeights[i];
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vertexSkinning[clusterIndices[i]].push_back(FbxVertexSkinningInfo{(int) clusterIndex, (float)clusterWeights[i]});
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for (int j = MAX_WEIGHTS - 1; j > 0; j--) {
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if (vertexJointWeights[clusterIndices[i]][j - 1] >=
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vertexJointWeights[clusterIndices[i]][j]) {
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break;
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}
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std::swap(
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vertexJointIndices[clusterIndices[i]][j - 1],
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vertexJointIndices[clusterIndices[i]][j]);
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std::swap(
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vertexJointWeights[clusterIndices[i]][j - 1],
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vertexJointWeights[clusterIndices[i]][j]);
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}
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}
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}
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}
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}
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for (int i = 0; i < controlPointCount; i++) {
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const float weightSumRcp = 1.0 /
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for (int i = 0; i < vertexSkinning.size(); i++)
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(vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] +
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maxBoneInfluences = std::max((int) vertexSkinning[i].size(), maxBoneInfluences);
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vertexJointWeights[i][3]);
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vertexJointWeights[i] *= weightSumRcp;
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}
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}
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}
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}
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}
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@ -18,16 +18,22 @@
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#include "FBX2glTF.h"
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#include "FBX2glTF.h"
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struct FbxVertexSkinningInfo {
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int jointId;
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float weight;
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};
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class FbxSkinningAccess {
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class FbxSkinningAccess {
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public:
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public:
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static const int MAX_WEIGHTS = 4;
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FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode);
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FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode);
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bool IsSkinned() const {
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bool IsSkinned() const {
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return (vertexJointWeights.size() > 0);
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return (vertexSkinning.size() > 0);
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}
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}
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int GetNodeCount() const {
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int GetNodeCount() const {
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return (int)jointNodes.size();
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return (int)jointNodes.size();
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}
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}
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@ -56,24 +62,18 @@ class FbxSkinningAccess {
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const FbxAMatrix& GetInverseBindMatrix(const int jointIndex) const {
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const FbxAMatrix& GetInverseBindMatrix(const int jointIndex) const {
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return inverseBindMatrices[jointIndex];
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return inverseBindMatrices[jointIndex];
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}
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}
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const Vec4i GetVertexIndices(const int controlPointIndex) const {
