Initialize TexInfo members.
We rely on e.g. pixels being 'nullptr' to signal a missing texture. When it's a random pointer, things go poorly.
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@ -428,10 +428,10 @@ ModelData *Raw2Gltf(
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explicit TexInfo(int rawTexIx) : rawTexIx(rawTexIx) {}
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explicit TexInfo(int rawTexIx) : rawTexIx(rawTexIx) {}
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const int rawTexIx;
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const int rawTexIx;
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int width;
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int width {};
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int height;
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int height {};
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int channels;
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int channels {};
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uint8_t *pixels;
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uint8_t *pixels {};
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};
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};
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int width = -1, height = -1;
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int width = -1, height = -1;
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