Missing files for commit a7b9f8, adding up to 16 bone influences.

This commit is contained in:
hhalen 2019-04-17 19:00:08 -07:00
parent a7b9f80e32
commit b6d7fd04f2
9 changed files with 263 additions and 109 deletions

View File

@ -140,11 +140,24 @@ int main(int argc, char* argv[]) {
gltfOptions.useBlendShapeTangents,
"Include blend shape tangents, if reported present by the FBX SDK.");
app.add_flag(
"--normalize-weights",
gltfOptions.normalizeSkinningWeights,
"Normalize skinning weights.");
app.add_option(
"--skinning-weights",
gltfOptions.maxSkinningWeights,
"How many joint influences per vertex are allowed.",
true)
->check(CLI::Range(1, RawModel::MAX_SUPPORTED_WEIGHTS));
app.add_option(
"-k,--keep-attribute",
[&](std::vector<std::string> attributes) -> bool {
gltfOptions.keepAttribs =
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1;
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1 |
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3;
for (std::string attribute : attributes) {
if (attribute == "position") {
gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION;
@ -204,7 +217,7 @@ int main(int argc, char* argv[]) {
app.add_option(
"--draco-bits-for-normals",
gltfOptions.draco.quantBitsNormal,
"How many bits to quantize nornals to.",
"How many bits to quantize normals to.",
true)
->check(CLI::Range(1, 32))
->group("Draco");
@ -310,7 +323,7 @@ int main(int argc, char* argv[]) {
if (!texturesTransforms.empty()) {
raw.TransformTextures(texturesTransforms);
}
raw.Condense();
raw.Condense(gltfOptions.maxSkinningWeights, gltfOptions.normalizeSkinningWeights);
raw.TransformGeometry(gltfOptions.computeNormals);
std::ofstream outStream; // note: auto-flushes in destructor

View File

@ -99,6 +99,10 @@ struct GltfOptions
bool useBlendShapeNormals { false };
/** Whether to include blend shape tangents, if present according to the SDK. */
bool useBlendShapeTangents { false };
/** Whether to normalized skinning weights. */
bool normalizeSkinningWeights { true };
/** Maximum number of bone influences per vertex. */
int maxSkinningWeights { 4 };
/** When to compute vertex normals from geometry. */
ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
/** When to use 32-bit indices. */