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const std::vector<FbxVertexSkinningInfo> GetVertexSkinningInfo(const int controlPointIndex) const {
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return (!vertexJointIndices.empty()) ? vertexJointIndices[controlPointIndex]
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return vertexSkinning[controlPointIndex];
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: Vec4i(0, 0, 0, 0);
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}
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}
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const Vec4f GetVertexWeights(const int controlPointIndex) const {
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return (!vertexJointWeights.empty()) ? vertexJointWeights[controlPointIndex]
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: Vec4f(0, 0, 0, 0);
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}
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private:
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private:
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int rootIndex;
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int rootIndex;
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std::vector<uint64_t> jointIds;
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int maxBoneInfluences;
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std::vector<long> jointIds;
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std::vector<FbxNode*> jointNodes;
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std::vector<FbxNode*> jointNodes;
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std::vector<FbxMatrix> jointSkinningTransforms;
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std::vector<FbxMatrix> jointSkinningTransforms;
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std::vector<FbxMatrix> jointInverseGlobalTransforms;
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std::vector<FbxMatrix> jointInverseGlobalTransforms;
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std::vector<FbxAMatrix> inverseBindMatrices;
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std::vector<FbxAMatrix> inverseBindMatrices;
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std::vector<Vec4i> vertexJointIndices;
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std::vector<std::vector<FbxVertexSkinningInfo>> vertexSkinning;
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std::vector<Vec4f> vertexJointWeights;
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};
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};
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@ -122,6 +122,31 @@ class GltfModel {
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return accessor;
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return accessor;
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};
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};
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template <class T>
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std::shared_ptr<AccessorData> AddAttributeArrayToPrimitive(
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BufferData& buffer,
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const RawModel& surfaceModel,
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PrimitiveData& primitive,
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const AttributeArrayDefinition<T>& attrDef) {
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// copy attribute data into vector
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std::vector<T> attribArr;
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surfaceModel.GetArrayAttributeArray<T>(attribArr, attrDef.rawAttributeIx, attrDef.arrayOffset);
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std::shared_ptr<AccessorData> accessor;
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if (attrDef.dracoComponentType != draco::DT_INVALID && primitive.dracoMesh != nullptr) {
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primitive.AddDracoArrayAttrib(attrDef, attribArr);
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accessor = accessors.hold(new AccessorData(attrDef.glType));
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accessor->count = attribArr.size();
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}
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else {
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auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
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accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
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}
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primitive.AddAttrib(attrDef.gltfName, *accessor);
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return accessor;
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};
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template <class T>
