Tiny order tweak.
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@ -101,8 +101,9 @@ int RawModel::AddTexture(
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}
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for (size_t i = 0; i < textures.size(); i++) {
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// we allocate the struct even if the implementing image file is missing
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if (StringUtils::CompareNoCase(textures[i].fileLocation, fileLocation) == 0 &&
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StringUtils::CompareNoCase(textures[i].name, name) == 0 && textures[i].usage == usage) {
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if (textures[i].usage == usage &&
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StringUtils::CompareNoCase(textures[i].fileLocation, fileLocation) == 0 &&
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StringUtils::CompareNoCase(textures[i].name, name) == 0) {
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return (int)i;
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}
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}
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