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@ -69,18 +69,18 @@ static RawMaterialType GetMaterialType(
return skinned ? RAW_MATERIAL_TYPE_SKINNED_OPAQUE : RAW_MATERIAL_TYPE_OPAQUE;
}
static void calcMinMax(RawSurface& rawSurface, const FbxSkinningAccess& skinning, const FbxVector4& globalPosition, const Vec4i& indices, const Vec4f& weights) {
for (int i = 0; i < 4; i++) {
if (weights[i] > 0.0f) {
static void calcMinMax(RawSurface& rawSurface, const FbxSkinningAccess& skinning, const FbxVector4& globalPosition, const std::vector<RawVertexSkinningInfo>& indicesAndWeights) {
for (int i = 0; i < indicesAndWeights.size(); i++) {
if (indicesAndWeights[i].jointWeight > 0.0f) {
const FbxVector4 localPosition =
skinning.GetJointInverseGlobalTransforms(indices[i]).MultNormalize(globalPosition);
skinning.GetJointInverseGlobalTransforms(indicesAndWeights[i].jointIndex).MultNormalize(globalPosition);
Vec3f& mins = rawSurface.jointGeometryMins[indices[i]];
Vec3f& mins = rawSurface.jointGeometryMins[indicesAndWeights[i].jointIndex];
mins[0] = std::min(mins[0], (float)localPosition[0]);
mins[1] = std::min(mins[1], (float)localPosition[1]);
mins[2] = std::min(mins[2], (float)localPosition[2]);
Vec3f& maxs = rawSurface.jointGeometryMaxs[indices[i]];
Vec3f& maxs = rawSurface.jointGeometryMaxs[indicesAndWeights[i].jointIndex];
maxs[0] = std::max(maxs[0], (float)localPosition[0]);
maxs[1] = std::max(maxs[1], (float)localPosition[1]);
maxs[2] = std::max(maxs[2], (float)localPosition[2]);
@ -179,17 +179,6 @@ static void ReadMesh(
if (uvLayer1.LayerPresent()) {
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_UV1);
}
if (skinning.IsSkinned()) {
FBX_ASSERT(skinning.MaxWeights() <= 8); // output only supports up to 8
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0);
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0);
if (skinning.MaxWeights() > 4) {
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1);
raw.AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1);
}
}
RawSurface& rawSurface = raw.GetSurface(rawSurfaceIndex);
@ -370,10 +359,11 @@ static void ReadMesh(
vertex.uv0[1] = (float)fbxUV0[1];
vertex.uv1[0] = (float)fbxUV1[0];
vertex.uv1[1] = (float)fbxUV1[1];
vertex.jointIndices0 = skinning.GetVertexIndices(controlPointIndex, 0);
vertex.jointWeights0 = skinning.GetVertexWeights(controlPointIndex, 0);
vertex.jointIndices1 = skinning.GetVertexIndices(controlPointIndex, 1);
vertex.jointWeights1 = skinning.GetVertexWeights(controlPointIndex, 1);
const std::vector<FbxVertexSkinningInfo> skinningInfo = skinning.GetVertexSkinningInfo(controlPointIndex);
for (int skinningIndex = 0; skinningIndex < skinningInfo.size(); skinningIndex++) {
const FbxVertexSkinningInfo& sourceSkinningInfo = skinningInfo[skinningIndex];
vertex.skinningInfo.push_back(RawVertexSkinningInfo{ sourceSkinningInfo.jointId, sourceSkinningInfo.weight });
}
vertex.polarityUv0 = false;
// flag this triangle as transparent if any of its corner vertices substantially deviates from
@ -418,14 +408,11 @@ static void ReadMesh(
if (skinning.IsSkinned()) {
FbxMatrix skinningMatrix = FbxMatrix() * 0.0;
for (int j = 0; j < 4; j++)
skinningMatrix += skinning.GetJointSkinningTransform(vertex.jointIndices0[j]) * vertex.jointWeights0[j];
for (int j = 0; j < 4; j++)
skinningMatrix += skinning.GetJointSkinningTransform(vertex.jointIndices1[j]) * vertex.jointWeights1[j];
for (int j = 0; j < vertex.skinningInfo.size(); j++)
skinningMatrix += skinning.GetJointSkinningTransform(vertex.skinningInfo[j].jointIndex) * vertex.skinningInfo[j].jointWeight;
const FbxVector4 globalPosition = skinningMatrix.MultNormalize(fbxPosition);
calcMinMax(rawSurface, skinning, globalPosition, vertex.jointIndices0, vertex.jointWeights0);
calcMinMax(rawSurface, skinning, globalPosition, vertex.jointIndices1, vertex.jointWeights1);
calcMinMax(rawSurface, skinning, globalPosition, vertex.skinningInfo);
}
}

View File

@ -20,8 +20,7 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
continue;
}
int controlPointCount = pMesh->GetControlPointsCount();
vertexJointIndices.resize(controlPointCount);
vertexJointWeights.resize(controlPointCount);
vertexSkinning.resize(controlPointCount);
for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
FbxCluster* cluster = skin->GetCluster(clusterIndex);
@ -55,33 +54,18 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
continue;
}
if (clusterWeights[i] <= 0.0 || vertexJointWeights[clusterIndices[i]].size() >= MAX_WEIGHTS) {
if (clusterWeights[i] <= 0.0) {
continue;
}
vertexJointIndices[clusterIndices[i]].push_back(clusterIndex);
vertexJointWeights[clusterIndices[i]].push_back((float)clusterWeights[i]);
for (int j = vertexJointWeights[clusterIndices[i]].size() - 1; j > 0; j--) {
if (vertexJointWeights[clusterIndices[i]][j - 1] >=
vertexJointWeights[clusterIndices[i]][j]) {
break;
}
std::swap(
vertexJointIndices[clusterIndices[i]][j - 1],
vertexJointIndices[clusterIndices[i]][j]);
std::swap(
vertexJointWeights[clusterIndices[i]][j - 1],
vertexJointWeights[clusterIndices[i]][j]);
}
vertexSkinning[clusterIndices[i]].push_back(FbxVertexSkinningInfo{(int) clusterIndex, (float)clusterWeights[i]});
}
}
for (int i = 0; i < controlPointCount; i++) {
float weightSum = 0.0;
for (int w = 0; w < vertexJointWeights[i].size(); ++w)
weightSum += vertexJointWeights[i][w];
float weightSumRcp = 1.0 / weightSum;
for (int w = 0; w < vertexJointWeights[i].size(); ++w)
vertexJointWeights[i][w] *= weightSumRcp;
}
for (int i = 0; i < vertexSkinning.size(); i++)
maxBoneInfluences = std::max((int) vertexSkinning[i].size(), maxBoneInfluences);
}
}