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template <class T>
|
||||||
void serializeHolder(json& glTFJson, std::string key, const Holder<T> holder) {
|
void serializeHolder(json& glTFJson, std::string key, const Holder<T> holder) {
|
||||||
if (!holder.ptrs.empty()) {
|
if (!holder.ptrs.empty()) {
|
||||||
|
|
|
@ -496,8 +496,8 @@ ModelData* Raw2Gltf(
|
||||||
}
|
}
|
||||||
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_TANGENT) != 0) {
|
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_TANGENT) != 0) {
|
||||||
const AttributeDefinition<Vec4f> ATTR_TANGENT("TANGENT", &RawVertex::tangent, GLT_VEC4F);
|
const AttributeDefinition<Vec4f> ATTR_TANGENT("TANGENT", &RawVertex::tangent, GLT_VEC4F);
|
||||||
const auto _ = gltf->AddAttributeToPrimitive<Vec4f>(
|
const auto _ =
|
||||||
buffer, surfaceModel, *primitive, ATTR_TANGENT);
|
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_TANGENT);
|
||||||
}
|
}
|
||||||
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_COLOR) != 0) {
|
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_COLOR) != 0) {
|
||||||
const AttributeDefinition<Vec4f> ATTR_COLOR(
|
const AttributeDefinition<Vec4f> ATTR_COLOR(
|
||||||
|
@ -530,24 +530,30 @@ ModelData* Raw2Gltf(
|
||||||
buffer, surfaceModel, *primitive, ATTR_TEXCOORD_1);
|
buffer, surfaceModel, *primitive, ATTR_TEXCOORD_1);
|
||||||
}
|
}
|
||||||
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) != 0) {
|
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) != 0) {
|
||||||
const AttributeDefinition<Vec4i> ATTR_JOINTS(
|
for (int i = 0; i < surfaceModel.GetGlobalWeightCount(); i += 4) {
|
||||||
"JOINTS_0",
|
const AttributeArrayDefinition<Vec4i> ATTR_JOINTS(
|
||||||
&RawVertex::jointIndices,
|
std::string("JOINTS_") + std::to_string(i / 4),
|
||||||
GLT_VEC4I,
|
&RawVertex::jointIndices,
|
||||||
draco::GeometryAttribute::GENERIC,
|
GLT_VEC4I,
|
||||||
draco::DT_UINT16);
|
draco::GeometryAttribute::GENERIC,
|
||||||
const auto _ =
|
draco::DT_UINT16,
|
||||||
gltf->AddAttributeToPrimitive<Vec4i>(buffer, surfaceModel, *primitive, ATTR_JOINTS);
|
i / 4);
|
||||||
|
const auto _ = gltf->AddAttributeArrayToPrimitive<Vec4i>(
|
||||||
|
buffer, surfaceModel, *primitive, ATTR_JOINTS);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) != 0) {
|
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) != 0) {
|
||||||
const AttributeDefinition<Vec4f> ATTR_WEIGHTS(
|
for (int i = 0; i < surfaceModel.GetGlobalWeightCount(); i += 4) {
|
||||||
"WEIGHTS_0",
|
const AttributeArrayDefinition<Vec4f> ATTR_WEIGHTS(
|
||||||
&RawVertex::jointWeights,
|
std::string("WEIGHTS_") + std::to_string(i / 4),
|
||||||
GLT_VEC4F,
|
&RawVertex::jointWeights,
|
||||||
draco::GeometryAttribute::GENERIC,
|
GLT_VEC4F,
|
||||||
draco::DT_FLOAT32);
|
draco::GeometryAttribute::GENERIC,
|
||||||
const auto _ =
|
draco::DT_FLOAT32,
|
||||||
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
|
i / 4);
|
||||||
|
const auto _ = gltf->AddAttributeArrayToPrimitive<Vec4f>(
|
||||||
|
buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// each channel present in the mesh always ends up a target in the primitive
|
// each channel present in the mesh always ends up a target in the primitive
|
||||||
|
@ -632,7 +638,8 @@ ModelData* Raw2Gltf(
|
||||||
draco::Status status = encoder.EncodeMeshToBuffer(*primitive->dracoMesh, &dracoBuffer);
|
draco::Status status = encoder.EncodeMeshToBuffer(*primitive->dracoMesh, &dracoBuffer);
|
||||||
assert(status.code() == draco::Status::OK);
|
assert(status.code() == draco::Status::OK);
|
||||||
|
|
||||||
auto view = gltf->AddRawBufferView(buffer, dracoBuffer.data(), to_uint32(dracoBuffer.size()));
|
auto view =
|
||||||
|
gltf->AddRawBufferView(buffer, dracoBuffer.data(), to_uint32(dracoBuffer.size()));
|
||||||
primitive->NoteDracoBuffer(*view);
|
primitive->NoteDracoBuffer(*view);
|
||||||
}
|
}
|
||||||
mesh->AddPrimitive(primitive);
|
mesh->AddPrimitive(primitive);
|
||||||
|
|
|
@ -155,6 +155,30 @@ struct AttributeDefinition {
|
||||||
dracoComponentType(draco::DataType::DT_INVALID) {}
|
dracoComponentType(draco::DataType::DT_INVALID) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
struct AttributeArrayDefinition {
|
||||||
|
const std::string gltfName;
|
||||||
|
const std::vector<T> RawVertex::*rawAttributeIx;
|
||||||
|
const GLType glType;
|
||||||
|
const int arrayOffset;
|
||||||
|
const draco::GeometryAttribute::Type dracoAttribute;
|
||||||
|
const draco::DataType dracoComponentType;
|
||||||
|
|
||||||
|
AttributeArrayDefinition(
|
||||||
|
const std::string gltfName,
|
||||||
|
const std::vector<T> RawVertex::*rawAttributeIx,
|
||||||
|
const GLType& _glType,
|
||||||
|
const draco::GeometryAttribute::Type dracoAttribute,
|
||||||
|
const draco::DataType dracoComponentType,
|
||||||
|
const int arrayOffset)
|
||||||
|
: gltfName(gltfName),
|
||||||
|
rawAttributeIx(rawAttributeIx),
|
||||||
|
glType(_glType),
|
||||||
|
dracoAttribute(dracoAttribute),
|
||||||
|
dracoComponentType(dracoComponentType),
|
||||||
|
arrayOffset(arrayOffset) {}
|
||||||
|
};
