Remove old pipelines.

This commit is contained in:
K. S. Ernest (iFire) Lee 2021-06-06 17:14:27 -07:00
parent 10136b34a3
commit a3b9d9830c
3 changed files with 0 additions and 222 deletions

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git:
lfs_skip_smudge: true
matrix:
include:
- os: linux
dist: xenial
env:
- APP_NAME="FBX2glTF-linux-x64"
- CONAN_CONFIG="-s compiler.libcxx=libstdc++11"
- FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Linux/archive/2019.2.tar.gz"
- TAR_WILDCARDS="--wildcards"
- os: osx
osx_image: xcode10.2
env:
- APP_NAME="FBX2glTF-darwin-x64"
- CONAN_CONFIG="-s compiler=apple-clang -s compiler.version=10.0 -s compiler.libcxx=libc++"
- FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Darwin/archive/2019.2.tar.gz"
- TAR_WILDCARDS=""
compiler: gcc
language: generic
#disabled for now
#cache:
# directories:
# - ${HOME}/.conan
addons:
apt:
packages: zstd
homebrew:
packages: zstd
install:
- curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1 ${TAR_WILDCARDS} */sdk
- zstd -d -r --rm sdk
- git clone --depth 1 git://github.com/astropy/ci-helpers.git
- source ci-helpers/travis/setup_conda.sh
- conda config --set always_yes yes
- conda info -a
- conda create -n travis_env python=3.7 pip
- conda activate travis_env
- pip install conan
- conan user
- conan remote add --force bincrafters https://api.bintray.com/conan/bincrafters/public-conan
script:
- conan install . -i build -s build_type=Release ${CONAN_CONFIG}
- conan build . -bf build
- mv build/FBX2glTF build/${APP_NAME}
notifications:
webhooks:
- "https://code.facebook.com/travis/webhook/"
deploy:
provider: releases
api_key:
secure: V9CTmZKM7yvsT/WCesJ/tLTuapSf0oIp73zyZrwID7zQtXaq1QJSna4tWM2T0qeZIYhniH1/mqEr2jZVW1txmYn9ZxUMH1Nmp9zzOGl/q+JlRrJUi6HRUWWhCMz003L90whngyOcGI+T7rHtcVcby4owVsze15SrQqqV74NXI8DYNIbNgQR1Nwmqsrg0QirFPEBaIKDAiKonnRDWKPy2P8vqnN9fLhj00uHLwuvahlKAnWFEbNnFbiRScKifB+Mlo6Pf6r64iikrxS2jBxAgSsvPLkuemWLmaHTeGbJMM82aqh5vGSvgYcExvZi+0RdXeIcBdv/jaivM/xge4aZ+4P+IJoX32ZNCcYFMsqES+a6TztkywMs2k1r5gV6LrTjeXJsINSW+BDFdmrwmkudETc4gelQgkMmEkdCwFHENtZGl65z8HJDQKcu9F8NQlhNU7Z5rwQNLmYccvktSDhwbFSG5eq2kFFfcbVx3ovvn1voRTNnyhhVD2ZnLepSQInAVkZbaLkE90bQ+t9icf8uDdHDn17zOQaAZuecPlSW1y4XUCJnZCi0JPLhdSmQYiF60LHYI6xDneC8pmIz8kCUbk921zu8bJBy7zKHmfHy2vqNlPKuRULRIs5QzY31jf2PVZHzB5zX3KSqx9Dd+3DtgbLX2HLaZnANbkQc0rr1X2kk=
file: build/${APP_NAME}
skip_cleanup: true
on:
repo: facebookincubator/FBX2glTF
tags: true