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@ -19,19 +19,21 @@
#include "FBX2glTF.h"
struct FbxVertexSkinningInfo {
int jointId;
float weight;
};
class FbxSkinningAccess {
public:
static const int MAX_WEIGHTS = 8;
FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode);
bool IsSkinned() const {
return (vertexJointWeights.size() > 0);
return (vertexSkinning.size() > 0);
}
int MaxWeights() const {
return MAX_WEIGHTS;
}
int GetNodeCount() const {
return (int)jointNodes.size();
@ -62,31 +64,17 @@ class FbxSkinningAccess {
return inverseBindMatrices[jointIndex];
}
const Vec4i GetVertexIndices(const int controlPointIndex, const int subset) const {
if (vertexJointIndices.empty())
return Vec4i(0, 0, 0, 0);
Vec4i indices(0, 0, 0, 0);
for (int k = subset * 4; k < subset * 4 + 4 && k < vertexJointIndices[controlPointIndex].size(); k++)
indices[k - subset * 4] = vertexJointIndices[controlPointIndex][k];
return indices;
}
const Vec4f GetVertexWeights(const int controlPointIndex, const int subset) const {
if (vertexJointWeights.empty())
return Vec4f(0.0f);
Vec4f weights(0.0f);
for (int k = subset * 4; k < subset * 4 + 4 && k < vertexJointWeights[controlPointIndex].size(); k++)
weights[k - subset * 4] = vertexJointWeights[controlPointIndex][k];
return weights;
const std::vector<FbxVertexSkinningInfo> GetVertexSkinningInfo(const int controlPointIndex) const {
return vertexSkinning[controlPointIndex];
}
private:
int rootIndex;
int maxBoneInfluences;
std::vector<long> jointIds;
std::vector<FbxNode*> jointNodes;
std::vector<FbxMatrix> jointSkinningTransforms;
std::vector<FbxMatrix> jointInverseGlobalTransforms;
std::vector<FbxAMatrix> inverseBindMatrices;
std::vector<std::vector<uint16_t>> vertexJointIndices;
std::vector<std::vector<float>> vertexJointWeights;
std::vector<std::vector<FbxVertexSkinningInfo>> vertexSkinning;
};

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@ -123,6 +123,38 @@ class GltfModel {
return accessor;
};
template <class T>
std::shared_ptr<AccessorData> AddArrayAttributeToPrimitive(
BufferData& buffer,
const RawModel& surfaceModel,
PrimitiveData& primitive,
const AttributeDefinition<T>& attrDef) {
// copy attribute data into vector
std::vector<std::vector<T>> attribArr;
surfaceModel.GetAttributeArray<T>(attribArr, attrDef.rawAttributeIx);
const AttributeDefinition<Vec4f> ATTR_WEIGHTS(
"WEIGHTS_0",
&RawVertex::jointWeights,
attrDef.glType,
attrDef.dracoAttribute,
draco::DT_FLOAT32);
std::shared_ptr<AccessorData> accessor;
if (attrDef.dracoComponentType != draco::DT_INVALID && primitive.dracoMesh != nullptr) {
primitive.AddDracoAttrib(attrDef, attribArr);
accessor = accessors.hold(new AccessorData(attrDef.glType));
accessor->count = attribArr.size();
}
else {
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
}
primitive.AddAttrib(attrDef.gltfName, *accessor);
return accessor;
};
template <class T>
void serializeHolder(json& glTFJson, std::string key, const Holder<T> holder) {
if (!holder.ptrs.empty()) {

