From bdcf16f042f6f1b627715990fdab36ab38ab3f69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A4r=20Winzell?= Date: Sun, 19 Aug 2018 18:24:16 -0700 Subject: [PATCH] Trivial typo fix. Thanks to @ale64bit for pointing this out. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index affb2d0..7ec8fab 100644 --- a/README.md +++ b/README.md @@ -195,7 +195,7 @@ There are three future enhancements we hope to see for animations: ### Materials -With glTF 2.0, we leaped headlong into physically-based rendering (BPR), where +With glTF 2.0, we leaped headlong into physically-based rendering (PBR), where the canonical way of expressing what a mesh looks like is by describing its visible material in fundamental attributes like "how rough is this surface".