|
||||||
|
|
||||||
struct AccessorData;
|
struct AccessorData;
|
||||||
struct AnimationData;
|
struct AnimationData;
|
||||||
struct BufferData;
|
struct BufferData;
|
||||||
|
|
|
@ -61,6 +61,32 @@ struct PrimitiveData {
|
||||||
dracoAttributes[attribute.gltfName] = dracoAttId;
|
dracoAttributes[attribute.gltfName] = dracoAttId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void AddDracoArrayAttrib(const AttributeArrayDefinition<T> attribute, const std::vector<T>& attribArr) {
|
||||||
|
draco::PointAttribute att;
|
||||||
|
int8_t componentCount = attribute.glType.count;
|
||||||
|
att.Init(
|
||||||
|
attribute.dracoAttribute,
|
||||||
|
nullptr,
|
||||||
|
componentCount,
|
||||||
|
attribute.dracoComponentType,
|
||||||
|
false,
|
||||||
|
componentCount * draco::DataTypeLength(attribute.dracoComponentType),
|
||||||
|
0);
|
||||||
|
|
||||||
|
const int dracoAttId = dracoMesh->AddAttribute(att, true, attribArr.size());
|
||||||
|
draco::PointAttribute* attPtr = dracoMesh->attribute(dracoAttId);
|
||||||
|
|
||||||
|
std::vector<uint8_t> buf(sizeof(T));
|
||||||
|
for (uint32_t ii = 0; ii < attribArr.size(); ii++) {
|
||||||
|
uint8_t* ptr = &buf[0];
|
||||||
|
attribute.glType.write(ptr, attribArr[ii]);
|
||||||
|
attPtr->SetAttributeValue(attPtr->mapped_index(draco::PointIndex(ii)), ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
dracoAttributes[attribute.gltfName] = dracoAttId;
|
||||||
|
}
|
||||||
|
|
||||||
void NoteDracoBuffer(const BufferViewData& data);
|
void NoteDracoBuffer(const BufferViewData& data);
|
||||||
|
|
||||||
const int indices;
|
const int indices;
|
||||||
|
|
|
@ -34,8 +34,9 @@ size_t VertexHasher::operator()(const RawVertex& v) const {
|
||||||
bool RawVertex::operator==(const RawVertex& other) const {
|
bool RawVertex::operator==(const RawVertex& other) const {
|
||||||
return (position == other.position) && (normal == other.normal) && (tangent == other.tangent) &&
|
return (position == other.position) && (normal == other.normal) && (tangent == other.tangent) &&
|
||||||
(binormal == other.binormal) && (color == other.color) && (uv0 == other.uv0) &&
|
(binormal == other.binormal) && (color == other.color) && (uv0 == other.uv0) &&
|
||||||
(uv1 == other.uv1) && (jointIndices == other.jointIndices) &&
|
(uv1 == other.uv1) &&
|
||||||
(jointWeights == other.jointWeights) && (polarityUv0 == other.polarityUv0) &&
|
(jointWeights == other.jointWeights) && (jointIndices == other.jointIndices) &&
|
||||||
|
(polarityUv0 == other.polarityUv0) &&
|
||||||
(blendSurfaceIx == other.blendSurfaceIx) && (blends == other.blends);
|
(blendSurfaceIx == other.blendSurfaceIx) && (blends == other.blends);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,16 +64,13 @@ size_t RawVertex::Difference(const RawVertex& other) const {
|
||||||
attributes |= RAW_VERTEX_ATTRIBUTE_UV1;
|
attributes |= RAW_VERTEX_ATTRIBUTE_UV1;
|
||||||
}
|
}
|
||||||
// Always need both or neither.
|
// Always need both or neither.
|
||||||
if (jointIndices != other.jointIndices) {
|
if (jointIndices != other.jointIndices || jointWeights != other.jointWeights) {
|
||||||
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
|
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
|
||||||
}
|
|
||||||
if (jointWeights != other.jointWeights) {
|
|
||||||
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
|
|
||||||
}
|
}
|
||||||
return attributes;
|
return attributes;
|
||||||
}
|
}
|
||||||
|
|
||||||
RawModel::RawModel() : vertexAttributes(0) {}
|
RawModel::RawModel() : vertexAttributes(0){}
|
||||||
|
|
||||||
void RawModel::AddVertexAttribute(const RawVertexAttribute attrib) {
|
void RawModel::AddVertexAttribute(const RawVertexAttribute attrib) {
|
||||||
vertexAttributes |= attrib;
|
vertexAttributes |= attrib;
|
||||||
|
@ -335,7 +333,7 @@ int RawModel::AddNode(const long id, const char* name, const long parentId) {
|
||||||
return (int)nodes.size() - 1;
|
return (int)nodes.size() - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RawModel::Condense() {
|
void RawModel::Condense(const int maxSkinningWeights, const bool normalizeWeights) {
|
||||||
// Only keep surfaces that are referenced by one or more triangles.
|
// Only keep surfaces that are referenced by one or more triangles.
|
||||||
{
|
{
|
||||||
std::vector<RawSurface> oldSurfaces = surfaces;
|
std::vector<RawSurface> oldSurfaces = surfaces;
|
||||||
|
@ -405,6 +403,53 @@ void RawModel::Condense() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
globalMaxWeights = 0;
|
||||||
|
for (auto& vertex: vertices) {
|
||||||
|
|
||||||
|
// Sort from largest to smallest weight.
|
||||||
|
std::sort(vertex.skinningInfo.begin(), vertex.skinningInfo.end(), std::greater<RawVertexSkinningInfo>());
|
||||||
|
|
||||||
|
// Reduce to fit the requirements.
|
||||||
|
if (maxSkinningWeights < vertex.skinningInfo.size())
|
||||||
|
vertex.skinningInfo.resize(maxSkinningWeights);
|
||||||
|
globalMaxWeights = std::max(globalMaxWeights, (int) vertex.skinningInfo.size());
|
||||||
|
|
||||||
|
// Normalize weights if requested.