View File

@ -568,6 +568,42 @@ ModelData* Raw2Gltf(
draco::DT_FLOAT32);
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2) != 0) {
const AttributeDefinition<Vec4i> ATTR_JOINTS(
"JOINTS_0",
&RawVertex::jointIndices2,
GLT_VEC4I,
draco::GeometryAttribute::GENERIC,
draco::DT_UINT16);
gltf->AddAttributeToPrimitive<Vec4i>(buffer, surfaceModel, *primitive, ATTR_JOINTS);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2) != 0) {
const AttributeDefinition<Vec4f> ATTR_WEIGHTS(
"WEIGHTS_0",
&RawVertex::jointWeights2,
GLT_VEC4F,
draco::GeometryAttribute::GENERIC,
draco::DT_FLOAT32);
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3) != 0) {
const AttributeDefinition<Vec4i> ATTR_JOINTS(
"JOINTS_0",
&RawVertex::jointIndices3,
GLT_VEC4I,
draco::GeometryAttribute::GENERIC,
draco::DT_UINT16);
gltf->AddAttributeToPrimitive<Vec4i>(buffer, surfaceModel, *primitive, ATTR_JOINTS);
}
if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3) != 0) {
const AttributeDefinition<Vec4f> ATTR_WEIGHTS(
"WEIGHTS_0",
&RawVertex::jointWeights3,
GLT_VEC4F,
draco::GeometryAttribute::GENERIC,
draco::DT_FLOAT32);
gltf->AddAttributeToPrimitive<Vec4f>(buffer, surfaceModel, *primitive, ATTR_WEIGHTS);
}
// each channel present in the mesh always ends up a target in the primitive
for (int channelIx = 0; channelIx < rawSurface.blendChannels.size(); channelIx++) {

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@ -56,22 +56,22 @@ size_t RawVertex::Difference(const RawVertex& other) const {
attributes |= RAW_VERTEX_ATTRIBUTE_UV1;
}
// Always need both or neither.
if (jointIndices0 != other.jointIndices0) {
if (jointIndices0 != other.jointIndices0 || jointWeights0 != other.jointWeights0) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0;
}
if (jointWeights0 != other.jointWeights0) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0;
}
if (jointIndices1 != other.jointIndices1) {
if (jointIndices1 != other.jointIndices1 || jointWeights1 != other.jointWeights1) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1;
}
if (jointWeights1 != other.jointWeights1) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1;
if (jointIndices2 != other.jointIndices2 || jointWeights2 != other.jointWeights2) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2;
}
if (jointIndices3 != other.jointIndices3 || jointWeights3 != other.jointWeights3) {
attributes |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3;
}
return attributes;
}
RawModel::RawModel() : vertexAttributes(0) {}
RawModel::RawModel() : vertexAttributes(0){}
void RawModel::AddVertexAttribute(const RawVertexAttribute attrib) {
vertexAttributes |= attrib;
@ -334,7 +334,7 @@ int RawModel::AddNode(const long id, const char* name, const long parentId) {
return (int)nodes.size() - 1;
}
void RawModel::Condense() {
void RawModel::Condense(const int maxSkinningWeights, const bool normalizeWeights) {
// Only keep surfaces that are referenced by one or more triangles.
{
std::vector<RawSurface> oldSurfaces = surfaces;
@ -404,6 +404,81 @@ void RawModel::Condense() {
}
}
}
{
int globalMaxWeights = 0;
for (auto& vertex: vertices) {
// Sort from largest to smallest weight.
std::sort(vertex.skinningInfo.begin(), vertex.skinningInfo.end(), std::greater<RawVertexSkinningInfo>());
// Reduce to fit the requirements.
if (maxSkinningWeights < vertex.skinningInfo.size())
vertex.skinningInfo.resize(maxSkinningWeights);
globalMaxWeights = std::max(globalMaxWeights, (int) vertex.skinningInfo.size());
// Normalize weights if requested.
if (normalizeWeights) {
float weightSum = 0;
for (auto& jointWeight : vertex.skinningInfo)
weightSum += jointWeight.jointWeight;
const float weightSumRcp = 1.0 / weightSum;
for (auto& jointWeight : vertex.skinningInfo)
jointWeight.jointWeight *= weightSumRcp;
}
}
if (globalMaxWeights > 0) {
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0);
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0);
}
if (globalMaxWeights > 1) {
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1);
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1);
}
if (globalMaxWeights > 2) {
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2);
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2);
}
if (globalMaxWeights > 3) {
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3);
AddVertexAttribute(RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3);
}
assert(globalMaxWeights <= RawModel::MAX_SUPPORTED_WEIGHTS);
// Copy to gltf friendly structure
for (auto& vertex : vertices) {
for (int i = 0; i < globalMaxWeights; i += 4) { // Ensure all vertices have the same number of streams
Vec4f weights{0.0};
Vec4i jointIds{0,0,0,0};
for (int j = i; j < i + 4 && j < vertex.skinningInfo.size(); j++) {
weights[j - i] = vertex.skinningInfo[j].jointWeight;
jointIds[j - i] = vertex.skinningInfo[j].jointIndex;
}
const int vertexStream = i / 4;
switch (vertexStream) {
case 0:
vertex.jointIndices0 = jointIds;
vertex.jointWeights0 = weights;
break;
case 1:
vertex.jointIndices1 = jointIds;
vertex.jointWeights1 = weights;
break;
case 2:
vertex.jointIndices2 = jointIds;
vertex.jointWeights2 = weights;
break;
case 3:
vertex.jointIndices3 = jointIds;
vertex.jointWeights3 = weights;
break;
default:
assert(0);
}
}
}
}
}
void RawModel::TransformGeometry(ComputeNormalsOption normals) {
@ -580,7 +655,8 @@ void RawModel::CreateMaterialModels(
if (keepAttribs != -1) {
int keep = keepAttribs;
if ((keepAttribs & RAW_VERTEX_ATTRIBUTE_POSITION) != 0) {
keep |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1;
keep |= RAW_VERTEX_ATTRIBUTE_JOINT_INDICES0 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1 |
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2 | RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3 | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3;
}
if ((keepAttribs & RAW_VERTEX_ATTRIBUTE_AUTO) != 0) {
keep |= RAW_VERTEX_ATTRIBUTE_POSITION;
@ -633,6 +709,18 @@ void RawModel::CreateMaterialModels(
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1) == 0) {
vertex.jointWeights1 = defaultVertex.jointWeights1;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2) == 0) {
vertex.jointIndices2 = defaultVertex.jointIndices2;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2) == 0) {
vertex.jointWeights2 = defaultVertex.jointWeights2;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3) == 0) {
vertex.jointIndices3 = defaultVertex.jointIndices3;
}
if ((keep & RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3) == 0) {
vertex.jointWeights3 = defaultVertex.jointWeights3;
}
}
verts[j] = model->AddVertex(vertex);