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# version format
version: 1.0.{build}
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
PYTHON: "C:\\Python36-x64"
FBXSDK_SDKS: sdk
stack: python %PYTHON%
#temporarily disabled
#cache:
# - C:\Users\appveyor\.conan\data -> appveyor.yml, conanfile.py
init:
- git config --global filter.lfs.required false
- git config --global filter.lfs.smudge "git-lfs smudge --skip %f"
- git config --global filter.lfs.process "git-lfs filter-process --skip"
install:
- cinst zstandard
- ps: Start-FileDownload 'https://github.com/zellski/FBXSDK-Windows/archive/2019.2.tar.gz'
- 7z e 2019.2.tar.gz
- 7z x 2019.2.tar
- ps: move -v .\FBXSDK-Windows-2019.2\sdk\ .
- ps: zstd -d -r --rm sdk
- cmd: echo "Downloading conan..."
- cmd: set PATH=%PYTHON%;%PYTHON%\Scripts;%PATH%
- cmd: python --version
- cmd: python -m pip install --upgrade pip
- cmd: pip install conan
- cmd: conan user # Create the conan data directory
- cmd: conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
- cmd: conan --version
build_script:
- cmd: conan install . -i build -s build_type=Release -s compiler="Visual Studio" -s compiler.version=15
- cmd: conan build -bf build .
- cmd: move build\Release\FBX2glTF.exe build\Release\FBX2glTF-windows-x64.exe
test: off
artifacts:
- path: build/Release/FBX2glTF-windows-x64.exe
deploy:
tag: $(APPVEYOR_REPO_TAG_NAME)
description: ''
provider: GitHub
auth_token:
secure: OSvhQP0O9uaH+OFOJpbGiiBMRTOJ+H/VJHqVBhq39RNDnOfUEr/yjJNKh3JSdNqj
artifact: build/Release/FBX2glTF-windows-x64.exe
draft: true
prerelease: true
on:
branch: master
APPVEYOR_REPO_TAG: true

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# C/C++ with GCC
# Build your C/C++ project with GCC using make.
# Add steps that publish test results, save build artifacts, deploy, and more:
# https://docs.microsoft.com/azure/devops/pipelines/apps/c-cpp/gcc
jobs:
- job: Linux
pool:
vmImage: 'Ubuntu 16.04'
steps:
- task: UsePythonVersion@0
inputs:
versionSpec: '3.6'
architecture: 'x64'
- script: python -m pip install --upgrade pip setuptools wheel
displayName: 'Install Python tools'
- script: |
pip install conan
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
displayName: 'Install & configure Conan'
- script: |
conan install . -i build -s build_type=Release -e FBXSDK_SDKS=sdk
displayName: 'Resolve binary dependencies and build CMake files.'
- script: |
conan build -bf build .
mv build/FBX2glTF build/FBX2glTF-linux-x64
displayName: 'Build FBX2glTF'
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: 'build/FBX2glTF-linux-x64'
artifactName: 'binaries'
- job: Mac
pool:
vmImage: 'macOS-10.14'
steps:
- task: UsePythonVersion@0
inputs:
versionSpec: '3.6'
architecture: 'x64'
- script: python -m pip install --upgrade pip setuptools wheel
displayName: 'Install Python tools'
- script: |
pip install conan
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
displayName: 'Install Conan'
- script: |
conan install . -i build -s compiler=apple-clang -s compiler=apple-clang -s compiler.version=10.0 -s compiler.libcxx=libc++ -s build_type=Release -e FBXSDK_SDKS=sdk
displayName: 'Resolve binary dependencies and build CMake files.'
- script: |
conan build -bf build .
mv build/FBX2glTF build/FBX2glTF-darwin-x64
displayName: 'Build FBX2glTF'
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: 'build/FBX2glTF-darwin-x64'
artifactName: 'binaries'
- job: Windows
pool:
vmImage: 'vs2017-win2016'
steps:
- task: UsePythonVersion@0
inputs:
versionSpec: '3.6'
architecture: 'x64'
- script: python -m pip install --upgrade pip setuptools wheel
displayName: 'Install Python tools'
- script: |
pip install conan
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
displayName: 'Install Conan'
- script: |
conan install . -i build -s build_type=Release -e FBXSDK_SDKS=sdk
displayName: 'Resolve binary dependencies and build CMake files.'
- script: |
conan build -bf build .
move build\Release\FBX2glTF.exe build\Release\FBX2glTF-windows-x64.exe
displayName: 'Build FBX2glTF'
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: 'build/Release/FBX2glTF-windows-x64.exe'
artifactName: 'binaries'