|
||||||
|
if (normalizeWeights) {
|
||||||
|
float weightSum = 0;
|
||||||
|
for (auto& jointWeight : vertex.skinningInfo)
|
||||||
|
weightSum += jointWeight.jointWeight;
|
||||||
|
const float weightSumRcp = 1.0 / weightSum;
|
||||||
|
for (auto& jointWeight : vertex.skinningInfo)
|
||||||
|
jointWeight.jointWeight *= weightSumRcp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (globalMaxWeights > 0) {
|
||||||
|
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES);
|
||||||
|
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
assert(globalMaxWeights >= 0);
|
||||||
|
// Copy to gltf friendly structure
|
||||||
|
for (auto& vertex : vertices) {
|
||||||
|
vertex.jointIndices.reserve(globalMaxWeights);
|
||||||
|
vertex.jointWeights.reserve(globalMaxWeights);
|
||||||
|
for (int i = 0; i < globalMaxWeights; i += 4) { // ensure every vertex has the same amount of weights
|
||||||
|
Vec4f weights{0.0};
|
||||||
|
Vec4i jointIds{0,0,0,0};
|
||||||
|
for (int j = i; j < i + 4 && j < vertex.skinningInfo.size(); j++) {
|
||||||
|
weights[j - i] = vertex.skinningInfo[j].jointWeight;
|
||||||
|
jointIds[j - i] = vertex.skinningInfo[j].jointIndex;
|
||||||
|
}
|
||||||
|
vertex.jointIndices.push_back(jointIds);
|
||||||
|
vertex.jointWeights.push_back(weights);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RawModel::TransformGeometry(ComputeNormalsOption normals) {
|
void RawModel::TransformGeometry(ComputeNormalsOption normals) {
|
||||||
|
@ -554,6 +599,7 @@ void RawModel::CreateMaterialModels(
|
||||||
surfaces[sortedTriangles[i - 1].surfaceIndex].discrete))) {
|
surfaces[sortedTriangles[i - 1].surfaceIndex].discrete))) {
|
||||||
materialModels.resize(materialModels.size() + 1);
|
materialModels.resize(materialModels.size() + 1);
|
||||||
model = &materialModels[materialModels.size() - 1];
|
model = &materialModels[materialModels.size() - 1];
|
||||||
|
model->globalMaxWeights = globalMaxWeights;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: will have to unlink from the nodes, transform both surfaces into a
|
// FIXME: will have to unlink from the nodes, transform both surfaces into a
|
||||||
|
@ -622,11 +668,11 @@ void RawModel::CreateMaterialModels(
|
||||||
if ((keep & RAW_VERTEX_ATTRIBUTE_UV1) == 0) {
|
if ((keep & RAW_VERTEX_ATTRIBUTE_UV1) == 0) {
|
||||||
vertex.uv1 = defaultVertex.uv1;
|
vertex.uv1 = defaultVertex.uv1;
|
||||||
}
|
}
|
||||||
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) == 0) {
|
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES) == 0) {
|
||||||
vertex.jointIndices = defaultVertex.jointIndices;
|
vertex.jointIndices = defaultVertex.jointIndices;
|
||||||
}
|
}
|
||||||
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) == 0) {
|
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS) == 0) {
|
||||||
vertex.jointWeights = defaultVertex.jointWeights;
|
vertex.jointWeights = defaultVertex.jointWeights;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,7 +22,7 @@ enum RawVertexAttribute {
|
||||||
RAW_VERTEX_ATTRIBUTE_COLOR = 1 << 4,
|
RAW_VERTEX_ATTRIBUTE_COLOR = 1 << 4,
|
||||||
RAW_VERTEX_ATTRIBUTE_UV0 = 1 << 5,
|
RAW_VERTEX_ATTRIBUTE_UV0 = 1 << 5,
|
||||||
RAW_VERTEX_ATTRIBUTE_UV1 = 1 << 6,
|
RAW_VERTEX_ATTRIBUTE_UV1 = 1 << 6,
|
||||||
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
|
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
|
||||||
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS = 1 << 8,
|
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS = 1 << 8,
|
||||||
|
|
||||||
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
|
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
|
||||||
|
@ -38,6 +38,16 @@ struct RawBlendVertex {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct RawVertexSkinningInfo
|
||||||
|
{
|
||||||
|
int jointIndex;
|
||||||
|
float jointWeight;
|
||||||
|
|
||||||
|
bool operator>(const RawVertexSkinningInfo& rjw) const {
|
||||||
|
return jointWeight > rjw.jointWeight;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
struct RawVertex {
|
struct RawVertex {
|
||||||
Vec3f position{0.0f};
|
Vec3f position{0.0f};
|
||||||
Vec3f normal{0.0f};
|
Vec3f normal{0.0f};
|
||||||
|
@ -46,8 +56,10 @@ struct RawVertex {
|
||||||
Vec4f color{0.0f};
|
Vec4f color{0.0f};
|
||||||
Vec2f uv0{0.0f};
|
Vec2f uv0{0.0f};
|
||||||
Vec2f uv1{0.0f};
|
Vec2f uv1{0.0f};
|
||||||
Vec4i jointIndices{0, 0, 0, 0};
|
std::vector<Vec4i> jointIndices;
|
||||||
Vec4f jointWeights{0.0f};
|
std::vector<Vec4f> jointWeights;
|
||||||
|
|
||||||
|
std::vector<RawVertexSkinningInfo> skinningInfo;
|
||||||
// end of members that directly correspond to vertex attributes
|
// end of members that directly correspond to vertex attributes
|
||||||
|
|
||||||
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh;
|
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh;
|
||||||
|
@ -347,6 +359,7 @@ struct RawNode {
|
||||||
|
|
||||||
class RawModel {
|
class RawModel {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
RawModel();
|
RawModel();
|
||||||
|
|
||||||
// Add geometry.