View File

@ -27,6 +27,10 @@ enum RawVertexAttribute {
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS0 = 1 << 8,
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES1 = 1 << 9,
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS1 = 1 << 10,
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES2 = 1 << 11,
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS2 = 1 << 12,
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES3 = 1 << 13,
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS3 = 1 << 14,
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
};
@ -41,6 +45,16 @@ struct RawBlendVertex {
}
};
struct RawVertexSkinningInfo
{
int jointIndex;
float jointWeight;
bool operator>(const RawVertexSkinningInfo& rjw) const {
return jointWeight > rjw.jointWeight;
}
};
struct RawVertex {
RawVertex() : polarityUv0(false), pad1(false), pad2(false), pad3(false) {}
@ -53,8 +67,14 @@ struct RawVertex {
Vec2f uv1{0.0f};
Vec4i jointIndices0{0,0,0,0};
Vec4i jointIndices1{0,0,0,0};
Vec4i jointIndices2{0,0,0,0};
Vec4i jointIndices3{0,0,0,0};
Vec4f jointWeights0{0.0f};
Vec4f jointWeights1{0.0f};
Vec4f jointWeights2{0.0f};
Vec4f jointWeights3{0.0f};
std::vector<RawVertexSkinningInfo> skinningInfo;
// end of members that directly correspond to vertex attributes
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh;
@ -361,6 +381,8 @@ struct RawNode {
class RawModel {
public:
static const int MAX_SUPPORTED_WEIGHTS = 16;
RawModel();
// Add geometry.
@ -421,7 +443,7 @@ class RawModel {
// Remove unused vertices, textures or materials after removing vertex attributes, textures,
// materials or surfaces.
void Condense();
void Condense(const int maxSkinningWeights, const bool normalizeWeights);
void TransformGeometry(ComputeNormalsOption);