Remove old pipelines.
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parent
10136b34a3
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63
.travis.yml
63
.travis.yml
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git:
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lfs_skip_smudge: true
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matrix:
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include:
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- os: linux
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dist: xenial
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env:
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- APP_NAME="FBX2glTF-linux-x64"
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- CONAN_CONFIG="-s compiler.libcxx=libstdc++11"
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- FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Linux/archive/2019.2.tar.gz"
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- TAR_WILDCARDS="--wildcards"
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- os: osx
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osx_image: xcode10.2
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env:
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- APP_NAME="FBX2glTF-darwin-x64"
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- CONAN_CONFIG="-s compiler=apple-clang -s compiler.version=10.0 -s compiler.libcxx=libc++"
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- FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Darwin/archive/2019.2.tar.gz"
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- TAR_WILDCARDS=""
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compiler: gcc
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language: generic
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#disabled for now
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#cache:
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# directories:
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# - ${HOME}/.conan
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addons:
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apt:
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packages: zstd
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homebrew:
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packages: zstd
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install:
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- curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1 ${TAR_WILDCARDS} */sdk
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- zstd -d -r --rm sdk
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- git clone --depth 1 git://github.com/astropy/ci-helpers.git
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- source ci-helpers/travis/setup_conda.sh
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- conda config --set always_yes yes
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- conda info -a
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- conda create -n travis_env python=3.7 pip
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- conda activate travis_env
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- pip install conan
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- conan user
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- conan remote add --force bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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script:
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- conan install . -i build -s build_type=Release ${CONAN_CONFIG}
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- conan build . -bf build
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- mv build/FBX2glTF build/${APP_NAME}
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notifications:
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webhooks:
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- "https://code.facebook.com/travis/webhook/"
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deploy:
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provider: releases
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api_key:
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secure: V9CTmZKM7yvsT/WCesJ/tLTuapSf0oIp73zyZrwID7zQtXaq1QJSna4tWM2T0qeZIYhniH1/mqEr2jZVW1txmYn9ZxUMH1Nmp9zzOGl/q+JlRrJUi6HRUWWhCMz003L90whngyOcGI+T7rHtcVcby4owVsze15SrQqqV74NXI8DYNIbNgQR1Nwmqsrg0QirFPEBaIKDAiKonnRDWKPy2P8vqnN9fLhj00uHLwuvahlKAnWFEbNnFbiRScKifB+Mlo6Pf6r64iikrxS2jBxAgSsvPLkuemWLmaHTeGbJMM82aqh5vGSvgYcExvZi+0RdXeIcBdv/jaivM/xge4aZ+4P+IJoX32ZNCcYFMsqES+a6TztkywMs2k1r5gV6LrTjeXJsINSW+BDFdmrwmkudETc4gelQgkMmEkdCwFHENtZGl65z8HJDQKcu9F8NQlhNU7Z5rwQNLmYccvktSDhwbFSG5eq2kFFfcbVx3ovvn1voRTNnyhhVD2ZnLepSQInAVkZbaLkE90bQ+t9icf8uDdHDn17zOQaAZuecPlSW1y4XUCJnZCi0JPLhdSmQYiF60LHYI6xDneC8pmIz8kCUbk921zu8bJBy7zKHmfHy2vqNlPKuRULRIs5QzY31jf2PVZHzB5zX3KSqx9Dd+3DtgbLX2HLaZnANbkQc0rr1X2kk=
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file: build/${APP_NAME}
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skip_cleanup: true
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on:
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repo: facebookincubator/FBX2glTF
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tags: true
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58
appveyor.yml
58
appveyor.yml
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# version format
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version: 1.0.{build}
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environment:
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matrix:
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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PYTHON: "C:\\Python36-x64"
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FBXSDK_SDKS: sdk
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stack: python %PYTHON%
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#temporarily disabled
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#cache:
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# - C:\Users\appveyor\.conan\data -> appveyor.yml, conanfile.py
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init:
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- git config --global filter.lfs.required false
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- git config --global filter.lfs.smudge "git-lfs smudge --skip %f"
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- git config --global filter.lfs.process "git-lfs filter-process --skip"
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install:
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- cinst zstandard
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- ps: Start-FileDownload 'https://github.com/zellski/FBXSDK-Windows/archive/2019.2.tar.gz'
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- 7z e 2019.2.tar.gz
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- 7z x 2019.2.tar
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- ps: move -v .\FBXSDK-Windows-2019.2\sdk\ .