|
// Add geometry.
|
||||||
|
@ -407,7 +420,7 @@ class RawModel {
|
||||||
|
|
||||||
// Remove unused vertices, textures or materials after removing vertex attributes, textures,
|
// Remove unused vertices, textures or materials after removing vertex attributes, textures,
|
||||||
// materials or surfaces.
|
// materials or surfaces.
|
||||||
void Condense();
|
void Condense(const int maxSkinningWeights, const bool normalizeWeights);
|
||||||
|
|
||||||
void TransformGeometry(ComputeNormalsOption);
|
void TransformGeometry(ComputeNormalsOption);
|
||||||
|
|
||||||
|
@ -424,6 +437,11 @@ class RawModel {
|
||||||
int GetVertexCount() const {
|
int GetVertexCount() const {
|
||||||
return (int)vertices.size();
|
return (int)vertices.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GetGlobalWeightCount() const{
|
||||||
|
return globalMaxWeights;
|
||||||
|
}
|
||||||
|
|
||||||
const RawVertex& GetVertex(const int index) const {
|
const RawVertex& GetVertex(const int index) const {
|
||||||
return vertices[index];
|
return vertices[index];
|
||||||
}
|
}
|
||||||
|
@ -506,6 +524,14 @@ class RawModel {
|
||||||
void GetAttributeArray(std::vector<_attrib_type_>& out, const _attrib_type_ RawVertex::*ptr)
|
void GetAttributeArray(std::vector<_attrib_type_>& out, const _attrib_type_ RawVertex::*ptr)
|
||||||
const;
|
const;
|
||||||
|
|
||||||
|
// Create individual attribute arrays, with the source as an array.
|
||||||
|
// Returns true if the vertices store the particular attribute.
|
||||||
|
template <typename _attrib_type_>
|
||||||
|
void GetArrayAttributeArray(std::vector<_attrib_type_>& out,
|
||||||
|
const std::vector<_attrib_type_> RawVertex::*ptr,
|
||||||
|
const int arrayOffset)
|
||||||
|
const;
|
||||||
|
|
||||||
// Create an array with a raw model for each material.
|
// Create an array with a raw model for each material.
|
||||||
// Multiple surfaces with the same material will turn into a single model.
|
// Multiple surfaces with the same material will turn into a single model.
|
||||||
// However, surfaces that are marked as 'discrete' will turn into separate models.
|
// However, surfaces that are marked as 'discrete' will turn into separate models.
|
||||||
|
@ -520,6 +546,7 @@ class RawModel {
|
||||||
|
|
||||||
long rootNodeId;
|
long rootNodeId;
|
||||||
int vertexAttributes;
|
int vertexAttributes;
|
||||||
|
int globalMaxWeights;
|
||||||
std::unordered_map<RawVertex, int, VertexHasher> vertexHash;
|
std::unordered_map<RawVertex, int, VertexHasher> vertexHash;
|
||||||
std::vector<RawVertex> vertices;
|
std::vector<RawVertex> vertices;
|
||||||
std::vector<RawTriangle> triangles;
|
std::vector<RawTriangle> triangles;
|
||||||
|
@ -541,3 +568,14 @@ void RawModel::GetAttributeArray(
|
||||||
out[i] = vertices[i].*ptr;
|
out[i] = vertices[i].*ptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename _attrib_type_>
|
||||||
|
void RawModel::GetArrayAttributeArray(
|
||||||
|
std::vector<_attrib_type_>& out,
|
||||||
|
const std::vector<_attrib_type_> RawVertex::*ptr,
|
||||||
|
const int arrayOffset) const {
|
||||||
|
out.resize(vertices.size());
|
||||||
|
for (size_t i = 0; i < vertices.size(); i++) {
|
||||||
|
out[i] = (vertices[i].*ptr)[arrayOffset];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue