diff --git a/README.md b/README.md index affb2d0..7ec8fab 100644 --- a/README.md +++ b/README.md @@ -195,7 +195,7 @@ There are three future enhancements we hope to see for animations: ### Materials -With glTF 2.0, we leaped headlong into physically-based rendering (BPR), where +With glTF 2.0, we leaped headlong into physically-based rendering (PBR), where the canonical way of expressing what a mesh looks like is by describing its visible material in fundamental attributes like "how rough is this surface".