Comment tweak.
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@ -277,7 +277,7 @@ struct RawSurface
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{
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{
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long id;
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long id;
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std::string name; // The name of this surface
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std::string name; // The name of this surface
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long skeletonRootId; // The name of the root of the skeleton.
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long skeletonRootId; // The id of the root node of the skeleton.
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Bounds<float, 3> bounds;
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Bounds<float, 3> bounds;
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std::vector<long> jointIds;
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std::vector<long> jointIds;
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std::vector<Vec3f> jointGeometryMins;
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std::vector<Vec3f> jointGeometryMins;
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