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- ps: zstd -d -r --rm sdk
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- cmd: echo "Downloading conan..."
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- cmd: set PATH=%PYTHON%;%PYTHON%\Scripts;%PATH%
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- cmd: python --version
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- cmd: python -m pip install --upgrade pip
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- cmd: pip install conan
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- cmd: conan user # Create the conan data directory
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- cmd: conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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- cmd: conan --version
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build_script:
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- cmd: conan install . -i build -s build_type=Release -s compiler="Visual Studio" -s compiler.version=15
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- cmd: conan build -bf build .
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- cmd: move build\Release\FBX2glTF.exe build\Release\FBX2glTF-windows-x64.exe
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test: off
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artifacts:
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- path: build/Release/FBX2glTF-windows-x64.exe
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deploy:
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tag: $(APPVEYOR_REPO_TAG_NAME)
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description: ''
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provider: GitHub
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auth_token:
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secure: OSvhQP0O9uaH+OFOJpbGiiBMRTOJ+H/VJHqVBhq39RNDnOfUEr/yjJNKh3JSdNqj
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artifact: build/Release/FBX2glTF-windows-x64.exe
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draft: true
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prerelease: true
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on:
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branch: master
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APPVEYOR_REPO_TAG: true
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@ -1,101 +0,0 @@
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# C/C++ with GCC
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# Build your C/C++ project with GCC using make.
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# Add steps that publish test results, save build artifacts, deploy, and more:
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# https://docs.microsoft.com/azure/devops/pipelines/apps/c-cpp/gcc
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jobs:
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- job: Linux
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pool:
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vmImage: 'Ubuntu 16.04'
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steps:
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- task: UsePythonVersion@0
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inputs:
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versionSpec: '3.6'
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architecture: 'x64'
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- script: python -m pip install --upgrade pip setuptools wheel
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displayName: 'Install Python tools'
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- script: |
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pip install conan
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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displayName: 'Install & configure Conan'
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- script: |
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conan install . -i build -s build_type=Release -e FBXSDK_SDKS=sdk
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displayName: 'Resolve binary dependencies and build CMake files.'
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- script: |
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conan build -bf build .
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mv build/FBX2glTF build/FBX2glTF-linux-x64
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displayName: 'Build FBX2glTF'
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- task: PublishBuildArtifacts@1
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inputs:
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pathtoPublish: 'build/FBX2glTF-linux-x64'
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artifactName: 'binaries'
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- job: Mac
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pool:
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vmImage: 'macOS-10.14'
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steps:
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- task: UsePythonVersion@0
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inputs:
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versionSpec: '3.6'
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architecture: 'x64'
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- script: python -m pip install --upgrade pip setuptools wheel
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displayName: 'Install Python tools'
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- script: |
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pip install conan
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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displayName: 'Install Conan'
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- script: |
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conan install . -i build -s compiler=apple-clang -s compiler=apple-clang -s compiler.version=10.0 -s compiler.libcxx=libc++ -s build_type=Release -e FBXSDK_SDKS=sdk
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displayName: 'Resolve binary dependencies and build CMake files.'
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- script: |
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conan build -bf build .
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mv build/FBX2glTF build/FBX2glTF-darwin-x64
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displayName: 'Build FBX2glTF'
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- task: PublishBuildArtifacts@1
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inputs:
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pathtoPublish: 'build/FBX2glTF-darwin-x64'
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artifactName: 'binaries'
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- job: Windows
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pool:
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vmImage: 'vs2017-win2016'
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steps:
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- task: UsePythonVersion@0
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inputs:
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versionSpec: '3.6'
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architecture: 'x64'
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- script: python -m pip install --upgrade pip setuptools wheel
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displayName: 'Install Python tools'
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- script: |
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pip install conan
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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displayName: 'Install Conan'
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- script: |
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conan install . -i build -s build_type=Release -e FBXSDK_SDKS=sdk
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displayName: 'Resolve binary dependencies and build CMake files.'
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- script: |
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conan build -bf build .
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move build\Release\FBX2glTF.exe build\Release\FBX2glTF-windows-x64.exe
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displayName: 'Build FBX2glTF'
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- task: PublishBuildArtifacts@1
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inputs:
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pathtoPublish: 'build/Release/FBX2glTF-windows-x64.exe'
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artifactName: 'binaries'
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