Water bottle re-export.
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version https://git-lfs.github.com/spec/v1
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oid sha256:36f5082165900ce7c0e53d8638c12aa55ef79d80983b65c024a468d210b4c1ff
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size 159532
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# Water Bottle
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## FBX2glTF Changes
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Imported into Blender, texture files explicitly re-attached to material,
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metallic & smoothness separated into distinct textures, smoothness negated
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into roughmess, then re-exported as FBX.
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## Original Description
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Authored with PBR metallic/smoothness intended for import into Unity3D.
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Binary FBX contains only the geometry. Textures are in separate files.
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|Name|Map|
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|----|---|
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|`WaterBottle_BaseColor`|Albedo|
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|`WaterBottle_MetalSmooth`|Metallic/Smoothness|
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|`WaterBottle_Emissive`|Emissive|
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|`WaterBottle_Normal`|Normal|
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|`WaterBottle_Occlusion`|Occlusion|
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## License Information
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[](http://creativecommons.org/publicdomain/zero/1.0/)
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To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.
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version https://git-lfs.github.com/spec/v1
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oid sha256:1bf6b6c6f87085e3d880f6b2d4c0350b2582b1f5a36cafa689cdebdc65720908
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size 1538074
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version https://git-lfs.github.com/spec/v1
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oid sha256:1e0b4d7567a663838d4e58a9d7ca145b560a19c7ee3b2fbe9cbc446f8a221a5f
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size 279918
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version https://git-lfs.github.com/spec/v1
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oid sha256:7e539a182f42071f47585bf34e4f035fb008a38c3942752e7147e5b281d1e55a
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size 2301362
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version https://git-lfs.github.com/spec/v1
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oid sha256:915d320f5e8660b32e64524cede52ab9591b693c7dc7d7088fc973dae38f0875
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size 1633811
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@ -15,6 +15,7 @@ const MODELS :Array<Model> = [
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{ path: 'fromFbxSDK/Camera' },
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{ path: 'fromFbxSDK/Normals' },
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{ path: 'fromGltfSamples/BoxVertexColors/BoxVertexColors' },
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{ path: 'fromGltfSamples/WaterBottle/NewWaterBottle' },
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];
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const CONVERSION_TIMEOUT_MS = 50000;
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