Implemented support for exporting user properties assigned to materials
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7374bcf34f
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8b081a5fc3
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@ -173,6 +173,7 @@ static void ReadMesh(RawModel &raw, FbxScene *pScene, FbxNode *pNode, const std:
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for (int polygonIndex = 0; polygonIndex < pMesh->GetPolygonCount(); polygonIndex++) {
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FBX_ASSERT(pMesh->GetPolygonSize(polygonIndex) == 3);
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const std::shared_ptr<FbxMaterialInfo> fbxMaterial = materials.GetMaterial(polygonIndex);
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const std::vector<std::string> userProperties = materials.GetUserProperties(polygonIndex);
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int textures[RAW_TEXTURE_USAGE_MAX];
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std::fill_n(textures, (int) RAW_TEXTURE_USAGE_MAX, -1);
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@ -361,7 +362,7 @@ static void ReadMesh(RawModel &raw, FbxScene *pScene, FbxNode *pNode, const std:
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}
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const RawMaterialType materialType = GetMaterialType(raw, textures, vertexTransparency, skinning.IsSkinned());
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const int rawMaterialIndex = raw.AddMaterial(materialName, materialType, textures, rawMatProps);
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const int rawMaterialIndex = raw.AddMaterial(materialName, materialType, textures, rawMatProps, userProperties);
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raw.AddTriangle(rawVertexIndices[0], rawVertexIndices[1], rawVertexIndices[2], rawMaterialIndex, rawSurfaceIndex);
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}
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@ -37,15 +37,110 @@ FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<cons
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if (materialNum < 0) {
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continue;
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}
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FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
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if (materialNum >= summaries.size()) {
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summaries.resize(materialNum + 1);
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}
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auto summary = summaries[materialNum];
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if (summary == nullptr) {
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summary = summaries[materialNum] = GetMaterialInfo(
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mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum),
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surfaceMaterial,
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textureLocations);
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}
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if (materialNum >= userProperties.size()) {
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userProperties.resize(materialNum + 1);
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}
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if (userProperties[materialNum].empty()) {
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FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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std::string ename;
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = objectProperty.GetPropertyDataType().GetName(); break;
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}
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json p;
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p["type"] = ename;
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// Convert property value
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1] };
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break;
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}
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case eFbxDouble3: {
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auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2] };
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break;
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}
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case eFbxDouble4: {
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auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2], v[3] };
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break;
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}
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case eFbxString: {
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p["value"] = std::string{ objectProperty.Get<FbxString>() };
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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json n;
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n[objectProperty.GetNameAsCStr()] = p;
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userProperties[materialNum].push_back(n.dump());
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}
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objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
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}
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}
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}
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}
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@ -61,6 +156,18 @@ const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(const int
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return nullptr;
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}
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const std::vector<std::string> FbxMaterialsAccess::GetUserProperties(const int polygonIndex) const
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{
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if (mappingMode != FbxGeometryElement::eNone) {
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const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
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if (materialNum < 0) {
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return std::vector<std::string>();
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}
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return userProperties.at((unsigned long)materialNum);
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}
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return std::vector<std::string>();
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}
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std::unique_ptr<FbxMaterialInfo>
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FbxMaterialsAccess::GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations)
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{
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@ -21,12 +21,15 @@ public:
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const std::shared_ptr<FbxMaterialInfo> GetMaterial(const int polygonIndex) const;
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const std::vector<std::string> GetUserProperties(const int polygonIndex) const;
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std::unique_ptr<FbxMaterialInfo>
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GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations);
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private:
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FbxGeometryElement::EMappingMode mappingMode;
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std::vector<std::shared_ptr<FbxMaterialInfo>> summaries {};
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std::vector<std::vector<std::string>> userProperties;
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const FbxMesh *mesh;
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const FbxLayerElementArrayTemplate<int> *indices;
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};
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@ -362,6 +362,10 @@ ModelData *Raw2Gltf(
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normalTexture, occlusionTexture, emissiveTexture,
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emissiveFactor * emissiveIntensity, khrCmnUnlitMat, pbrMetRough));
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materialsByName[materialHash(material)] = mData;
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if (options.enableUserProperties) {
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mData->userProperties = material.userProperties;
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}
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}
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for (const auto &surfaceModel : materialModels) {
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@ -128,5 +128,17 @@ json MaterialData::serialize() const
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extensions[KHR_MATERIALS_CMN_UNLIT] = *khrCmnConstantMaterial;
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result["extensions"] = extensions;
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}
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for (const auto& i : userProperties)
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{
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auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
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json j = json::parse(i);
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for (const auto& k : json::iterator_wrapper(j))
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{
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prop_map[k.key()] = k.value();
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}
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}
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return result;
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}
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@ -61,6 +61,8 @@ struct MaterialData : Holdable
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const std::shared_ptr<const KHRCmnUnlitMaterial> khrCmnConstantMaterial;
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const std::shared_ptr<const PBRMetallicRoughness> pbrMetallicRoughness;
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std::vector<std::string> userProperties;
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};
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void to_json(json &j, const Tex &data);
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@ -113,14 +113,15 @@ int RawModel::AddTexture(const std::string &name, const std::string &fileName, c
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int RawModel::AddMaterial(const RawMaterial &material)
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{
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return AddMaterial(material.name.c_str(), material.type, material.textures, material.info);
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return AddMaterial(material.name.c_str(), material.type, material.textures, material.info, material.userProperties);
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}
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int RawModel::AddMaterial(
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const char *name,
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const RawMaterialType materialType,
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const int textures[RAW_TEXTURE_USAGE_MAX],
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std::shared_ptr<RawMatProps> materialInfo)
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std::shared_ptr<RawMatProps> materialInfo,
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const std::vector<std::string>& userProperties)
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{
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for (size_t i = 0; i < materials.size(); i++) {
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if (materials[i].name != name) {
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@ -136,6 +137,14 @@ int RawModel::AddMaterial(
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for (int j = 0; match && j < RAW_TEXTURE_USAGE_MAX; j++) {
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match = match && (materials[i].textures[j] == textures[j]);
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}
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if (materials[i].userProperties.size() != userProperties.size()) {
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match = false;
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}
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else {
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for (int j = 0; match && j < userProperties.size(); j++) {
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match = match && (materials[i].userProperties[j] == userProperties[j]);
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}
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}
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if (match) {
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return (int) i;
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}
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@ -145,6 +154,7 @@ int RawModel::AddMaterial(
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material.name = name;
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material.type = materialType;
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material.info = materialInfo;
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material.userProperties = userProperties;
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for (int i = 0; i < RAW_TEXTURE_USAGE_MAX; i++) {
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material.textures[i] = textures[i];
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@ -267,6 +267,7 @@ struct RawMaterial
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RawMaterialType type;
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std::shared_ptr<RawMatProps> info;
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int textures[RAW_TEXTURE_USAGE_MAX];
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std::vector<std::string> userProperties;
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};
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struct RawBlendChannel
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@ -363,7 +364,7 @@ public:
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int AddMaterial(const RawMaterial &material);
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int AddMaterial(
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const char *name, const RawMaterialType materialType, const int textures[RAW_TEXTURE_USAGE_MAX],
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std::shared_ptr<RawMatProps> materialInfo);
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std::shared_ptr<RawMatProps> materialInfo, const std::vector<std::string>& userProperties);
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int AddSurface(const RawSurface &suface);
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int AddSurface(const char *name, long surfaceId);
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int AddAnimation(const RawAnimation &animation);
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